;;;QQ:67762207
[@AreaQuest_JUKwalma]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_JUKwalma_1]

[@Quest_JUKwalma_1()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 34
Equal D1 10
#ACT
goto @JUKwalma_Area_1
break
#ELSEACT
break

[@JUKwalma_Area_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=11"
#SAY
(终于把赤月恶魔打退了。回比奇城把这个事实告诉小王爷吧。)\

}

[@Singiwnang_Quest]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_Singiwnang]

[@Quest_Singiwnang()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 34
Equal D1 7
#ACT
goto @Singiwnang_Area_1
break
#ELSEACT
break

[@Singiwnang_Area_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=8"
#SAY
是谁在捣乱! 就要抓到那个狂妄的家伙了，没想到那捣乱鬼却出现了。 这次就先撤退了。 但是，下一次如果让我再遇到那个狂妄的家伙的话，就让那个狂妄的家伙和你们这些同伙一起尝尝我的厉害。\\
<好像退下去了。 我也该回比奇城了。 然后看看小王爷的状态如何。/@exit>

}

[@mainQuest_Bidokju]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_Bidokju]

[@Quest_Bidokju()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 32
Equal D1 8
#ACT
goto @Bidokju_AreaQuest_1
break
#ELSEACT
break

[@Bidokju_AreaQuest_1]
#IF
large S1 10
#ACT
mov S1 1
break
#ELSEACT
goto @Bidokju_AreaQuest_no
break

[@Bidokju_AreaQuest_no]
#IF
Equal s1 10
#ACT
goto @Bidokju_AreaQuest_1_1
break
#ELSEACT
goto @Bidokju_AreaQuest_1_2
break

[@Bidokju_AreaQuest_1_1]
#IF
#ACT
mov S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=9"
#SAY
(... 这里一点无影的痕迹也找不到。 还是先回去向比奇城城主汇报去吧。)\\

[@Bidokju_AreaQuest_1_2]
#IF
#ACT
inc S1 1
sysmsg "猎杀进度增加10%"
break
}

[@mainQuest_Pokangumi]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_Pokangumi]

[@Quest_Pokangumi()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 33
Equal D1 5

#ACT
goto @Pokangumi_AreaQuest_1
break

#ELSEACT
break

[@Pokangumi_AreaQuest_1]
#IF
large S1 10
#ACT
mov S1 1
break
#ELSEACT
goto @Pokangumi_AreaQuest_no
break

[@Pokangumi_AreaQuest_no]
#IF
Equal s1 10
#ACT
goto @Pokangumi_AreaQuest_1_1
break
#ELSEACT
goto @Pokangumi_AreaQuest_1_2
break

[@Pokangumi_AreaQuest_1_1]
#IF
#ACT
mov S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=6"
#SAY
(染有血迹的布块儿...? 而且看起来非常高级?\
... 啊, 那边有人的脚印。 是去赤月山谷的吗。\
受着伤去赤月山谷，真是个鲁莽的人。 去赤月山谷查看一下的话，应该能了解点什么吧。)\\

[@Pokangumi_AreaQuest_1_2]
#IF
#ACT
inc S1 1
sysmsg "猎杀进度增加10%"
break

}

[@mainQuest_Wakapju]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_Wakapju]

[@Quest_Wakapju()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 33
Equal D1 6
#ACT
goto @Wakapju_AreaQuest_1
break
#ELSEACT
break

[@Wakapju_AreaQuest_1]
#IF
large S1 10
#ACT
mov S1 1
break
#ELSEACT
goto @Wakapju_AreaQuest_no
break

[@Wakapju_AreaQuest_no]
#IF
Equal s1 10
#ACT
goto @Wakapju_AreaQuest_1_1
break
#ELSEACT
goto @Wakapju_AreaQuest_1_2
break

[@Wakapju_AreaQuest_1_1]
#IF
#ACT
mov S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=7"
#SAY
(好象感觉到些什么动静... 是赤月山谷入口方向吗。\
瞧...! 那个人好像是要回比奇城的样子!! 既然这样，看来我们应该回比奇城。\
回去向比奇城城主汇报并了解一下那里的情况。)\\

[@Wakapju_AreaQuest_1_2]
#IF
#ACT
inc S1 1
sysmsg "猎杀进度增加10%"
break

}

[@mainQuest_Hukgakami]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_Hukgakami]

[@Quest_Hukgakami()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 34
Equal D1 5
#ACT
goto @Hukgakami_AreaQuest_1
break
#ELSEACT
break

[@Hukgakami_AreaQuest_1]
#IF
large S1 10
#ACT
mov S1 1
break
#ELSEACT
goto @Hukgakami_AreaQuest_no
break

[@Hukgakami_AreaQuest_no]
#IF
Equal s1 10
#ACT
goto @Hukgakami_AreaQuest_1_1
break
#ELSEACT
goto @Hukgakami_AreaQuest_1_2
break

[@Hukgakami_AreaQuest_1_1]
#IF
#ACT
mov S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=6"
#SAY
(那家伙果然是没能顺利的通过这里。 凭这附近的血迹来看...  这血迹好像一直通向赤月山谷4层92:14附近。去那儿看看吧。)\\

[@Hukgakami_AreaQuest_1_2]
#IF
#ACT
inc S1 1
sysmsg "猎杀进度增加10%"
break
}
;;;QQ:67762207
