;;;QQ:67762207
[@mainQuest_Busikgi]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_Busikgi]

[@Quest_Busikgi()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 30
Equal D1 3
#ACT
goto @Busikgi_AreaQuest_1
break

#IF
Equal A0 %USERNAME
Equal D0 30
Equal D1 7
#ACT
goto @Busikgi2_AreaQuest_1
break
#ELSEACT
break

[@Busikgi_AreaQuest_1]
#IF
large S1 15
#ACT
mov S1 1
break
#ELSEACT
goto @Busikgi_AreaQuest_no
break

[@Busikgi_AreaQuest_no]
#IF
Equal s1 15
#ACT
goto @Busikgi_AreaQuest_1_1
break
#ELSEACT
goto @Busikgi_AreaQuest_1_2
break

[@Busikgi_AreaQuest_1_1]
#IF
#ACT
give 药草 1
Mov S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"
#SAY
（这好象就是中药商成赫所说的药草，该把药草带给中药商了。）\\
[@Busikgi_AreaQuest_1_2]
#IF
#ACT
inc S1 1
sysmsg "猎杀进度增加6%"
break

[@Busikgi2_AreaQuest_1]
#IF
large S1 15
#ACT
mov S1 1
break
#ELSEACT
goto @Busikgi2_AreaQuest_no
break

[@Busikgi2_AreaQuest_no]
#IF
Equal s1 15
#ACT
goto @Busikgi2_AreaQuest_1_1
break
#ELSEACT
goto @Busikgi2_AreaQuest_1_2
break

[@Busikgi2_AreaQuest_1_1]
#IF
#ACT
give 抛魂铃铛 1
Mov S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=8"
#SAY
（这好象就是小玉所说的抛魂铃铛吧。）\\

[@Busikgi2_AreaQuest_1_2]
#IF
#ACT
inc S1 1
sysmsg "猎杀进度增加6%"
break
}

[@mainQuest_Nanginki]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_Nanginki]

[@Quest_Nanginki()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 30
Equal D1 10
#ACT
goto @Nanginki_AreaQuest_1
break
#ELSEACT
break

[@Nanginki_AreaQuest_1]
#IF
large S1 15
#ACT
mov S1 1
break
#ELSEACT
goto @Nanginki_AreaQuest_no
break

[@Nanginki_AreaQuest_no]
#IF
Equal s1 15
#ACT
sysmsg "猎杀进度加1"
goto @Nanginki_AreaQuest_1_1
break
#ELSEACT
goto @Nanginki_AreaQuest_1_2
break

[@Nanginki_AreaQuest_1_1]
#IF
#ACT
give 赋魂铃铛 1
Mov S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=11"
#SAY
（这好象就是小玉所说的赋魂铃铛吧。）\\

[@Nanginki_AreaQuest_1_2]
#IF
#ACT
inc S1 1
sysmsg "猎杀进度增加6%"
break

}

[@mainQuest_bungjul]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_bungjul]

[@Quest_bungjul()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 30
Equal D1 18

#ACT
goto @Bungjul_AreaQuest_1
break

#IF
Equal A0 %USERNAME
Equal D0 30
Equal D1 22

#ACT
goto @Bungjul2_AreaQuest_1
break
#ELSEACT
break

[@Bungjul_AreaQuest_1]
#IF
large S1 15
#ACT
mov S1 1
break
#ELSEACT
goto @Bungjul_AreaQuest_no
break

[@Bungjul_AreaQuest_no]
#IF
Equal S1 15
#ACT
goto @Bungjul_AreaQuest_1_1
break
#ELSEACT
goto @Bungjul_AreaQuest_1_2
break

[@Bungjul_AreaQuest_1_1]
#IF
#ACT
give 断了的琵琶弦 1
Mov S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=19"
#SAY
_（找到了很旧的线，好象是从某一种乐器上断下来的弦。）\\

[@Bungjul_AreaQuest_1_2]
#IF
#ACT
inc S1 1
sysmsg "猎杀进度增加6%"
break

[@Bungjul2_AreaQuest_1]
#IF
large S1 15
#ACT
mov S1 1
break
#ELSEACT
goto @Bungjul2_AreaQuest_no
break

[@Bungjul2_AreaQuest_no]
#IF
Equal s1 15
#ACT
goto @Bungjul2_AreaQuest_1_1
break
#ELSEACT
goto @Bungjul2_AreaQuest_1_2
break

[@Bungjul2_AreaQuest_1_1]
#IF
#ACT
give 除魔大师的秘传书 1
Mov S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=23"
#SAY
（这本书上……写有关于琵琶制造的内容。好象找到了除魔大师的秘传书，该去送给霹雳尊者了。）\\

[@Bungjul2_AreaQuest_1_2]
#IF
#ACT
inc S1 1
sysmsg "猎杀进度增加6%"
break

}

[@Area11_gulkijang]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_gulkijang_1]

[@Quest_gulkijang_1()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 31
Equal D1 5
#ACT
goto @gulkijang_Area_1
break
#ELSEACT
break

[@gulkijang_Area_1]
#IF
#ACT
give 素玉戒指 1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=6"
#SAY
（这……这是什么？好象是戒指……这可能是小玉丈夫的戒指，把这个拿给小玉吧。）\

}

[@Quest11_gulkijang]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_gulkijange]

[@Quest_gulkijange()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 31
Equal D1 8
#ACT
goto @gulkijang_Next_1
break
#ELSEACT
break

[@gulkijang_Next_1]
#IF
#ACT
give 名册 1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=9"
#SAY
（啊……这就是小玉所说的人名簿吧。）\

}

[@Quest11_HaegulBanwang]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY" [@Quest_HaegulBanwang]

[@Quest_HaegulBanwang()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 31
Equal D1 11
#ACT
goto @HaegulBanwang_Next_1
break
#ELSEACT
break

[@HaegulBanwang_Next_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=12"
#SAY
（终于打败了骷髅教主，从此所有骷髅武士们的灵魂将得到解脱……把这个喜讯告诉给小玉吧。）\

}
;;;QQ:67762207
