;;;QQ:67762207
[@ExitSnowPlain_1]
{
#act
FormatStr "FLD_SINUSERNAME='%s'" %USERNAME
ReadValueSql "TBL_WestDesertQuest" %A9 "FLD_SINMAINSTEP" [@ExitSnowPlaincheck_1_0]

[@ExitSnowPlaincheck_1_0()]
#ACT
mov A9 %ARG(1)
#IF
!EQUAL A9 4
#ACT
goto @ExitSnowPlain_Normal
break


#IF
!Checklevel 84
#ACT
goto @ExitSnowPlain_Normal
break

#IF
check [491] 1
#ACT
goto @ExitSnowPlain_Normal
break

#IF
check [490] 1
#ACT
goto @ExitSnowPlain_Normal
break

#IF
#ACT
FormatStr "FLD_SINUSERNAME='%s'" %USERNAME
ReadValueSql "TBL_SnowPlainQuest" %A9 "FLD_SINUSERNAME" [@ExitSnowPlain_1_0]

[@ExitSnowPlain_1_0()]
#ACT
mov A9 %ARG(1)

#IF
Equal A9 ""
#ACT
FormatStr "'%s',%s,%s" %USERNAME 1 0
mov A8 %A9
FormatStr "FLD_SINUSERNAME='%s'" %USERNAME
WriteValueSql "TBL_SnowPlainQuest" %A9 "FLD_SINUSERNAME,FLD_SINMAINSTEP,FLD_SINSTEP_READY" %A8
set [490] 1
set [491] 0
goto @ExitSnowPlain_Normal
break

#IF
#ACT
goto @ExitSnowPlain_Normal
break

[@ExitSnowPlain_Normal]
#SAY
（这扇门什么时候出现的？）\\
<进去看看。/@SnowPlain_data>\
<察看冰宫的其他部分。/@exit>

[@SnowPlain_data]
#ACT
enter_fail
RepairItem 3
RepairItem 5
RepairItem 6
RepairItem 7
RepairItem 8
mapmove 82 206 139
}

[@SnowPlainking_1]
{
#IF
checkitem 冰城魔石 1
#SAY
（这里似乎有一些什么奇怪的东西）\
<进入看看./@SnowPlainking_2>\
<在这里再探索一下/@exit>\

[@SnowPlainking_2]
#IF
checkitem 冰城魔石 1
#ACT
take 冰城魔石 1
enter_fail
mapmove  d2107 34 14
#ELSEACT
enter_fail
break
#ELSESAY
（被冰域之门挡住了，进不去……）\\
<关 闭/@exit>
}
;;;QQ:67762207
