; ===================================
; Market Def NPC File : 8Ega-T138
; HelperRoom
; -----------------------------------
; Name: GambleWoman
; Job: 
; Map No: T138
; Pos X 9
; Pos Y 10
; File name: *removed*
; Comment: HelperRoom

;================================================= =
;

[@main]
#IF
equal p9 0
#ACT
goto @main-1
break

#IF
equal p9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@Quit]
#IF
#ACT
map B011

[@main-1]
#IF
checkmonmap T138 1
#SAY
All the Rats aren't dead!\
Kill them\ \
<OK/@exit>
#ACT
mov p9 0
#ELSESAY
Thank you for saving me from those Rodents\ \
<Continue/@race>

[@race]
#IF
#ACT
BreakTimeRecall 
mov p9 1
set [799] 0
#SAY
You can role the dice.\ \
<Role/@pre_Cube>

[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
take gamblechip 1
mov p9 2
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, you haven't got any chips!\
Go get some if you want to gamble\ \
<Silly Me/@Quit>
#ELSEACT
mov p9 9

[@cube]
Hey, you rolled a <$STR(D0)> \
You can now move <$STR(D0)> rooms forward.\ \
<Sweet, lets move!/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B139
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B139
addbatch B140
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B139
addbatch B140
addbatch B101
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B139
addbatch B140
addbatch B101
addbatch B102
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B139
addbatch B140
addbatch B101
addbatch B102
addbatch B103
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B139
addbatch B140
addbatch B101
addbatch B102
addbatch B103
addbatch B104
batchmove

