; ===================================
; Market Def NPC File : 8Ega-B105
; RascalRoom
; -----------------------------------
; Name: GambleWoman
; Job: 
; Map No: B105
; Pos X 10
; Pos Y 6
; File name: *removed*
; Comment: RascalRoom

;================================================= =
;

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@main-1]
#IF
check [799] 0
#ACT
mov p9 0
#SAY
Hello <$USERNAME>, haven't I seen you before?\
Maybe not. A lot of people wear that armour.\
Welcome to the Rascal's Room. They will give you some nice things.\
Go see them...\ \
<Go/@next>
#ELSEACT
SET [799] 0
mov p9 1
goto @race

[@Quit]
#IF
#ACT
map B011

[@next]
#IF
#ACT
SET [799] 1
mov p9 1
mapmove T105 6 8

[@race]
Now you can role\ \
<Oh goodie!/@pre_cube>

[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
mov p9 2
take gamblechip 1
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Role...\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, You haven't got any chips!\
Go get some if you want to gamble\\
<Silly Me/@Quit>
#ELSEACT
mov p9 9

[@cube]
#SAY
Hey, you roled a <$STR(D0)>\
You can now move <$STR(D0)> rooms forward.\ \
<Sweet, lets move!/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B106
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B106
addbatch B107
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B106
addbatch B107
addbatch B108
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B106
addbatch B107
addbatch B108
addbatch B109
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B106
addbatch B107
addbatch B108
addbatch B109
addbatch B110
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B106
addbatch B107
addbatch B108
addbatch B109
addbatch B110
addbatch B111
batchmove

