; ===================================
; Market Def NPC File : 8Ega-B102
; Preparationroom
; -----------------------------------
; Name: GambleWoman
; Job: 
; Map No: B102
; Pos X 10
; Pos Y 6
; File name: *removed*
; Comment: Preparationroom

;================================================= =
;

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov p9 0
#SAY
Welcome <$USERNAME> to the preparation room\
Here I will provide you you with some commodities\ \
It's all based on luck, so lets get lucky!\ \
<Go/@penalty>

[@Quit]
#IF
#ACT
map B011

[@Penalty]
#IF
random 3
#SAY
You have won a...\ \
<Tell me!/@race>
#ACT
mov p9 1
give SunPotion(M) 1
break

#IF
random 3
#SAY
You have won a...\ \
<Tell me!/@race>
#ACT
mov p9 1
give GambleChip 3
break

#IF
random 3
#SAY
You have won a...\ \
<Tell me!/@race>
#ACT
mov p9 1
give gold 10000
break

#ELSEACT
goto @penalty

[@race]
Well done <$USERNAME>, now lets get going.\
Role the dice...\ \
<Role!/@pre_cube>

[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
mov p9 2
take gamblechip 1
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, you haven't got any chips!\
Go get some if you want to gamble\ \
<Silly me/@Quit>
#ELSEACT
mov p9 9

[@cube]
#SAY
Hey, you roled a <$STR(D0)>\
You can now move <$STR(D0)> rooms forward.\\
<Sweet, lets move!/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B103
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B103
addbatch B104
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B103
addbatch B104
addbatch B105
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B103
addbatch B104
addbatch B105
addbatch B106
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B103
addbatch B104
addbatch B105
addbatch B106
addbatch B107
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B103
addbatch B104
addbatch B105
addbatch B106
addbatch B107
addbatch B108
batchmove

