; ===================================
; Market Def NPC File : 8Ega-B130
; Fourfatesroom
; -----------------------------------
; Name: GambleWoman
; Job: 
; Map No: B130
; Pos X 10
; Pos Y 6
; File name: *removed*
; Comment: Fourfatesroom

;================================================= =
;

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @pena1
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @pena2
BreakTimeRecall 
break

#IF
equal p9 3
#ACT
goto @pena3
BreakTimeRecall 
break

#IF
equal p9 4
#ACT
goto @pena4
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@Quit]
#IF
#ACT
map B011

[@main-1]
#IF
#ACT
mov p9 0
#SAY
Hello <$USERNAME>.\
This is room 30, where you can more to 3 different places\
depending on your luck.\
I hope you feel lucky.\ \
<Continue/@main-2>

[@main-2]
#IF
checkitem gamblechip 1
#ACT
take gamblechip 1
goto @penalty
#ELSESAY
<$USERNAME>, you haven't got any chips!\
Go get some if you want to gamble.\ \
<Silly Me/@Quit>
#ELSEACT
mov p9 9

[@Penalty]
#IF
random 4
#ACT
mov p9 1
goto @pena1
give gamblechip 1
break

#IF
random 4
#ACT
mov p9 2
goto @pena2
take gamblechip 2
break

#IF
random 4
#ACT
mov p9 3
goto @pena3
take gamblechip 2
break

#IF
random 4
#ACT
mov p9 4
goto @pena4
give gamblechip 2
break

#ELSEACT
goto @Penalty

[@pena1]
#SAY
You will go to room 29\ \
<Move/@Posi1>

[@pena2]
#SAY
You will go to room 28\ \
<Move/@Posi2>

[@pena3]
#SAY
You will go to room 31\ \
<Move/@Posi3>

[@pena4]
#SAY
You will go to room 32\ \
<Move/@Posi4>

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B129
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B129
addbatch B128
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B131
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B131
addbatch B132
batchmove


