; ===================================
; Market Def NPC File : 8Ega-B117
; Recallroom
; -----------------------------------
; Name: GambleWoman
; Job: 
; Map No: B117
; Pos X 10
; Pos Y 6
; File name: *removed*
; Comment: Recallroom

;================================================= =
;

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @check1
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @check2
BreakTimeRecall 
break

#IF
equal p9 3
#ACT
goto @check3
BreakTimeRecall 
break

#IF
equal p9 4
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@Quit]
#IF
#ACT
map B011

[@main-1]
#IF
random 3
#ACT
mov p9 1
goto @check1
Recallmap B122
Recallmap B126
break

#IF
random 3
#ACT
mov p9 2
goto @check2
Recallmap B123
Recallmap B127
break

#IF
random 3
#ACT
mov p9 3
goto @check3
Recallmap B133
break

#ELSEACT
goto @race

[@check1]
<$USERNAME> welcome to the recall room\
When you leave this room, all the people in rooms 22 and 26\
Will come here\ \
<Continue/@pre_cube>

[@check2]
<$USERNAME> welcome to the recall room\
When you leave this room, all the people in rooms 23 and 27\
Will come here\ \
<Continue/@pre_cube>

[@check3]
<$USERNAME> welcome to the recall room\
When you leave this room, all the people in room 33\
Will come here\ \
<Continue/@pre_cube>

[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
take gamblechip 1
mov p9 4
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, You haven't got any chips!\
Go get some if you want to gamble\ \
<Silly Me/@Quit>
#ELSEACT
mov p9 9

[@cube]
Hey, you roled a <$STR(D0)>\
You can now move <$STR(D0)> rooms forward.\ \
<Sweet, lets move!/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 2
addbatch B118
batchmove

[@Posi2]
#IF
#ACT
batchDelay 2
addbatch B118
batchDelay 1
addbatch B119
batchmove

[@Posi3]
#IF
#ACT
batchDelay 2
addbatch B118
batchDelay 1
addbatch B119
addbatch B120
batchmove

[@Posi4]
#IF
#ACT
batchDelay 2
addbatch B118
batchDelay 1
addbatch B119
addbatch B120
addbatch B121
batchmove

[@Posi5]
#IF
#ACT
batchDelay 2
addbatch B118
batchDelay 1
addbatch B119
addbatch B120
addbatch B121
addbatch B122
batchmove

[@Posi6]
#IF
#ACT
batchDelay 2
addbatch B118
batchDelay 1
addbatch B119
addbatch B120
addbatch B121
addbatch B122
addbatch B123
batchmove

