()
%100
[@main]
#IF
checkmonmap NG02 1
#Say
Clear The room\ \
\ \
<.../@exit>\
#ELSEACT
Goto @Donecheck

[@Donecheck]
#IF
check [510] 1
#SAY
Oh my! you have completed all task!!\
Weldone. Collect your prizes.\ \
<Collect prizes/@prize11>\
#ELSEACT
goto @mob1

[@mob1]
#IF
check [500] 1
#ACT
goto @Mob2
#ELSeSAY
(0) Are you ready?\ \
\ \
<yes/@Go1>, <Leave/@leave1>\
[@mob2]
#if
check [501] 1
#ACT
goto @Mob3
#ELSESAY
(1) Are you ready?\ \
\ \
<Collect prize/@prize1>\
<yes/@Go2>, <Leave/@leave1>\
[@mob3]
#if
check [502] 1
#ACT
goto @Mob4
#ELSESAY
(2) Are you ready?\ \
\ \
<Collect prize/@prize2>\
<yes/@Go3>, <Leave/@leave1>\
[@mob4]
#if
check [503] 1
#ACT
goto @Mob5
#ELSESAY
(3) Are you ready?\ \
\ \
<Collect prize/@prize3>\
<yes/@Go4>, <Leave/@leave1>\
[@mob5]
#if
check [504] 1
#ACT
goto @Mob6
#ELSESAY
(4) Are you ready?\ \
\ \
<Collect prize/@prize4>\
<yes/@Go5>, <Leave/@leave1>\
[@mob6]
#if
check [505] 1
#ACT
goto @Mob7
#ELSESAY
(5) Are you ready?\ \
\ \
<Collect prize/@prize5>\
<yes/@Go6>, <Leave/@leave1>\
[@mob7]
#if
check [506] 1
#ACT
goto @Mob8
#ELSESAY
(6) Are you ready?\ \
\ \
<Collect prize/@prize6>\
<yes/@Go7>, <Leave/@leave1>\
[@mob8]
#if
check [507] 1
#ACT
goto @Mob9
#ELSESAY
(7) Are you ready?\ \
\ \
<Collect prize/@prize7>\
<yes/@Go8>, <Leave/@leave1>\
[@mob9]
#IF
check [508] 1
#SAY
Due to some sort of error with code, you must press \
(<NEXT/@Mob10>) to move on. Press (<NEXT/@Mob10>) to Bring up\
Collect Prize – Next Mob – leave page\
Sorry for inconvenience \
#ELSESAY
(8) Are you ready?\
\ \
<Collect prize/@prize8>\
<yes/@Go9>, <Leave/@leave1>\



[@Mob10]
#if
CHECK [509] 1
#SAY
(10) Are you ready?\
\ \
<Collect prize/@prize10> (Some prizes need 6 spaces)\
<yes/@Go11>, <Leave/@leave1>\
#ELSESAY
(9) Are you ready?\ \
\ \
<Collect prize/@prize9> (Some prizes need 6 spaces)\
<yes/@Go10>, <Leave/@leave1>\

[@leave1]
#ACT
map NG01
[@Go1]
#act
set [500] 1
param1 NG02
param2 17
param3 16
mongen EvilSheep 6 10

[@Go2]
#act
set [501] 1
param1 NG02
param2 17
param3 16
mongen OmaWarrior 8 10

[@Go3]
#act
set [502] 1
param1 NG02
param2 17
param3 16
mongen EvilApe 6 10

[@Go4]
#act
set [503] 1
param1 NG02
param2 17
param3 16
mongen EvilTongs 6 10
[@Go5]
#act
set [504] 1
param1 NG02
param2 17
param3 16
mongen GangSpider 30 10
[@Go6]
#act
set [505] 1
param1 NG02
param2 17
param3 16
mongen EvilSnake 12 10
[@Go7]
#act
set [506] 1
param1 NG02
param2 17
param3 16
mongen ZumaGuardian 10 10
param1 NG02
param2 17
param3 16
mongen Mirking 3 10
[@Go8]
#act
set [507] 1
param1 NG02
param2 17
param3 16
mongen Woomataurus 12 10
[@Go9]
#act
set [508] 1
param1 NG02
param2 17
param3 16
mongen Zumataurus 2 10
mongen ZumaQueen 2 10
[@Go10]
#act
set [509] 1
param1 NG02
param2 17
param3 16
mongen BoneGod 1 10
mongen BoneKing 3 10
mongen BoneKing 3 10
mongen Deathbat 5 10
[@Go11]
#act
set [510] 1
param1 NG02
param2 17
param3 16
mongen Torozor 1 10
mongen Torozormoth 10 10
mongen TorozorElite 2 10
[@prize1]
#ACT
give EvilSheepRing 2
map NG01
[@prize2]
#ACT
give OmaBrace 2
map NG01
[@prize3]
#ACT
give Apeneck 2
map NG01
[@prize4]
#ACT
give TongsRing 2
map NG01
[@prize5]
#ACT
give goldbar 3
map NG01
[@prize6]
#ACT
give SerpentBraceR 2
map NG01
[@prize7]
#ACT
give MirRing 1
map NG01
[@prize8]
#ACT
give SurvivorBox 2
Give goldbar 1
map NG01 TaurusBrace 1
[@prize9]
#ACT
give GoldChest 1
map NG01
[@prize10]
#ACT
give BoneGodRingR 1
map NG01
[@prize11]
#ACT
give TorozorBlade 1
map NG01
[@prize12]
#ACT
give TorozorBlade 2
give GoldChest 2
Give BenedictionOil 10
map NG01
