;Info [ Npc Name{GMControl} X=22 Y=23 MapName={Event_Room_1} ]
()
%100
[@main]
#IF
Checklevel 1000
#Say
Event list\
<Zombie King event/@event1> <Bonewalker event/@event2>\
<Boneking Event/@event3> <Woomataurus Event/@event4>\
<Zumataurus Event/@event5> <TorozorElite/@event6>
<Next Page/@page2>\
<Clear mobs/@Clear>\
<Exit/@exit>
#ElseSay
Only a GM at level 1000 can use\
this NPC\ \
<Exit@/exit>

[@page2]
#Say
Event list\
<TorozorKing/@event7> <OmaElite/@event8>\
<OmaWasp/@event9> <TransBoar/@event10>\
<Torozor/@event11> <OmaDemon/@event12>
<Next Page/@page3>\
<Clear mobs/@Clear>\
<Exit/@exit>
#ElseSay
Only a GM at level 1000 can use\
this NPC\ \
<Exit@/exit>

;------------------
[@event1]
#Say
Event - spawns of 12 zombie kings\
press next after a swpan to spawn next lot\
or press exit to do somthing else.\
\ \
\ \
<start/@start1>
[@start1]
#Act
Param1 NE01
Param2 27
Param3 22
Mongen Zombieking 3 2
Param1 NE01
Param2 22
Param3 17
Mongen Zombieking 3 2
Param1 NE01
Param2 17
Param3 22
Mongen Zombieking 3 2
Param1 NE01
Param2 22
Param3 26
Mongen Zombieking 3 2
goto @evennext1
[@evennext1]
#say
you can alway mix mob spawns by going back\
to list and pick a different type\ \
<next/@start1>\ \
<Back to list/@main>\ \
<Exit/@exit>
;----------------------
[@event2]
#Say
Event - spawns of 8 Bonewalker kings\
press next after a swpan to spawn next lot\
or press exit to do somthing else.\
\ \
\ \
<start/@start2>
[@start2]
#Act
Param1 NE01
Param2 27
Param3 22
Mongen Bonewalker 2 2
Param1 NE01
Param2 22
Param3 17
Mongen Bonewalker 2 2
Param1 NE01
Param2 17
Param3 22
Mongen Bonewalker 2 2
Param1 NE01
Param2 22
Param3 26
Mongen Bonewalker 2 2
goto @evennext2
[@evennext2]
#say
you can alway mix mob spawns by going back\
to list and pick a different type\ \
<next/@start2>\ \
<Back to list/@main>\ \
[@event3]
#Say
Event - spawns of 4 Boneking kings\
press next after a swpan to spawn next lot\
or press exit to do somthing else.\
\ \
\ \
<start/@start3>
[@start3]
#Act
Param1 NE01
Param2 27
Param3 22
Mongen Boneking 1 2
Param1 NE01
Param2 22
Param3 17
Mongen Boneking 1 2
Param1 NE01
Param2 17
Param3 22
Mongen Boneking 1 2
Param1 NE01
Param2 22
Param3 26
Mongen Boneking 1 2
goto @evennext3

[@evennext3]
#say
you can alway mix mob spawns by going back\
to list and pick a different type\ \
<next/@start3>\ \
<Exit/@exit>
;---------------------
[@event4]
#Say
Event - spawns of 4 Woomataurus kings\
press next after a swpan to spawn next lot\
or press exit to do somthing else.\
\ \
\ \
<start/@start4>
[@start4]
#Act
Param1 NE01
Param2 27
Param3 22
Mongen Woomataurus 1 2
Param1 NE01
Param2 22
Param3 17
Mongen Woomataurus 1 2
Param1 NE01
Param2 17
Param3 22
Mongen Woomataurus 1 2
Param1 NE01
Param2 22
Param3 26
Mongen Woomataurus 1 2
goto @evennext4
[@evennext4]
#say
you can alway mix mob spawns by going back\
to list and pick a different type\ \
<next/@start4>\ \
<Exit/@exit>
;--------------------
[@event5]
#Say
Event - spawns of 4 Zumataurus kings\
press next after a swpan to spawn next lot\
or press exit to do somthing else.\
\ \
\ \
<start/@start5>
[@start5]
#Act
Param1 NE01
Param2 27
Param3 22
Mongen Zumataurus 1 2
Param1 NE01
Param2 22
Param3 17
Mongen Zumataurus 1 2
Param1 NE01
Param2 17
Param3 22
Mongen Zumataurus 1 2
Param1 NE01
Param2 22
Param3 26
Mongen Zumataurus 1 2
goto @evennext5
[@evennext5]
#say
you can alway mix mob spawns by going back\
to list and pick a different type\ \
<next/@start5>\ \
<Exit/@exit>
[@clear]
#Act
Monclear ne01
#say
<Exit/@exit>
;--------------------
[@event6]
#Say
Event - spawns of 4 TorozorElites\
press next after a spawn to spawn next lot\
or press exit to do somthing else.\
\ \
\ \
<start/@start6>
[@start6]
#Act
Param1 NE01
Param2 27
Param3 22
Mongen TorozorElite 1 2
Param1 NE01
Param2 22
Param3 17
Mongen TorozorElite 1 2
Param1 NE01
Param2 17
Param3 22
Mongen TorozorElite 1 2
Param1 NE01
Param2 22
Param3 26
Mongen TorozorElite 1 2
goto @evennext6
[@evennext6]
#say
you can alway mix mob spawns by going back\
to list and pick a different type\ \
<next/@start6>\ \
<Exit/@exit>
[@clear]
#Act
Monclear ne01
#say
<Exit/@exit>
;--------------------
[@event7]
#Say
Event - spawns of 4 TorozorKing\
press next after a spawn to spawn next lot\
or press exit to do somthing else.\
\ \
\ \
<start/@start7>
[@start7]
#Act
Param1 NE01
Param2 27
Param3 22
Mongen TorozorKing 1 2
Param1 NE01
Param2 22
Param3 17
Mongen TorozorKing 1 2
Param1 NE01
Param2 17
Param3 22
Mongen TorozorKing 1 2
Param1 NE01
Param2 22
Param3 26
Mongen TorozorKing 1 2
goto @evennext7
[@evennext7]
#say
you can alway mix mob spawns by going back\
to list and pick a different type\ \
<next/@start7>\ \
<Exit/@exit>
[@clear]
#Act
Monclear ne01
#say
<Exit/@exit>
;--------------------
[@event6]
#Say
Event - spawns of 4 TorozorKing\
press next after a spawn to spawn next lot\
or press exit to do somthing else.\
\ \
\ \
<start/@start5>
[@start5]
#Act
Param1 NE01
Param2 27
Param3 22
Mongen TorozorKing 1 2
Param1 NE01
Param2 22
Param3 17
Mongen TorozorKing 1 2
Param1 NE01
Param2 17
Param3 22
Mongen TorozorKing 1 2
Param1 NE01
Param2 22
Param3 26
Mongen TorozorKing 1 2
goto @evennext5
[@evennext5]
#say
you can alway mix mob spawns by going back\
to list and pick a different type\ \
<next/@start5>\ \
<Exit/@exit>
[@clear]
#Act
Monclear ne01
#say
<Exit/@exit>
;--------------------
[@event8]
#Say
Event - spawns of 4 TorozorKing\
press next after a spawn to spawn next lot\
or press exit to do somthing else.\
\ \
\ \
<start/@start8>
[@start8]
#Act
Param1 NE01
Param2 27
Param3 22
Mongen OmaElite 1 2
Param1 NE01
Param2 22
Param3 17
Mongen OmaElite 1 2
Param1 NE01
Param2 17
Param3 22
Mongen OmaElite 1 2
Param1 NE01
Param2 22
Param3 26
Mongen OmaElite 1 2
goto @evennext8
[@evennext8]
#say
you can alway mix mob spawns by going back\
to list and pick a different type\ \
<next/@start8>\ \
<Exit/@exit>
[@clear]
#Act
Monclear ne01
#say
<Exit/@exit>