;Info [ Npc Name{CrazyJoe} X=241 Y=150 MapName={See_Front} ]

[@main]
#ACT
BreakTimeRecall 
#SAY
====================================================\
Welcome to the job center. Here you get Gamepoints  \
====================================================\
<Jobs/@JoBS>\\
**********************\
<Exchange Points/@EXC>\
**********************\
<exit/@exit>\

[@EXC]
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
<Money exchange/@EX1>\
<gold Egg exchange/@EX2>\
<Refine Book Exchange/@EX3>\
<Get bonus points/@BP1>\
<Hand of ---- Exchange/@EX5>\
<Other Exchange/@EX4>\
<BAck/@main>  <exit/@exit>\
[@BP1]
#SAY
You can exchange game point for bonus points\
But it will cost 2000 point + 1 level for 3 points\
'\
<Buy points/@BPB> (you lose a level)\

[@EX5]
#SAY
<HandofPower/@HOP> 30 points\
<HandofSoul/@HOS> 30 points\
<HandofMagic/@HOM> 30 points\
<HandofMaster/@HOPMA> 50 points\
<BAck/@main>  <exit/@exit>\

[@HOP]
#IF
checkgamepoint > 29
#ACT
gamepoint - 30
give HandofPower
#Say
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
there you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
you do not have points\
<BAck/@EXC>  <exit/@exit>\

[@HOS]
#IF
checkgamepoint > 29
#ACT
gamepoint - 30
give HandofSoul
#Say
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
there you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
you do not have points\
<BAck/@EXC>  <exit/@exit>\

[@HOPMA]
#IF
checkgamepoint > 59
#ACT
gamepoint - 60
give HandofMaster
#Say
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
there you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
you do not have points\
<BAck/@EXC>  <exit/@exit>\

[@HOM]
#IF
checkgamepoint > 29
#ACT
gamepoint - 30
give HandofMagic
#Say
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
there you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
you do not have points\
<BAck/@EXC>  <exit/@exit>\


[@BPB]
#IF
checkgamepoint > 1999
#ACT
gamepoint - 2000
CHANGELEVEL - 1
bonuspoint + 3
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
there you go!\
Use small + sysmbol next to chat box to use bonuse points\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
you do not have 1000 points\
<BAck/@EXC>  <exit/@exit>\

;--------------------Othere--------
[@EX4]
#SAY
<20 Points for Apple/@D4EX4>\
<500 Points for MagicMushroom/@D4EX3>\
<4000 point for StolenTorozor/@D4EX1>\
<8000 point for TorozorSword/@D4EX2>\
<15000 point for DivaSaber (Llv50)/@D4EX5>\
<15000 point for LionsBlade (Llv50)/@D4EX6>\
<15000 point for MagicsSpring (Llv50)/@D4EX7>\
<BAck/@EXC>  <exit/@exit>\


[@D4EX1]
#IF
checkgamepoint > 3999
#ACT
gamepoint - 4000
Give StolenTorozor
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D4EX2]
#IF
checkgamepoint > 7999
#ACT
gamepoint - 8000
Give TorozorSword
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D4EX3]
#IF
checkgamepoint > 499
#ACT
gamepoint - 500
Give MagicMushroom
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D4EX4]
#IF
checkgamepoint > 19
#ACT
gamepoint - 20
Give Apple
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D4EX5]
#IF
checkgamepoint > 14999
#ACT
gamepoint - 15000
Give DivaSaber
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D4EX6]
#IF
checkgamepoint > 14999
#ACT
gamepoint - 15000
Give LionsBlade
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D4EX7]
#IF
checkgamepoint > 14999
#ACT
gamepoint - 15000
Give MagicsSpring
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\
;- Refine books---------------------------------------------------------------------
[@EX3]
#SAY
<1000 point for BookofDC/@D3EX1>  <1400 point for BookofArmor/@D3EX6>\
<1000 point for BookofMC/@D3EX2>  <1400 point for BookofHelm/@D3EX7>\
<1000 point for BookofSC/@D3EX3>  <1400 point for BookofNecky/@D3EX8>\
<1400 point for BookofBrace/@D3EX4>\
<1400 point for BookofRing/@D3EX5>\
<BAck/@EXC>  <exit/@exit>\

[@D3EX1]
#IF
checkgamepoint > 999
#ACT
gamepoint - 1000
Give BookofDC
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D3EX2]
#IF
checkgamepoint > 999
#ACT
gamepoint - 1000
Give BookofMC
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D3EX3]
#IF
checkgamepoint > 999
#ACT
gamepoint - 1000
Give BookofSC
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D3EX4]
#IF
checkgamepoint > 1399
#ACT
gamepoint - 1400
Give BookofBrace
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D3EX5]
#IF
checkgamepoint > 1399
#ACT
gamepoint - 1400
Give BookofRing
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D3EX6]
#IF
checkgamepoint > 1399
#ACT
gamepoint - 1400
Give BookofArmor
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D3EX7]
#IF
checkgamepoint > 1399
#ACT
gamepoint - 1400
Give BookofHelm
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D3EX8]
#IF
checkgamepoint > 1399
#ACT
gamepoint - 1400
Give BookofNecky
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\
;-- eggs--------------------------------------------------------------------------------
[@EX2]
#SAY
<200 point for 1 EGG(GOLD)/@D2EX1>\
<400 point for 3 EGG(GOLD)/@D2EX2>\
<800 point for 10 EGG(GOLD)/@D2EX3>\
<BAck/@EXC>  <exit/@exit>\

[@D2EX1]
#IF
checkgamepoint > 199
#ACT
gamepoint - 200
Give EGG(GOLD)
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@D2EX2]
#IF
checkgamepoint > 299
#ACT
gamepoint - 400
Give EGG(GOLD) 3
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\


[@D2EX3]
#IF
checkgamepoint > 799
#ACT
gamepoint - 800
Give EGG(GOLD) 10
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\





;-------money
[@EX1]
#SAY
<10 point for 50k/@DEX1>\
<50 points for 500k/@DEX2>\
<100 points for 2Mill/@DEX3>\
<BAck/@EXC>  <exit/@exit>\

[@DEX1]
#IF
checkgamepoint > 9
#ACT
gamepoint - 10
Give gold 50000
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@DEX2]
#IF
checkgamepoint > 49
#ACT
gamepoint - 50
Give gold 500000
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@DEX3]
#IF
checkgamepoint > 99
#ACT
gamepoint - 100
Give gold 2000000
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
There you go!\
<BAck/@EXC>  <exit/@exit>\
#ELSESAY
You do not have enought\
<BAck/@EXC>  <exit/@exit>\

[@JoBS]
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
You cannot have pets in job rooms (well you can, \
but you must kill then at the end)\
JOB 1 -GPoint.Req 0 - time 5mins: (<YOB Clear/@JOB1>)\
JOB 2 -GPoint.Req 5 - time 5mins: (<Maggot Clear/@JOB2>)\
JOB 3 -GPoint.Req 15 - time 5mins: (<Blackboar Clear/@JOB3>)\
JOB 4 -GPoint.Req 30 - time 5mins: (<Bone Elite Clearv/@JOB4>)\
<PAGE2/@JOBS2> <BAck/@main>  <exit/@exit>\

[@JOBS2]
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
You cannot have pets in job rooms (well you can, \
but you must kill then at the end)\
JOB 5 -GPoint.Req 60 - time 8mins: (<EvilTongs Clear/@JOB5>)\
JOB 6 -GPoint.Req 120 - time 15mins: (<Woomataurus/@JOB6>)\
JOB 7 -GPoint.Req 240 - time 15mins: (<MirKing Clear/@JOB7>)\
JOB 8 -GPoint.Req 480 - time 30mins: (<MongchonLord Clearv/@JOB8>)\
<BACK/@JOBS> <PAGE3/@JOBS3> <BAck/@main>  <exit/@exit>\

[@JOBS3]
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
You cannot have pets in job rooms (well you can, \
but you must kill then at the end)\
JOB 9 -GPoint.Req 960 - time 8mins: (<TorozorLord/@JOB9>)\
<BACK/@JOBS2> < <BAck/@main>  <exit/@exit>\

;----job 1 yobs ---------------
[@JOB1]
#IF
checkhum NJC1 1
#SAY
Room is full\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
TimeRecall 5
Monclear NJC1
param1 NJC1
param2 16
param3 16
mongen Yob 30 15
MAPmove NJC1 15 14
GIVE townteleport
break

;----job 2 maggots ---------------
[@JOB2]
#IF
checkhum NJC2 1
#SAY
SOME is in room. try again later.\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
goto @FJOB2
[@FJOB2]
#IF
checkgamepoint < 5
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
your game points are to low\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
TimeRecall 5
Monclear NJC2
param1 NJC2
param2 16
param3 16
mongen BlackMaggot 30 15
MAPmove NJC2 15 14
GIVE townteleport
break

;----job 3 Blackboar ---------------
[@JOB3]
#IF
checkhum NJC3 1
#SAY
SOME is in room. try again later.\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
goto @FJOB3
[@FJOB3]
#IF
checkgamepoint < 15
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
game points are to low\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
TimeRecall 5
Monclear NJC3
param1 NJC3
param2 16
param3 16
mongen BlackEvilBoar 30 15
MAPmove NJC3 15 14
GIVE townteleport
break

;----job 4 Bone Elite ---------------
[@JOB4]
#IF
checkhum NJC4 1
#SAY
SOME is in room. try again later.\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
goto @FJOB4
[@FJOB4]
#IF
checkgamepoint < 30
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
game points are to low\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
TimeRecall 5
Monclear NJC4
param1 NJC4
param2 16
param3 16
mongen BoneElite 30 15
MAPmove NJC4 15 14
GIVE townteleport
break

;----job 5 Bone Elite ---------------
[@JOB5]
#IF
checkhum NJC5 1
#SAY
SOME is in room. try again later.\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
goto @FJOB5
[@FJOB5]
#IF
checkgamepoint < 60
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
your game points are to low\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
TimeRecall 8
Monclear NJC5
param1 NJC5
param2 16
param3 16
mongen EvilTongs 30 15
MAPmove NJC5 15 14
GIVE townteleport
break

;----job 6 Woomataurus ---------------
[@JOB6]
#IF
checkhum NJC6 1
#SAY
SOME is in room. try again later.\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
goto @FJOB6
[@FJOB6]
#IF
checkgamepoint < 120
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
your game points are to low\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
TimeRecall 15
Monclear NJC6
param1 NJC6
param2 16
param3 16
mongen Woomataurus 30 15
MAPmove NJC6 15 14
GIVE townteleport
break

;----job 7 MirKing ---------------
[@JOB7]
#IF
checkhum NJC7 1
#SAY
SOME is in room. try again later.\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
goto @FJOB7
[@FJOB7]
#IF
checkgamepoint < 240
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
your game points are to low\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
TimeRecall 15
Monclear NJC7
param1 NJC7
param2 16
param3 16
mongen MirKing 30 15
MAPmove NJC7 15 14
GIVE townteleport
break

;----job 8 MongchonLord  ---------------
[@JOB8]
#IF
checkhum NJC8 1
#SAY
SOME is in room. try again later.\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
goto @FJOB8
[@FJOB8]
#IF
checkgamepoint < 480
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
your game points are to low\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
TimeRecall 30
Monclear NJC8
param1 NJC8
param2 16
param3 16
mongen MongchonLord 30 15
MAPmove NJC8 15 14
GIVE townteleport
break

;----job 9 TorozorLord  ---------------
[@JOB9]
#IF
checkhum NJC9 1
#SAY
SOME is in room. try again later.\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
goto @FJOB9
[@FJOB9]
#IF
checkgamepoint < 960
#SAY
=======You have :<$GAMEPOINT> <$GAMEGOLDNAME>======= \
your game points are to low\
<BAck/@JoBS>  <exit/@exit>\
#ELSEACT
TimeRecall 8
Monclear NJC9
param1 NJC9
param2 16
param3 16
mongen TorozorLord 30 15
MAPmove NJC9 15 14
GIVE townteleport
break

