; ===================================
; QGO Market Def NPC File : 9Ega-B111
; Gambling House - 1st Patient Room (11th)
; -----------------------------------
; 6 July 2003 (Xerxes)
;   - Added New text
; ===================================
[@main]
#IF
	equal p9 0
#ACT
	goto @main-1
	BreakTimeRecall 
	break

#IF
	equal p9 1
#ACT
	goto @main-3
	BreakTimeRecall 
	break

#IF
	equal p9 2
#ACT
	goto @next2
	BreakTimeRecall 
	break

#IF
	equal p9 3
#ACT
	goto @cube
	BreakTimeRecall 
	break

#IF
	equal p9 9
#ACT
	goto @quit
	BreakTimeRecall 
	break



; -----------------------------------
[@main-1]
#IF
#ACT
	mov p9 0
#SAY
		;! <$USERNAME> \
		;̰  11°, γǹ Դϴ \
		; γǹ ֻ 3   ֻ  13 \
		;ʰؾ ̵ ϽǼ ֽϴ. 5 ȸ 帮, 5 \
		; и 1  Ͻʽÿ. ׷  ϴ. \ \
;-------------NEW TEXT-------------------
This, <$USERNAME>, is the\
Room of Patience, Ma-Bang-Jin's 11th room.\
You will throw 3 dice; if the total of these exceeds 13,\
you may move on. You have 5 attempts, after which you\
must pay one gambling chip for each attempt.\\
;-----------END NEW TEXT-----------------
		;<  /@main-2>
<Throw the Dice/@main-2>


; -----------------------------------
[@Quit]
#IF
#ACT
	map B011



; -----------------------------------
[@main-2]
#IF
	checkitem GambleChip 1
#ACT
	take GambleChip 1
	mov p2 0
	mov p9 1
	goto @main-3
#ELSESAY
		;<$USERNAME>, а Ѱ ó׿. \
		;  ϱ ؼ а ʿ ϰŵ \
		; а  ̻  Ҽ ׿.. \ 
		;а غ ǰŵ ٽ .. \ \
;-------------NEW TEXT-------------------
Oh dear, <$USERNAME>, you don't seem to have any gambling\
chips left... You cannot continue without them. Please return\
when you have acquired some more!\\
;-----------END NEW TEXT-----------------
		;<  /@Quit>
<Leave the Game/@Quit>

#ELSEACT
	mov p9 9


; -----------------------------------
[@main-3]
		;и  ϼǷ, ȸ 5 帮ڽϴ. \ \
;-------------NEW TEXT-------------------
As you have paid with a gambling chip, you now have\
5 chances to throw the required amount.\\
;-----------END NEW TEXT-----------------
		;<  /@dicestart>
<Throw the Dice/@dicestart>


; -----------------------------------
[@dicestart]
#IF
	small p2 5
#ACT
	mov p9 2
	movr d0 6
	movr d1 6
	movr d2 6
	inc d0 1
	inc d1 1
	inc d2 1
	inc p2 1
	playdice 3 @next
#SAY
		;ֻ  ֽϴ. \ \
;-------------NEW TEXT-------------------
The dice has been thrown....\\
;-----------END NEW TEXT-----------------
		;<  /@cube>
<Continue/@cube>

#ELSEACT
	goto @main-2


; -----------------------------------
[@next]
#IF
#ACT
	mov d9 0
	sum d0 d1
	sum d2
	goto @next1

[@next1]
#IF
	large d9 13
#SAY
		; <$STR(P2)> ° ֻ ̽ϴ. \
		; ֻ <$STR(D0)> , <$STR(D1)> , <$STR(D2)> Դϴ. \
		;ֻ  <$STR(D9)> Դϴ. \ \
		; ֻ  13 ó׿.. \ 
		;̵ Ҽ ִ ֻ  ְ  帮ڽϴ. \ \
;-------------NEW TEXT-------------------
You have thrown the dice <$STR(P2)> time(s).\
The dice show <$STR(D0)>, <$STR(D1)>, <$STR(D2)>,\
totalling <$STR(D9)>. Well Done!\
Since that is more than 13, you may throw your dice\
to continue your journey!\\
;-----------END NEW TEXT-----------------
		;<  /@pre_cube>
<Throw the Dice/@pre_cube>

#ELSESAY
		; <$STR(P2)> ° ֻ ̽ϴ. \
		; ֻ <$STR(D0)> , <$STR(D1)> , <$STR(D2)> Դϴ. \ 
		;ֻ  <$STR(D9)> Դϴ. \ \
		;ҿ ϰԵ  ֻ  13  ó׿.. \ 
		;ٽ ѹ ñ ٶϴ. \ \
;-------------NEW TEXT-------------------
You have thrown the dice <$STR(P2)> time(s).\
The dice show <$STR(D0)>, <$STR(D1)>, <$STR(D2)>,\
totalling <$STR(D9)>. That's very unlucky!\
Since that is not more than 13, you must throw your\
dice again to see if you can continue your journey!\\
;-----------END NEW TEXT-----------------
		;<  /@dicestart>
<Throw again/@dicestart>


; -----------------------------------
[@pre_cube]
#IF
	checkitem GambleChip 1
#ACT
	take GambleChip 1
	mov p9 3
	movr d0 6
	inc d0 1
	playdice 1 @cube
#SAY
		;ֻ  ֽϴ. \ \
;-------------NEW TEXT-------------------
The dice has been thrown....\\
;-----------END NEW TEXT-----------------
		;<  /@cube>
<Continue/@cube>

#ELSESAY
		;<$USERNAME>, а Ѱ ó׿. \
		;  ϱ ؼ а ʿ ϰŵ \
		; а  ̻  Ҽ ׿.. \ 
		;а غ ǰŵ ٽ .. \ \
;-------------NEW TEXT-------------------
Oh dear, <$USERNAME>, you don't seem to have any gambling\
chips left... You cannot continue without them. Please return\
when you have acquired some more!\\
;-----------END NEW TEXT-----------------
		;<  /@Quit>
<Leave the Game/@Quit>

#ELSEACT
	mov p9 9


; -----------------------------------
[@cube]
		;ֻ  <$STR(D0)>  Դϴ. \
		; <$STR(D0)> ŭ  ̵  帮ڽϴ. \ \
;-------------NEW TEXT-------------------
The dice has stopped on a <$STR(D0)>! That means that you\
can move along <$STR(D0)> rooms!\\
;-----------END NEW TEXT-----------------
		;<  /@next_cube>
<Move/@next_cube>


; -----------------------------------
[@next_cube]
#IF
	equal d0 1 
#ACT
	goto @posi1
	break

#IF
	equal d0 2 
#ACT
	goto @posi2
	break

#IF
	equal d0 3 
#ACT
	goto @posi3
	break

#IF
	equal d0 4 
#ACT
	goto @posi4
	break

#IF
	equal d0 5
#ACT
	goto @posi5
	break

#IF
	equal d0 6 
#ACT
	goto @posi6
	break


[@back]
#IF
#ACT
	batchDelay 1
	addbatch B110
	addbatch B109
	addbatch B108
	addbatch B107
	batchmove

[@forward]
#IF
#ACT
	batchDelay 1
	addbatch B112
	addbatch B113
	addbatch B114
	batchmove


; -----------------------------------
[@Posi1]
#IF
#ACT
	batchDelay 1
	addbatch B112
	batchmove

[@Posi2]
#IF
#ACT
	batchDelay 1
	addbatch B112
	addbatch B113
	batchmove

[@Posi3]
#IF
#ACT
	batchDelay 1
	addbatch B112
	addbatch B113
	addbatch B114
	batchmove

[@Posi4]
#IF
#ACT
	batchDelay 1
	addbatch B112
	addbatch B113
	addbatch B114
	addbatch B115
	batchmove

[@Posi5]
#IF
#ACT
	batchDelay 1
	addbatch B112
	addbatch B113
	addbatch B114
	addbatch B115
	addbatch B116
	batchmove

[@Posi6]
#IF
#ACT
	batchDelay 1
	addbatch B112
	addbatch B113
	addbatch B114
	addbatch B115
	addbatch B116
	addbatch B117
	batchmove

