; ===================================
; QGO Market Def NPC File : 9Ega-B131
; Gambling House - Judging Room (31)
; -----------------------------------
; 6 July 2003 (Xerxes)
;   - Added New text
; ===================================
[@main]
#IF
	equal p9 0
#ACT
	goto @main-1
	BreakTimeRecall 
	break

#IF
	equal p9 1
#ACT
	goto @race
	BreakTimeRecall 
	break

#IF
	equal p9 2
#ACT
	goto @cube
	BreakTimeRecall 
	break

#IF
	equal p9 9
#ACT
	goto @quit
	BreakTimeRecall 
	break



; -----------------------------------
[@main-1]
#IF
#ACT
	mov p9 0
#SAY
		;! <$USERNAME>.\ 
		;̹  31°,  Դϴ. \
		;ҿ  ϰ  ϼ̴ٸ ǹ \
		;ƹ  Ͻ   ̴ϴ. \
		;  Ͽų  ϼ̴ٸ  ൿ \
		; ް  Դϴ. \ \
;-------------NEW TEXT-------------------
This, <$USERNAME>, is the Room of Judgement.\
From this 31st room, I will send you to a place\
where you must prove that you are honest and decent\
person in order to pass this test. If, however, you are\
without honour, you will be judged accordingly.\\
;-----------END NEW TEXT-----------------
		;<  /@Pena1>
<Continue/@Pena1>


; -----------------------------------
[@Pena1]
#IF
#ACT
	mov p9 1
	TimeRecall 1
	mapmove T131 10 10


; -----------------------------------
[@Quit]
#IF
#ACT
	map B011



; -----------------------------------
[@race]
#IF
#SAY
		; ߵ  . и  Դϴ.  ſ  \
		;  и 3 帮ڽϴ. \
		; ֻ  ִ ȸ 帮ڽϴ. \
		;׷  ڽϴ.\ \ 
;-------------NEW TEXT-------------------
You have proved yourself to be worthy and honourable!\\
I will give you three gambling chips as a reward!\
You may now throw your next dice to move! Good luck!\\
;-----------END NEW TEXT-----------------
		;<  /@pre_Cube>
<Next/@pre_Cube>


; -----------------------------------
[@pre_cube]
#IF
	checkitem GambleChip 1
#ACT
	give GambleChip 3
	take GambleChip 1
	mov p9 2
	movr d0 6
	inc d0 1
	playdice 1 @cube
#SAY
		;ֻ  ֽϴ. \ \  
;-------------NEW TEXT-------------------
The dice has been thrown....\\
;-----------END NEW TEXT-----------------
		;<  /@cube>  
<Continue/@cube>

#ELSESAY
		;<$USERNAME>, а Ѱ ó׿. \  
		;  ϱ ؼ а ʿ ϰŵ \  
		; а  ̻  Ҽ ׿.. \  
		;а غ ǰŵ ٽ .. \ \ 
;-------------NEW TEXT-------------------
Oh dear, <$USERNAME>, you don't seem to have any gambling\
chips left... You cannot continue without them. Please return\
when you have acquired some more!\\
;-----------END NEW TEXT-----------------
		;<  /@Quit>
<Leave the Game/@Quit>

#ELSEACT
	mov p9 9


; -----------------------------------
[@cube]
#SAY
		;ֻ  <$STR(D0)>  Դϴ. \ 
		; <$STR(D0)> ŭ  ̵  帮ڽϴ. \ \  
;-------------NEW TEXT-------------------
The dice has stopped on a <$STR(D0)>! That means that you\
can move along <$STR(D0)> rooms!\\
;-----------END NEW TEXT-----------------
		;<  /@next_cube>  
<Move/@next_cube>


; -----------------------------------
[@next_cube]
#IF
	equal d0 1 
#ACT
	goto @posi1
	break

#IF
	equal d0 2 
#ACT
	goto @posi2
	break

#IF
	equal d0 3 
#ACT
	goto @posi3
	break

#IF
	equal d0 4 
#ACT
	goto @posi4
	break

#IF
	equal d0 5
#ACT
	goto @posi5
	break

#IF
	equal d0 6 
#ACT
	goto @posi6
	break

; -----------------------------------
[@Posi1]
#IF
#ACT
	batchDelay 1
	addbatch B132
	batchmove

[@Posi2]
#IF
#ACT
	batchDelay 1
	addbatch B132
	addbatch B133
	batchmove

[@Posi3]
#IF
#ACT
	batchDelay 1
	addbatch B132
	addbatch B133
	addbatch B134
	batchmove

[@Posi4]
#IF
#ACT
	batchDelay 1
	addbatch B132
	addbatch B133
	addbatch B134
	addbatch B135
	batchmove

[@Posi5]
#IF
#ACT
	batchDelay 1
	addbatch B132
	addbatch B133
	addbatch B134
	addbatch B135
	addbatch B136
	batchmove

[@Posi6]
#IF
#ACT
	batchDelay 1
	addbatch B132
	addbatch B133
	addbatch B134
	addbatch B135
	addbatch B136
	addbatch B137
	batchmove

