; ===================================
; QGO Market Def NPC File : 9Ega-B137
; Gambling House - Chance Room (37th)
; -----------------------------------
; 6 July 2003 (Xerxes)
;   - Added New text
; ===================================
[@main]
#IF
	equal p9 0
#ACT
	goto @main-1
	BreakTimeRecall 
	break

#IF
	equal p9 1
#ACT
	goto @race
	BreakTimeRecall 
	break

#IF
	equal p9 2
#ACT
	goto @cube
	BreakTimeRecall 
	break

#IF
	equal p9 9
#ACT
	goto @quit
	BreakTimeRecall 
	break


; -----------------------------------
[@main-1]
#IF
#ACT
	mov p9 0
#SAY
		;! <$USERNAME>.\ 
		;̹  37° Դϴ. \
		;̹濡 и  ,   ֽϴ \
		;׷.... \ \
;-------------NEW TEXT-------------------
Welcome to the 37th Ma-Bang-Jin room, <$USERNAME>!\
In here, I hope that fortune smiles upon you, since you\
can win or lose your gambling chips, or even gold!\
Good luck to you my friend!\\
;-----------END NEW TEXT-----------------
		;<  /@penalty>
<Continue/@penalty>


; -----------------------------------
[@Quit]
#IF
#ACT
	map B011


; -----------------------------------
[@penalty]
#IF
	random 4
#SAY
		; и 2 м ϴ  ɸ̽ϴ. \  
		;ҿ Ͻñ.. \ \  
;-------------NEW TEXT-------------------
Oh, how unlucky for you! You have lost 2 gambling chips!\\
;-----------END NEW TEXT-----------------
		;<  /@race>
<Continue/@race>

#ACT
	take GambleChip 2
	mov p9 1
	break

#IF
	random 4
#SAY
		; и 2  ִ  ̽ϴ. \ \
;-------------NEW TEXT-------------------
Yes, how lucky you are! You have won 2 gambling chips!\\
;-----------END NEW TEXT-----------------
		;<  /@race>
<Continue/@race>

#ACT
	give GambleChip 2
	mov p9 1
	break

#IF
	random 4
#SAY
		; и 3 м ϴ  ɸ̽ϴ. \  
		;ҿ Ͻñ.. \ \  
;-------------NEW TEXT-------------------
Oh, how unlucky for you! You have lost 3 gambling chips!\\
;-----------END NEW TEXT-----------------
		;<  /@race>
<Continue/@race>

#ACT
	take GambleChip 3
	mov p9 1
	break

#IF
	random 4
#SAY
		;  2000 ޴  ̽ϴ. \ \
;-------------NEW TEXT-------------------
Yes, how lucky you are! You have won 2000 gold!\\
;-----------END NEW TEXT-----------------
		;<  /@race>
<Continue/@race>

#ACT
	give Gold 2000
	mov p9 1
	break

#ELSEACT
	goto @penalty


; -----------------------------------
[@race]
		;  ֻ  ִ ȸ 帮ڽϴ. \
		;׷  ϴ. \ \
;-------------NEW TEXT-------------------
Very well, you may now use another gambling chip and\
throw your next dice! Good luck!\\
;-----------END NEW TEXT-----------------
		;<  /@pre_cube>
<Throw the Dice/@pre_cube>



; -----------------------------------
[@pre_cube]
#IF
	checkitem GambleChip 1
#ACT
	take GambleChip 1
	mov p9 2
	movr d0 6
	inc d0 1
	playdice 1 @cube
#SAY
		;ֻ  ֽϴ. \ \  
;-------------NEW TEXT-------------------
The dice has been thrown....\\
;-----------END NEW TEXT-----------------
		;<  /@cube>  
<Continue/@cube>

#ELSESAY

		;<$USERNAME>, а Ѱ ó׿. \  
		;  ϱ ؼ а ʿ ϰŵ \  
		; а  ̻  Ҽ ׿.. \  
		;а غ ǰŵ ٽ .. \ \ 
;-------------NEW TEXT-------------------
Oh dear, <$USERNAME>, you don't seem to have any gambling\
chips left... You cannot continue without them. Please return\
when you have acquired some more!\\
;-----------END NEW TEXT-----------------
		;<  /@Quit>
<Leave the Game/@Quit>

#ELSEACT
	mov p9 9


; -----------------------------------
[@cube]
#SAY
		;ֻ  <$STR(D0)>  Դϴ. \ 
		; <$STR(D0)> ŭ  ̵  帮ڽϴ. \ \  
;-------------NEW TEXT-------------------
The dice has stopped on a <$STR(D0)>! That means that you\
can move along <$STR(D0)> rooms!\\
;-----------END NEW TEXT-----------------
		;<  /@next_cube>  
<Move/@next_cube>


; -----------------------------------
[@next_cube]
#IF
	equal d0 1 
#ACT
	goto @posi1
	break

#IF
	equal d0 2 
#ACT
	goto @posi2
	break

#IF
	equal d0 3 
#ACT
	goto @posi3
	break

#IF
	equal d0 4 
#ACT
	goto @posi4
	break

#IF
	equal d0 5
#ACT
	goto @posi5
	break

#IF
	equal d0 6 
#ACT
	goto @posi6
	break

; -----------------------------------
[@Posi1]
#IF
#ACT
	batchDelay 1
	addbatch B138
	batchmove

[@Posi2]
#IF
#ACT
	batchDelay 1
	addbatch B138
	addbatch B139
	batchmove

[@Posi3]
#IF
#ACT
	batchDelay 1
	addbatch B138
	addbatch B139
	addbatch B140
	batchmove

[@Posi4]
#IF
#ACT
	batchDelay 1
	addbatch B138
	addbatch B139
	addbatch B140
	addbatch B101
	batchmove

[@Posi5]
#IF
#ACT
	batchDelay 1
	addbatch B138
	addbatch B139
	addbatch B140
	addbatch B101
	addbatch B102
	batchmove

[@Posi6]
#IF
#ACT
	batchDelay 1
	addbatch B138
	addbatch B139
	addbatch B140
	addbatch B101
	addbatch B102
	addbatch B103
	batchmove

