; ===================================
; QGO Market Def NPC File : 9Ega-T118
; Gambling House - Complete WT Task
; -----------------------------------
; 6 July 2003 (Xerxes)
;   - Added New text
; ===================================
[@main]
#IF
	equal p9 0
#ACT
	goto @main-1
	BreakTimeRecall 
	break

#IF
	equal p9 1
#ACT
	goto @race
	BreakTimeRecall 
	break

#IF
	equal p9 2
#ACT
	goto @cube
	BreakTimeRecall 
	break

#IF
	equal p9 9
#ACT
	goto @quit
	BreakTimeRecall 
	break


; -----------------------------------
[@main-1]
#IF
	checkmonmap T118 1
#SAY
		;̹濡 ִ ͸  ó Ͽ ֽʽÿ \ \
;-------------NEW TEXT-------------------
Please kill all the monsters in this area!!\\
;-----------END NEW TEXT-----------------
		;<  /@exit>
<Kill Monsters/@exit>

#ACT
	mov p9 0
#ELSEACT
	mov p9 1
#ELSESAY
		;  ͸  ó ϼ̳׿.. \ \
;-------------NEW TEXT-------------------
You have killed all the monsters here! Thank you!\\
;-----------END NEW TEXT-----------------
		;<  /@race>
<Continue/@race>


; -----------------------------------
[@Quit]
#IF
#ACT
	map B011



; -----------------------------------
[@race]
		;  ֻ  ִ ȸ 帮ڽϴ. \
		;׷  ϴ. \ \
;-------------NEW TEXT-------------------
Very well, you may now use another gambling chip and\
throw your next dice! Good luck!\\
;-----------END NEW TEXT-----------------
		;<  /@pre_cube>
<Throw the Dice/@pre_cube>



; -----------------------------------
[@pre_cube]
#IF
	checkitem GambleChip 1
#ACT
	take GambleChip 1
	mov p9 2
	movr d0 6
	inc d0 1
	playdice 1 @cube
#SAY
		;ֻ  ֽϴ. \ \  
;-------------NEW TEXT-------------------
The dice has been thrown....\\
;-----------END NEW TEXT-----------------
		;<  /@cube>  
<Continue/@cube>

#ELSESAY
		;<$USERNAME>, а Ѱ ó׿. \  
		;  ϱ ؼ а ʿ ϰŵ \  
		; а  ̻  Ҽ ׿.. \  
		;а غ ǰŵ ٽ .. \ \ 
;-------------NEW TEXT-------------------
Oh dear, <$USERNAME>, you don't seem to have any gambling\
chips left... You cannot continue without them. Please return\
when you have acquired some more!\\
;-----------END NEW TEXT-----------------
		;<  /@Quit>
<Leave the Game/@Quit>

#ELSEACT
	mov p9 9


; -----------------------------------
[@cube]
#SAY
		;ֻ  <$STR(D0)>  Դϴ. \ 
		; <$STR(D0)> ŭ  ̵  帮ڽϴ. \ \  
;-------------NEW TEXT-------------------
The dice has stopped on a <$STR(D0)>! That means that you\
can move along <$STR(D0)> rooms!\\
;-----------END NEW TEXT-----------------
		;<  /@next_cube>  
<Move/@next_cube>


; -----------------------------------
[@next_cube]
#IF
	equal d0 1 
#ACT
	goto @posi1
	break

#IF
	equal d0 2 
#ACT
	goto @posi2
	break

#IF
	equal d0 3 
#ACT
	goto @posi3
	break

#IF
	equal d0 4 
#ACT
	goto @posi4
	break

#IF
	equal d0 5
#ACT
	goto @posi5
	break

#IF
	equal d0 6 
#ACT
	goto @posi6
	break

; -----------------------------------
[@Posi1]
#IF
#ACT
	batchDelay 1
	addbatch B119
	batchmove

[@Posi2]
#IF
#ACT
	batchDelay 1
	addbatch B119
	addbatch B120
	batchmove

[@Posi3]
#IF
#ACT
	batchDelay 1
	addbatch B119
	addbatch B120
	addbatch B121
	batchmove

[@Posi4]
#IF
#ACT
	batchDelay 1
	addbatch B119
	addbatch B120
	addbatch B121
	addbatch B122
	batchmove

[@Posi5]
#IF
#ACT
	batchDelay 1
	addbatch B119
	addbatch B120
	addbatch B121
	addbatch B122
	addbatch B123
	batchmove

[@Posi6]
#IF
#ACT
	batchDelay 1
	addbatch B119
	addbatch B120
	addbatch B121
	addbatch B122
	addbatch B123
	addbatch B124
	batchmove

