;Info [ Npc Name{GambleWoman} X=10 Y=6 MapName={Choiceroom} ]

;NPC Release 1 (2003) By Geoff
;99% Translated NPCs Including Quests

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @cube1
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov p9 0
#SAY
This is room 13 <$USERNAME>\
Here you have a choise of where you want to go\
No dice this time...\\
<Continue/@cube>

[@Quit]
#IF
#ACT
map B011

[@cube]
#IF
checkitem gamblechip 1
#ACT
take gamblechip 1
mov p9 1
goto @cube1
#ELSESAY
<$USERNAME>, you haven't got any chips!\
Go get some if you want to gamble\ \
<Silly Me/@Quit>
#ELSEACT
mov p9 9

[@cube1]
Where do you want to go?\ \
<Forward 1/@Posi1> , <Forward 2/@Posi2> , <Forward 3/@Posi3> \
<Forward 4/@Posi4> , <Forward 5/@Posi5> , <Forward 5/@Posi6>

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B114
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B114
addbatch B115
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B114
addbatch B115
addbatch B116
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B114
addbatch B115
addbatch B116
addbatch B117
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B114
addbatch B115
addbatch B116
addbatch B117
addbatch B118
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B114
addbatch B115
addbatch B116
addbatch B117
addbatch B118
addbatch B119
batchmove


