;Info [ Npc Name{GambleWoman} X=10 Y=6 MapName={Patientroom} ]

;NPC Release 1 (2003) By Geoff
;99% Translated NPCs Including Quests

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @main-3
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @next2
BreakTimeRecall 
break

#IF
equal p9 3
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov p9 0
#SAY
Welcome <$USERNAME>.\
This is the 23rd room, the room of perseverance\
I will role 2 dice...
If the first number take the second equals 2, you can continue\
You get 5 chances per chip\
If you fail, you can try again, costing you another chip.\
Good Luck.\ \
<Thanks/@main-2>

[@Quit]
#IF
#ACT
map B011

[@main-2]
#IF
checkitem gamblechip 1
#ACT
goto @main-3
take gamblechip 1
mov p2 0
mov p9 1
#ELSESAY
<$USERNAME> you have no chips!\
You will have to leave and get some more\ \
<Damn/@Quit>
#ELSEACT
mov p9 9

[@main-3]
Well role the dice then!
<Role/@dicestart>

[@dicestart]
#IF
small p2 5
#ACT
mov p9 2
movr d0 6
movr d1 6
inc p2 1
inc d0 1
inc d1 1
playdice 2 @next
#SAY
Role the dice\ \
<Roll it/@next>
#ELSEACT
goto @main-2

[@next]
#IF
equal d1 1
#ACT
mov d9 0
sum d0 
dec d9 1
goto @next1
break

#IF
equal d1 2
#ACT
mov d9 0
sum d0 
dec d9 2
goto @next1
break

#IF
equal d1 3
#ACT
mov d9 0
sum d0 
dec d9 3
goto @next1
break

#IF
equal d1 4
#ACT
mov d9 0
sum d0 
dec d9 4
goto @next1
break

#IF
equal d1 5
#ACT
mov d9 0
sum d0 
dec d9 5
goto @next1
break

#IF
equal d1 6
#ACT
mov d9 0
sum d0 
dec d9 6
goto @next1
break

[@next1]
#IF
equal d9 2
#SAY
You rolled <$STR(D0)> , <$STR(D1)>\
<$STR(D0)> - <$STR(D1)> = 2\
you can continue\ \
<Yay/@pre_cube>
#ELSESAY
You rolled <$STR(D0)> , <$STR(D1)>\
That doesn't work\ \
<Try again/@dicestart>

[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
take gamblechip 1
mov p9 3
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, you haven't got any chips!\
Go get some if you want to gamble.\ \
<Silly Me/@Quit>

#ELSEACT
mov p9 9

[@cube]
#SAY
Hey, you rolled a <$STR(D0)> \
You can now move <$STR(D0)> rooms forward.\ \
<Sweet, lets move!/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@back]
#IF
#ACT
batchDelay 1
addbatch B122
addbatch B121
batchmove

[@forward]
#IF
#ACT
batchDelay 1
addbatch B124
addbatch B125
addbatch B126
addbatch B127
batchmove

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B124
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B124
addbatch B125
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B124
addbatch B125
addbatch B126
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B124
addbatch B125
addbatch B126
addbatch B127
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B124
addbatch B125
addbatch B126
addbatch B127
addbatch B128
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B124
addbatch B125
addbatch B126
addbatch B127
addbatch B128
addbatch B129
batchmove


