In envir make a file called MonAI.txt

It's used like this
MobName @ScriptLocation
so for example
Woomataurus @TestWT

Then in Market_Def make a file called QMonFunction-0.txt
[@TestWT]
#IF
NEAR 4
#ACT
RECALLMOB Hen 1 1




Just NEAR and MAD, NEAR works fine but MAD doesn't. The files have Objects split up into different types (Where as other source just treats them all as BaseObjects) this is causing me issues with getting commands to actually work on Mobs. If I sort that other NPC Commands and new commands should work fine.

It's very much a work in progress system at the moment. 