(@upgradeitems)

[@main]
#ACT
;VIBRATION
#SAY
Disabled for first day of testing.
;<Test NPC to show new Item Stats/FCOLOR=254>\ \

					;<Start Upgrade/@upgradeitems>\

[@CHANGEITEMS]
#ACT
MOV P0 0
#SAY
Keep your item in the box below and press begin \ \
					<Begin/@startUpgrade>

[@startUpgrade]
#IF
#ACT
MOVR D6 4
GOTO @upgrade1
break


[@upgrade1]
;#IF
;equal D6 2 - Does random I believe?
#ACT
MOV D6 0
CHANGEITEMNEWADDVALUE 1 = 100
CHANGEITEMNEWADDVALUE 2 = 100
CHANGEITEMNEWADDVALUE 3 = 100
CHANGEITEMNEWADDVALUE 4 = 100
CHANGEITEMNEWADDVALUE 5 = 100
CHANGEITEMNEWADDVALUE 6 = 100
CHANGEITEMNEWADDVALUE 7 = 100
CHANGEITEMNEWADDVALUE 8 = 100
CHANGEITEMNEWADDVALUE 9 = 100
CHANGEITEMNEWADDVALUE 10 = 100
CHANGEITEMNEWADDVALUE 11 = 100
CHANGEITEMNEWADDVALUE 12 = 100
CHANGEITEMNEWADDVALUE 13 = 100
CHANGEITEMNEWADDVALUE 14 = 100
CHANGEITEMNEWADDVALUE 15 = 100
CHANGEITEMNEWADDVALUE 16 = 100
SENDMSG 6 "Item Upgrade sucessful"
goto @main
break
#ELSEACT
MOV D6 0
SENDMSG 6 "Item Upgrade Failed
break
#ELSEACT
GOTO @MAIN
break