[@main]
#IF
#SAY
Hi! <$USERNAME>, Welcome to Ma-Bang-Jin. \
This Gambling place is consist of 40 rooms, When you reach 40th room \
If you completed the quest of this room, 1 BenedictionOil will be presented to you \
for a gift. Each room is full of traps \
So watch out in there!\ \
<Next/@next>
#ACT
BreakTimeRecall 

[@next]
#IF
#SAY
Also you should have GambleChips to throw dice \
If dice you have is exhausted you will come back here and during playing a game \ 
If you died you should begin again at the starting point, if you failed of a quest of each room \
You will be back here. \
I don't know exactly but I'll explain the traps of some rooms. \ \
<Listen/@next11>to the quest of rooms \
<Try/@next3>just without explanation

[@next11]
#IF
#SAY
Every rooms belongs to Ma-Bang-Jin, the figure means the location of each room. \
Preparatory Room is 2nd room, Mr.Jeoung's Room is 3rd room, \
Rascal's Room is 5th room , Room for cross is 6th room, \
GamblingRoom is 7th room, WindyRoom1 is 8th room, \
DesireRoom is 9th room,   WindyRoom2 is 10th room, \
WindyRoom3 is 12th room,  PatientRoom1 is 11th room, \
ChoiceRoom is 13th room , Crossroad Room is 14th room, \
<Next/@next12>

[@next12]
#IF
#SAY
Miner's Room is 15th room, SwitchingRoom is 16th room, \
RecallRoom is 17th room ,   DeathRoom is 18th,  \
AdversityRoom is 19th room , GamblingRoom is 20th room, \
GroupRoom is 21st room , WindyRoom4 is 22nd room , \
DamageRoom is 24th room , PatientRoom2 is 23rd room,  \
PeacefulRoom is 25th room, WindyRoom5 is 26th room, \
ChaoticRoom is 28th room, Patientroom3 is 29th room, \
<Next/@next13>

[@next13]
#IF
#SAY
4FortuneRoom is 30th room , JudgingRoom is 31st room , \
EvilTong's Room is 32nd room , WindyRoom6 is 33th room , \
ZumaStatue's Room is 34th room,  Pilgrim's Room is 35th room , \
DarkRoom is 36th room, Ratflock's Room is 38th room, \
DarksealRoom is 39th room , HeavenRoom is 40th room. \ \ 
<Listen to more information of WindyRoom /@next14> \
<Try just without listening/@next3>

[@next14]
#IF
#SAY
If you reached WindyRoom1, 8th room, you should move to 14th room, \
If you reached WindyRoom2, 10th room, you should move to 24th room, \
If you reached WindyRoom3, 12th room, you should move to 5th room, \
If you reached WindyRoom4, 22th room, you should move to 30th room, \
If you reached WindyRoom5, 26th room, you should move to 16th room, \
If you reached WindyRoom6, 33th room, you should move to 23th room, \ \
<Next/@next2>


[@next2]
#IF
#SAY
Now, Would you try playing a game?? \ \
<Yes/@next3>I'll try \
<No/@exit>let me think about it in a while

[@next3]
#IF
#ACT
SET [799] 0
SET [798] 0
;map B101
mapmove B101 10 10