{
;Outside Buildings we walk
[@main2]
<Help NPC/@move(BichonProvince,328,264)> <328,264>\
<Meat Shop/@move(BichonProvince,316,268)> <316,268>\
<Clothing Shop/@move(BichonProvince,319,300)> <319,300>\
<Weapons Shop/@move(BichonProvince,335,300)> <335,300>\
<Book Shop/@move(BichonProvince,325,251)> <325,251>\
<Essentials Shop(Scrolls, Poisons)/@move(BichonProvince,378,300)> <378,300>\
<Potions Shop(Scrolls, Poisons)/@move(BichonProvince,324,293)> <324,293>\
<Crafting/@move(BichonProvince,341,267)> <341,267>\
<Accessorys(Rings,Braces,Necklaces)/@move(BichonProvince,304,274)> <304,274>\
<Storage/@move(BichonProvince,305,254)> <305,254>\
<TrustMerchant/@move(BichonProvince,301,258)> <301,258>\
<Special Repair/@move(BichonProvince,345,271)> <345,271>\
<Mount Shop/@move(BichonProvince,358,281)> <358,281>\
<Teleport/@move(BichonProvince,299,221)> <299,221>\ \
<Back/@Main> <Leave/@Exit>\ \

;Inside buildings we teleport to location

[@main3]
<Help NPC/@Teleport(n0,328,265)>\
<Meat Shop/@Teleport(n0,317,268)>\
<Clothing Shop/@Teleport(n0,320,302)>\
<Weapons Shop/@Teleport(n0,334,301)>\
<Book Shop/@Teleport(n0,325,252)>\
<Essentials Shop(Scrolls, Poisons)/@Teleport(n0,378,301)>\
<Potions Shop(Scrolls, Poisons)/@Teleport(n0,324,294)>\
<Crafting/@Teleport(n0,341,268)>\
<Accessorys(Rings,Braces,Necklaces)/@Teleport(n0,306,277)>\
<Storage/@Teleport(n0,305,255)>\
<TrustMerchant/@Teleport(n0,301,259)>\
<Special Repair/@Teleport(n0,345,272))>\
<Mount Shop/@Teleport(n0,358,282))>\
<Teleport/@Teleport(n0,299,222)>\ \
<Back/@Main> <Leave/@Exit>\ \

[@Teleport]
#IF
#ACT
MAPMOVE <$STR(T0)> <$STR(T1)> <$STR(T2)>

}