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%100
+5
+6
+43

[@main]
#IF
checkpkpoint 2

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichon-0.txt] @Convert_02Weapon_Bichon-0_0


#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichon-0.txt] @Convert_02Weapon_Bichon-0_1

[@TakeWeapon]
#IF
checkitemw ɱ 1

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichon-0.txt] @Convert_02Weapon_Bichon-0_2

[@TakeWeapon_1]
#IF
checkitemw ɱ 1
checkgold 10000
#ACT
takew ɱ 1
give ɱ 1
take  10000

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichon-0.txt] @Convert_02Weapon_Bichon-0_3

#ELSEACT
break

#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichon-0.txt] @Convert_02Weapon_Bichon-0_4

[@buy]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichon-0.txt] @Convert_02Weapon_Bichon-0_5

[@sell]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichon-0.txt] @Convert_02Weapon_Bichon-0_6

[@repair]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichon-0.txt] @Convert_02Weapon_Bichon-0_7

[~@repair]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichon-0.txt] @Convert_02Weapon_Bichon-0_8

[Goods]

ͭ 100 1
ն 100 1
 100 1
 100 1
 100 1
 100 1
ħ 100 1
ħ 100 1
 100 1
 100 1
 100 1
֮ 100 1
(һ) 100	1
(һ) 100 1
ң(һ) 100 1

[@Special_Repair()]
#CALL [System\TotalRepair.txt] @SRepairItem

[@TalkToQuest]
#CALL [NPCQuest_Def\02Weapon_Bichon-0.txt] @NPCQuest_Check

[@everythingreward]
#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem
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