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[@UpAllWeapon]
{
#say
___{FCOLOR/10}ãӭʹûϵͳĿǰ{FCOLOR/10}<$HLPOINT>{FCOLOR/12}\
{FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}{FCOLOR/12}ֻҪװʯ,Ϊκװ{FCOLOR/2} {FCOLOR/12}\
{FCOLOR/2}{FCOLOR/12}ÿװ8!ҪMAXԺ!{FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}{FCOLOR/12}ע,ЩȻʾ,Ҳ!{FCOLOR/2} {FCOLOR/12}\
{FCOLOR/2}{FCOLOR/12}ǿԪزڼ㷶Χ,ħ10һ!{FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}{FCOLOR/12}ʲôװأҪϵŶ!         {FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}                                              {FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}  <[  ]/@UpDesc(1,)>                                    {FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}  <[ ͷ ]/@UpDesc(4,)>                 <[  ]/@UpDesc(3)>           {FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}  <[ · ]/@UpDesc(0)>                 <[ Ь ]/@UpDesc(10)>           {FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}  <[ () ]/@UpDesc(5)>             <[ () ]/@UpDesc(6)>       {FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}  <[ ָ() ]/@UpDesc(7)>             <[ ָ() ]/@UpDesc(8)>       {FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}                                              {FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}  <[   ]/@main>                                   {FCOLOR/2}{FCOLOR/12}\
{FCOLOR/2}{FCOLOR/12}\

[@UpDesc()]
#ACT
   mov  D0  %ARG(1)
#IF
   !HLSCRIPTCMD CHECKISTAKEITEM %D0
#ACT
   Break
#SAY
ѡװΪ!\
<뿪/@exit>

#IF
   equal D0 0
#SAY
ܰս,ѡ!\
ֵÿһ㣬ħΪ10!\
</@UpDescPoint(0)>   <ħ/@UpDescPoint(1)>\
<ƻ/@UpDescPoint(2)>   <ħ/@UpDescPoint(3)>\
<ϴԪ/@ClearClothes> <Ԫ/@UpDesc11>\
</@UpDescPoint(8)>   <ħ/@UpDescPoint(9)>\
</@UpAllWeapon>

#IF
   equal D0 1
#say
ܰİ,ѡ!\
ֵÿһ!\
<ƻ/@UpDescPoint(0)> <ħ/@UpDescPoint(1)>\
</@UpDescPoint(3)> </@UpDescPoint(4)>\
<ǿ/@UpDescPoint(7)> <Ԫ/@UpDesc11>\
</@UpAllWeapon>
#IF
   equal D0 3
#SAY
ܰ,ѡ!\
ֵÿһ㣬ħΪ10!\
<׼ȷ/@UpDescPoint(0)>  </@UpDescPoint(1)>\
<ƻ/@UpDescPoint(2)>  <ħ/@UpDescPoint(3)>\
<Ԫ/@UpDesc11>\
</@UpAllWeapon>
#IF
   equal D0 4
#SAY
ܰͷ,ѡ!\
ֵÿһ㣬ħΪ10!\
</@UpDescPoint(0)>   <ħ/@UpDescPoint(1)>\
<ƻ/@UpDescPoint(2)>   <ħ/@UpDescPoint(3)>\
<ϴԪ/@ClearClothes> <Ԫ/@UpDesc11>\
</@UpDescPoint(8)>   <ħ/@UpDescPoint(9)>\
</@UpAllWeapon>
#IF
   equal D0 5
#say
ܰ,ѡ!\
ֵÿһ!\
</@UpDescPoint(0)>   <ħ/@UpDescPoint(1)>\
<ƻ/@UpDescPoint(2)>   <ħ/@UpDescPoint(3)>\
<ϴԪ/@ClearClothes> <Ԫ/@UpDesc11>\
</@UpAllWeapon>
#IF
   equal D0 6
#say
ܰ,ѡ!\
ֵÿһ!\
</@UpDescPoint(0)>   <ħ/@UpDescPoint(1)>\
<ƻ/@UpDescPoint(2)>   <ħ/@UpDescPoint(3)>\
<ϴԪ/@ClearClothes> <Ԫ/@UpDesc11>\
</@UpAllWeapon>
#IF
   equal D0 7
#say
ָֽܰ,ѡ!\
ֵÿһ!\
</@UpDescPoint(0)>  <ħ/@UpDescPoint(1)>\
<ƻ/@UpDescPoint(2)>  <ħ/@UpDescPoint(3)>\
<Ԫ/@UpDesc11>\
</@UpAllWeapon>
#IF
   equal D0 8
#say
ָֽܰ,ѡ!\
ֵÿһ!\
</@UpDescPoint(0)>  <ħ/@UpDescPoint(1)>\
<ƻ/@UpDescPoint(2)>  <ħ/@UpDescPoint(3)>\
<Ԫ/@UpDesc11>\
</@UpAllWeapon>
#IF
   equal D0 10
#say
ܰЬ,ѡ!\
ֵÿһ!\
</@UpDescPoint(0)>   </@UpDescPoint(1)>\
</@UpDescPoint(8)>   <ħ/@UpDescPoint(9)>\
<ϴԪ/@ClearClothes>\
</@UpAllWeapon>

[@UpDescPoint()]
#ACT
    mov D1 %ARG(1)
   
#IF    
    equal D0 1 
    HLSCRIPTCMD CHECKITEMPRO 1 14 75
#ACT
   Break
#SAY
ҪMAXԺñϵͳ!\
<뿪/@exit>

#IF
    equal D0 1
#ACT
    mov D2 23
#elseact
    mov D2 7
       
#IF
   HLSCRIPTCMD CHECKITEMAMULETCOUNT %D0 %D2
   checkitem װʯ 1
   HLSCRIPTCMD CHECKISTAKEITEM %D0
#ACT
   HLSCRIPTCMD ITEMREMAKEADD %D0 %D1 1
   take װʯ 1 
#SAY
_װԵѾȥˣȡ¾ͿԿ^_^!\
</@UpAllWeapon>
#elsesay
װԵѾ,޷ڼֵ!\
ûװʯܽд!\
</@UpAllWeapon>

[@UpDesc11]
#IF
#SAY
<Ԫ()/@UpDesc12(1)>   <Ԫ()/@UpDesc12(2)>\
<Ԫ()/@UpDesc12(3)>   <Ԫ()/@UpDesc12(4)>\
<Ԫ(ʥ)/@UpDesc12(5)> <Ԫ()/@UpDesc12(6)>\
<Ԫ(Ӱ)/@UpDesc12(7)>\
</@UpAllWeapon>

[@UpDesc12()]
#ACT
    mov D1 %ARG(1)

#IF    
    equal D0 1 
    HLSCRIPTCMD CHECKITEMPRO 1 14 75
#ACT
   Break
#SAY
ҪMAXԺñϵͳ!\
<뿪/@exit>

#IF
    equal D0 1
#ACT
    mov D2 23
#elseact
    mov D2 7
 
#IF
    HLSCRIPTCMD CHECKITEMAMULETCOUNT %D0 %D2
    checkitem װʯ 1
    HLSCRIPTCMD CHECKISTAKEITEM %D0
#ACT
    HLSCRIPTCMD ITEMREMAKEEQU %D0 11 %D1 
    HLSCRIPTCMD ITEMREMAKEADD %D0 12 1
    take װʯ 1
#SAY
װԵѾȥˣȡ¾ͿԿ^_^!\
</@UpAllWeapon>
#elsesay
װԵѾ,޷ڼֵ!\
ûװʯܽд!\
</@UpAllWeapon>	

[@ClearClothes]
#IF
checkitem װʯ 1
HLSCRIPTCMD CHECKISTAKEITEM %D0
#ACT
HLSCRIPTCMD ITEMREMAKEEQU 0 6 0
take װʯ 1
#SAY
װԪѾϴˣȡ¾ͿԿ^_^!\
</@UpAllWeapon>
#Elsesay
ûװʯܽд!\
}
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