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[@009NPC_governer]
{
begin
#ACT
LoadValue B1 "QuestDiary\Judgement\Flag.txt" [009] [QuestUserName]
LoadValue P1 "QuestDiary\Judgement\Flag.txt" [009] [GrupTimeOver]
LoadValue P2 "QuestDiary\Judgement\Flag.txt" [009] [EventStart]
LoadValue P3 "QuestDiary\Judgement\Flag.txt" [009] [QuestSuccess]

#IF
!CheckLevel 22
#ACT
Goto @009Level_Low
break


#IF
Equal B1 %username
Equal P2 1
Equal P3 0
#ACT
GOTO @009_FailQUEST
break


#IF
Equal B1 %username
Equal P1 0
Equal P2 0
Equal P3 0
#ACT
GOTO @009_waitingQUEST
break
#IF
Equal B1 %username
Equal P1 1
Equal P2 0
Equal P3 0
#ACT
GOTO @009_TimeOverQUEST
break

#IF
checkitem ŵ 1
Equal B1 %username
Equal P2 1
Equal P3 1
#ACT
GOTO @009_resultQUEST
break


#IF
Equal B1 ""
Equal P1 0
Equal P2 0
Equal P3 0
#ACT
Mov D1 1
GOTO @009_GiveQUEST
break
#ELSEACT
Mov D1 1
GOTO @009NPC_Normal
break

#IF
Equal D1 1
#ACT
Goto @009NPC_Normal
break


#ELSEACT
GOTO @009NPC_Normal
break
end

[@009_TimeOverQUEST]
begin
#ACT
SaveValue "QuestDiary\Judgement\Flag.txt" [009] [QuestUserName] ""
UpdateValueSql "TBL_JobServerMain" "FLD_JOB='JOBSTORY'" "FLD_JOBCONDITION='End'"
Savevalue "QuestDiary\Judgement\Flag.txt" [MainTimer] [SuperQuest] 0

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_0

[@009_FailQUEST]
begin
#ACT
SaveValue "QuestDiary\Judgement\Flag.txt" [009] [QuestUserName] ""
UpdateValueSql "TBL_JobServerMain" "FLD_JOB='JOBSTORY'" "FLD_JOBCONDITION='End'"
Savevalue "QuestDiary\Judgement\Flag.txt" [MainTimer] [SuperQuest] 0

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_1

[@009_resultQUEST]
begin

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_2

[@009_resultQUEST_1]
begin

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_3

[@009_resultQUEST_2]
begin
#ACT
Mov A0 "Judgement"
Mov D0 9
Mov D1 2
mov D2 0
mov D3 0
goto @EveryThingReward
SaveValue "QuestDiary\Judgement\Flag.txt" [009] [QuestUserName] ""
UpdateValueSql "TBL_JobServerMain" "FLD_JOB='JOBSTORY'" "FLD_JOBCONDITION='End'"
Savevalue "QuestDiary\Judgement\Flag.txt" [MainTimer] [SuperQuest] 0

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_4

[@009Level_Low]
begin

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_5

[@009NPC_Normal]
begin

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_6

[@009_GiveQUEST]
begin

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_7

[@009_GiveQUEST_1]
begin

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_8

[@009_GiveQUEST_2]
begin
#ACT
#ACT
LoadValue B1 "QuestDiary\Judgement\Flag.txt" [009] [QuestUserName]
#IF
Equal B1 ""

#ACT
saveValue "QuestDiary\Judgement\Flag.txt" [009] [QuestUserName] %username


#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_9

#ELSEACT
Goto @009Slow_Step
break
end


[@009_talk_2]
begin

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_10

[@009Slow_Step]
begin

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_11

[@009_waitingQUEST]
begin

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_12

[@009_Eventstart]
begin
#IF
CheckGroupCount 1
#ACT
Savevalue "QuestDiary\Judgement\Flag.txt" [009] [Eventstart] 1
GroupMove "Q009, 38 , 167, 5" %Username
Goto @009Eventmsg

#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\009\NPC009.txt] @Convert_NPC009_13

[@009Eventmsg]
#CALL [Judgement\Story\009\009Event.txt] @set009



}
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