;;Ҫɾ
[@main]
#IF
!checkpkpoint 2

#SAY
#INCLUDE [..\Convert_Def\Market_Def\13Move_Badman-6.txt] @Convert_13Move_Badman-6_0


#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\13Move_Badman-6.txt] @Convert_13Move_Badman-6_1

#ELSEACT
break

[@MoveToBadman]
#IF
checkgold 1000
#ACT
Delaygoto [Local] 3 @MoveToBadman_1

#SAY
#INCLUDE [..\Convert_Def\Market_Def\13Move_Badman-6.txt] @Convert_13Move_Badman-6_2


#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\13Move_Badman-6.txt] @Convert_13Move_Badman-6_3

#ELSEACT
break

[@MoveToBadman_1]
#IF
checkgold 1000
#ACT
take Gold 1000
Mapmove 4 201 150

#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\13Move_Badman-6.txt] @Convert_13Move_Badman-6_4

#ELSEACT
break

[@MoveToBadman_Pk]
#IF
checkitem JailKey 1
#ACT
Delaygoto [Local] 3 @MoveToBadman_Pk_1
break

#SAY
#INCLUDE [..\Convert_Def\Market_Def\13Move_Badman-6.txt] @Convert_13Move_Badman-6_5

#ELSEACT
break

#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\13Move_Badman-6.txt] @Convert_13Move_Badman-6_6

[@MoveToBadman_Pk_1]
#IF
checkitem JailKey 1
#ACT
take JailKey 1
Mapmove 4 201 150
#ELSEACT
break

#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\13Move_Badman-6.txt] @Convert_13Move_Badman-6_7
;;Ҫɾ