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[@JifenBuyItem]
{
#IF
#SAY
___{FCOLOR/10}Hello!  Welcome to use the integral system, you at present also have {FCOLOR/10}<$HLPOINT> Integral{FCOLOR/12}\\
{FCOLOR/12}Welcome to the Rental Service: Weapons,Jewellery & Books{FCOLOR/12}\
{FCOLOR/12}D Not Sell these, Rent is 10 days, after 10 days the items will Vanish.{FCOLOR/12}\\
{FCOLOR/12}After each Equipment Name is (Rent) 2 characters for rents the equipment.!{FCOLOR/12}\\
{FCOLOR/12}<[ Rents equips ]/@StartBuyItem> {FCOLOR/12}\\
{FCOLOR/12}<[ Return ]/@main>{FCOLOR/12}\\

[@StartBuyItem]
#IF
#SAY
{FCOLOR/10}You may exchange goods in here.{FCOLOR/12}\ \
<Armour, Shoes & Weapons/@>\
<Necklace class/@>\
<Ring class/@ָ>\
<Bracelet Class/@>\
<Books class/@鼮>\
<Other goods/@Ʒ>\

[@]
#SAY
Helmets:\
<DarkEnvoy(Rent)      [500 Integral]/@Point_BuyDarkEnvoy(Rent),500,1)>\
<TigerHelm(Rent)       [600 Integral]/@Point_Buy(TigerHelmet(Rent),600,1)>\
<LiegeHelm(Rent)       [700 Integral]/@Point_Buy(LiegeHelm(Rent),700,1)>\
Armours:\
Warrior 44 levels\
<HadesSteelArmor(M) [1800 Integral]/@Point_Buy(HadesSteelArmor(M),1800,1)>\
<HadesSteelArmor(F) [1800 Integral]/@Point_Buy(HadesSteelArmor(F),1800,1)>\
Taoist priest 44 levels\
<GreatVirtueRobe(M) [1800 Integral]/@Point_Buy(GreatVirtueRobe(M),1800,1)>\
<GreatVirtueRobe(F) [1800 Integral]/@Point_Buy(GreatVirtueRobe(F),1800,1)>\
Wizard Level 44\
<DecalogueRobe(M) [1800 Integral]/@Point_Buy(DecalogueRobe(M),1800,1)>\
<DecalogueRobe(F) [1800 Integral]/@Point_Buy(DecalogueRobe(F),1800,1)>\
Boots:\
<CloudBoots(Rent)     [300 Integral]/@Point_Buy(CloudBoots(Rent),300,1)>\
<LightChaser(Rent)       [400 Integral]/@Point_Buy(LightChaser(Rent),400,1)>\
<HeroBoots(Rent)     [500 Integral]/@Point_Buy(HeroBoots(Rent),500,1)>\
<Return/@StartBuyItem>\

[@]
#SAY
Warrior\
<IronGuard(Rent)(DC0-8)    [300 Integral]/@Point_Buy(IronGuard(Rent),300,1)>\
<Vitality(Rent)(DC0-9)    [400 Integral]/@Point_Buy(Vitality(Rents),400,1)>\
<Hoshim(Rent)(DC0-10)   [500 Integral]/@Point_Buy(Hoshim(Rent),500,1)>\
Taoist\
<Universe(Rent)(MS4-6))   [300 Integral]/@Point_Buy(Universe(Rent),300,1)>\
<Truth(Rent)(MS2-7)    [400 Integral]/@Point_Buy(Truth(Rent),400,1)>\
<SoulPurifier(Rent)(MS0-9)    [500 Integral]/@Point_Buy(SoulPurifier(Rent),500,1)>\
Wizard\
<LawOfMagic(Rent)(MN2-7)    [300 Integral]/@Point_Buy(LawOfMagic(Rent),300,1)>\
<FiveElement(Rent)(MN3-7)    [400 Integral]/@Point_Buy(FiveElement(Rent),400,1)>\
<SealOfChoas(Rent)(MN0-9)    [500 Integral]/@Point_Buy(SealOfChoas(Rent),500,1)>\
<Return/@StartBuyItem>\

[@]
#SAY
Warrior\
<HeroBracelet(Rent)(DC2-2)    [300 Integral]/@Point_Buy(HeroBracelet(Rent),300,1)>\
<HellBracelet(Rent)(DC2-3)   [400 Integral]/@Point_Buy(HellBracelet(Rent),400,1)>\
<WarSpiritWheel(Rent)(DC3-4)   [500 Integral]/@Point_Buy(WarSpiritWheel(Rent),500,1)>\
Taoist\
<HolyWheel(Rent)(MS1-2)    [300 Integral]/@Point_Buy(HolyWheel(Rent),300,1)>\
<HighTaoBrace(Rent)(MS0-4)    [400 Integral]/@Point_Buy(HighTaoBrace(Rent),400,1)>\
<OriginationBracelet(Rent)(MS2-3)    [500 Integral]/@Point_Buy(OriginationBracelet(Rent),500,1)>\
Wizard\
<DragonWheel(Rent)(MN0-3)    [300 Integral]/@Point_Buy(DragonWheel(Rent),300,1)>\
<DestructionBrace(Rent)(MN0-4)    [400 Integral]/@Point_Buy(DestructionBrace(Rent),400,1)>\
<DemonTemptation(Rent)(MN2-3)    [500 Integral]/@Point_Buy(DemonTemptation(Rent),500,1)>\
<Return/@StartBuyItem>\


[@ָ]
#SAY
Warrior\
Rare Goods:\
<AncientRing(Rent)(DC2-8)      [350 Integral]/@Point_Buy(AncientRing(Rent),350,1)>\
<ChivalryRing(Rent)(DC0-9)      [400 Integral]/@Point_Buy(ChivalryRing(Rent),400,1)>\
<EndlessRing(Rent)(DC0-10)   [500 Integral]/@Point_Buy(EndlessRing(Rent),500,1)>\
Taoist\
Rare Goods:\
<NexusRing(Rent)(MS3-6)    [350 Integral]/@Point_Buy(NexusRing(Rent),350,1)>\
<ProwessRing(Rent)(MS0-8)    [450 Integral]/@Point_Buy(ProwessRing(Rent),450,1)>\
Wizard\
Rare Goods:\
<RevelationRing(Rent)(MN3-6)    [350 Integral]/@Point_Buy(RevelationRing(Rent),350,1)>\
<SilverScaleRing(Rent)(MN0-8)    [450 Integral]/@Point_Buy(SilverScaleRing(Rent),450,1)>\
<Return/@StartBuyItem>\

[@鼮]
#SAY
Warrior\
<Interchange   [2000 Integral]/@Point_Buy(Interchange(Manual),2000,1)>\
<Beacon     [2000 Integral]/@Point_Buy(Beacon(Manual),2000,1)>\
<DSurge       [3000 Integral]/@Point_Buy(DSurge(Manual),3000,1)>\
<Defiance     [5000 Integral]/@Point_Buy(Defiance(Manual),5000,1)>\
<Might       [8000 Integral]/@Point_Buy(Might(Manual),8000,1)>\
<Assault     [12000 Integral]/@Point_Buy(Assault(Manual),12000,1)>\
Wizard\
<GtFrozeEarth       [1000 Integral]/@Point_Buy(GtFrozeEarth(Manual),1000,1)>\
<ChainLight     [2000 Integral]/@Point_Buy(ChainLight(Manual),2000,1)>\
<MeteorShower     [5000 Integral]/@Point_Buy(MeteorShower(Manual),5000,1)>\
<Renounce     [8000 Integral]/@Point_Buy(Renounce(Manual),8000,1)>\
<Tempest       [12000 Integral]/@Point_Buy(Tempest(Manual),12000,1)>\
Taoist\
<Strength    [1000 Integral]/@Point_Buy(Strength(Manual),1000,1)>\
<Purification       [2000 Integral]/@Point_Buy(Purification(Manual),2000,1)>\
<Transparency     [5000 Integral]/@Point_Buy(Transparency(Manual),5000,1)>\
<Celestial     [8000 Integral]/@Point_Buy(Celestial(Manual),8000,1)>\
<GtExplosion     [12000 Integral]/@Point_Buy(GtExplosion(Manual),12000,1)>\
<Return/@StartBuyItem>\

[@Ʒ]
#SAY
<Dumplings(HP)        [50 Integral]/@Point_Buy(Dumplings(HP),50,1)>\
<Dumplings(MS)        [50 Integral]/@Point_Buy(Dumplings(MS),50,1)>\
<Dumplings(DC)        [50 Integral]/@Point_Buy(Dumplings(DC),50,1)>\
<Dumplings(MN)        [50 Integral]/@Point_Buy(Dumplings(MN),50,1)>\
<Dumplings(Att)        [50 Integral]/@Point_Buy(Dumplings(Att),50,1)>\
<Dumplings(MP)        [50 Integral]/@Point_Buy(Dumplings(MP),50,1)>\
<RevivalWater          [150 Integral]/@Point_Buy(RevivalWater,150,1)>\
<RedRose(Revive)     [100 Integral]/@Point_Buy(RedRose,100,1)>\

[@Point_Buy()]
#IF
#ACT
	  Mov        A1       %ARG(1)
	  Mov        D0       %ARG(2)
	  Mov        D1       %ARG(3)
#IF
  checklevel 40
  HLSCRIPTCMD CHECKPOINT %D0
#ACT
  HLSCRIPTCMD SETPOINT - %D0
   give  %A1  %D1
#SAY
_You exchanged {FCOLOR/10}<$OUTPUT(D1)>-<$OUTPUT(A1)>{FCOLOR/12}.\
_You spent {FCOLOR/10}<$OUTPUT(D0)>{FCOLOR/12}  Integral.You have surplus {FCOLOR/1}<$HLPOINT>{FCOLOR/12}  Integral\
<Return/@main>
#elsesay
_Your integral is insufficient, you also surplus {FCOLOR/1}<$HLPOINT>{FCOLOR/12}  Integral!\
_Or your rank insufficient 40 levels!\
}
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