;;Ҫɾ
[@setT03gen]
{
#ACT
ReadValueSql "TBL_JobServerMain" "FLD_JOB='JOBSTORY'" "FLD_JOBNAME,FLD_JOBCONDITION" [@setT03gen_0]
#ELSEACT
break

[@setT03gen_0()]
#ACT
mov A1 %ARG(1)
mov A2 %ARG(2)
#IF
Equal A1 "T03"
Equal A2 "start"
#ACT
goto @setT03gengoto
break
#ELSEACT
break

[@setT03gengoto]
#ACT
DelayGoto [Grobal] 60 @setT03gengoto_1
break


[@setT03gengoto_1]
#ACT
MonClear D1601
MonClear D1602
MonClear D1603
MonClear D1604
goto @D1601Mongen
goto @D1602Mongen
goto @D1603Mongen
goto @D1604Mongen
DelayGoto [Grobal] 300 @T03Mongenmain

break

[@D1601Mongen]
#ACT
Mongenp "D1601,66,257,4" Swordsman 15
ApplyMonEx "D1601,66,257,15" Swordsman [Humanside]
AddPath 66, 252
AddPath 54, 240
AddPath 54, 230
AddPath 28, 230
AddPath 28, 202
AddPath 43, 187
AddPath 99, 281
AddPath 31, 178
AddPath 31, 171
AddPath 27, 167
AddPath 27, 150
AddPath 43, 138
ApplyPath "D1601,66,257,10" Swordsman
ClearPath
Mongenp "D1601,70,258,4" Swordsman 15
ApplyMonEx "D1601,70,258,15" Swordsman [Humanside]
AddPath 78, 253
AddPath 84, 253
AddPath 89, 248
AddPath 89, 243
AddPath 106, 229
AddPath 122, 246
AddPath 114, 254
AddPath 114, 265
AddPath 128, 279
AddPath 135, 279
AddPath 145, 269
AddPath 148, 269
AddPath 159, 253
AddPath 201, 211
ApplyPath "D1601,70,258,10" Swordsman
ClearPath

MonGenP "D1601,170,66,0" TreasureBox5 1 "noitem,Gold,300000,DestructionRing"
ApplyMonEx "D1601,170,66,5" TreasureBox5 [MonsterSide]
ApplyMonEx "D1601,170,66,5" TreasureBox5 [RunAway]
MonGenP "D1601,38,48,0" TreasureBox6 1 "noitem,Gold,300000,BraveDragon"
ApplyMonEx "D1601,38,48,5" TreasureBox6 [MonsterSide]
ApplyMonEx "D1601,38,48,5" TreasureBox6 [RunAway]

MonGenP "D1601,109,171,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1601,255,81,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1601,188,35,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1601,91,106,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1601,108,61,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1601,131,260,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1601,267,239,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1601,245,127,0" TreasureBox4 1 "noitem,Gold,300000"
DelayGoto [Grobal] 12 @D1601Mongen_1

[@D1601Mongen_1]
#ACT
MonGenP "D1601,150,150,140" NumaFighter 10 "noitem,Gold,30000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1601,150,150,140" NumaFighter [RunAway]
MonGenP "D1601,150,150,140" NumaKing 10 "noitem,Gold,30000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1601,150,150,140" NumaKing [RunAway]
MonGenP "D1601,150,150,140" NumaKing 10 "noitem,Gold,50000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1601,150,150,140" NumaKing [RunAway]
MonGenP "D1601,150,150,140" NumaFighter 10 "noitem,Gold,50000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1601,150,150,140" NumaFighter [RunAway]
MonGenP "D1601,150,150,140" NumaFighter 10 "noitem,Gold,80000,HPPotion(XL),MPPotion(XL),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1601,150,150,140" NumaFighter [RunAway]
DelayGoto [Grobal] 12 @D1601Mongen1_1


[@D1601Mongen1_1]
#ACT
MonGenP "D1601,150,150,140" Numa8 100
MonGenP "D1601,150,150,140" Numa8 100
MonGenP "D1601,150,150,140" Numa8 100
MonGenP "D1601,150,150,140" Numa8 100
MonGenP "D1601,150,150,140" NumaMonk7 100
MonGenP "D1601,150,150,140" NumaCaptain8 100
DelayGoto [Grobal] 12 @D1601Mongen_1_2


[@D1601Mongen_1_2]
#ACT
MonGenP "D1601,95,173,0" Numa9 1
ApplyMonEx "D1601,95,173,5" Numa9 [MonsterSide] ŵʿ
MonGenP "D1601,78,123,0" Numa9 1
ApplyMonEx "D1601,78,123,5" Numa9 [MonsterSide] Nuomashi
MonGenP "D1601,150,150,140" NumaCaptain8 60
MonGenP "D1601,150,150,140" Numa8 60
MonGenP "D1601,150,150,140" Numa8 60
MonGenP "D1601,150,150,140" Numa8 60
MonGenP "D1601,155,220,0" NumaMonk9 1
MonGenP "D1601,318,191,0" NumaCaptain9 1
MonGenP "D1601,270,84,0" Numa9 1
ApplyMonEx "D1601,270,84,5" Numa9 [MonsterSide] ŵ
MonGenP "D1601,150,150,140" OxSoldier 1




[@D1602Mongen]
#ACT
DelayGoto [Grobal] 60 @D1602Mongen_1

[@D1602Mongen_1]
#ACT
MonGenP "D1602,245,70,0" TreasureBox5 1 "noitem,Gold,300000,DestructionRing"
ApplyMonEx "D1602,245,70,5" TreasureBox5 [MonsterSide]
ApplyMonEx "D1602,245,70,5" TreasureBox5 [RunAway]
MonGenP "D1602,232,176,0" TreasureBox6 1 "noitem,Gold,300000,BraveDragon"
ApplyMonEx "D1602,232,176,5" TreasureBox6 [MonsterSide]
ApplyMonEx "D1602,232,176,5" TreasureBox6 [RunAway]
MonGenP "D1602,143,209,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1602,82,218,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1602,27,114,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1602,33,62,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1602,81,53,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1602,104,40,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1602,215,132,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1602,165,59,0" TreasureBox4 1 "noitem,Gold,300000"
DelayGoto [Grobal] 12 @D1602Mongen_4


[@D1602Mongen_4]
#ACT
MonGenP "D1602,150,150,140" Numa8 100
MonGenP "D1602,150,150,140" Numa8 100
MonGenP "D1602,150,150,140" Numa8 100
MonGenP "D1602,150,150,140" Numa8 100
MonGenP "D1602,150,150,140" NumaMonk7 100
MonGenP "D1602,150,150,140" NumaCaptain8 100
DelayGoto [Grobal] 12 @D1602Mongen_5_1

[@D1602Mongen_5_1]
#ACT
MonGenP "D1602,121,124,0" Numa9 1
applymonex "D1602,121,124,5" Numa9 [monsterside] ŵ
MonGenP "D1602,182,219,0" Numa9 1
applymonex "D1602,182,219,5" Numa9 [monsterside] ŵʿ
MonGenP "D1602,150,150,140" Numa8 60
DelayGoto [Grobal] 300 @D1602Mongen_6

[@D1602Mongen_6]
#ACT
MonGenP "D1602,150,150,140" NumaFighter 10 "noitem,Gold,30000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1602,150,150,140" NumaFighter [RunAway]
MonGenP "D1602,150,150,140" NumaKing 10 "noitem,Gold,30000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1602,150,150,140" NumaKing [RunAway]
MonGenP "D1602,150,150,140" NumaKing 10 "noitem,Gold,50000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1602,150,150,140" NumaKing [RunAway]
MonGenP "D1602,150,150,140" NumaFighter 10 "noitem,Gold,50000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1602,150,150,140" NumaFighter [RunAway]
MonGenP "D1602,150,150,140" NumaFighter 10 "noitem,Gold,80000,HPPotion(XL),MPPotion(XL),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1602,150,150,140" NumaFighter [RunAway]
MonGenP "D1602,150,150,140" Numa8 60
MonGenP "D1602,150,150,140" OxSoldier 1


[@D1603Mongen]
#ACT
DelayGoto [Grobal] 100 @D1603Mongen1

[@D1603Mongen1]
#ACT
MonGenP "D1603,131,268,0" Numa9 1
ApplyMonEx "D1603,131,268,10" Numa9 [MonsterSide] "ŵʿ"
MonGenP "D1603,109,137,0" Fence1 1
MonGenP "D1603,133,145,0" Fence1 1
MonGenP "D1603,77,97,0" Fence1 1
MonGenP "D1603,200,286,0" Fence1 1
MonGenP "D1603,231,275,0" Fence3 1
MonGenP "D1603,322,277,0" Fence3 1
DelayGoto [Grobal] 12 @D1603Mongen_2

[@D1603Mongen_2]
#ACT
MonGenP "D1603,96,184,0" TreasureBox5 1 "noitem,Gold,300000,DestructionRing"
ApplyMonEx "D1603,96,184,5" TreasureBox5 [MonsterSide]
ApplyMonEx "D1603,96,184,5" TreasureBox5 [RunAway]
MonGenP "D1603,100,118,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1603,192,250,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1603,225,123,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1603,267,138,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1603,239,230,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1603,125,252,0" TreasureBox4 1 "noitem,Gold,300000"
MonGenP "D1603,78,45,0" TreasureBox4 1 "noitem,Gold,300000"
DelayGoto [Grobal] 12 @D1603Mongen_3


[@D1603Mongen_3]
#ACT
MonGenP "D1603,100,104,0" NumaCaptain9 1
ApplyMonEx "D1603,100,104,0" NumaCaptain9 [MonsterSide] "ŵ꽫ʿ"
MonGenP "D1603,150,150,140" Numa8 100
MonGenP "D1603,150,150,140" Numa8 100
MonGenP "D1603,150,150,140" Numa8 100
MonGenP "D1603,150,150,140" Numa8 100
MonGenP "D1603,150,150,140" NumaMonk7 100
MonGenP "D1603,150,150,140" NumaCaptain8 100
DelayGoto [Grobal] 12 @D1603Mongen_5_1

[@D1603Mongen_5_1]
#ACT
MonGenP "D1603,150,150,140" NumaFighter 10 "noitem,Gold,30000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1603,150,150,140" NumaFighter [RunAway]
MonGenP "D1603,150,150,140" NumaKing 10 "noitem,Gold,30000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1603,150,150,140" NumaKing [RunAway]
MonGenP "D1603,150,150,140" NumaKing 10 "noitem,Gold,50000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1603,150,150,140" NumaKing [RunAway]
MonGenP "D1603,150,150,140" NumaFighter 10 "noitem,Gold,50000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1603,150,150,140" NumaFighter [RunAway]
MonGenP "D1603,150,150,140" NumaFighter 10 "noitem,Gold,80000,HPPotion(XL),MPPotion(XL),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1603,150,150,140" NumaFighter [RunAway]
MonGenP "D1603,150,150,140" NumaMonk7 60
MonGenP "D1603,150,150,140" OxSoldier 1




[@D1604Mongen]
#ACT
DelayGoto [Grobal] 300 @D1604Mongen_1


[@D1604Mongen_1]
#ACT
MonGenP "D1604,182,112,0" PoisonIvy 1
MonGenP "D1604,174,121,0" Tadanga99 1
AddPath 183, 110
AddPath 183, 115
AddPath 183, 110
ApplyPath "D1604,174,121,100" Tadanga99
MonGenP "D1604,162,141,0" MainGate 1
MonGenP "D1604,106,197,0" Numa9 1
ApplyMonEx "D1604,106,197,2" Numa9 [MonsterSide] "ŵ"
MonGenP "D1604,175,121,0" NumaSlinger 5

MonGenP "D1604,189,121,0" NumaSlinger 5

MonGenP "D1604,175,107,0" NumaSlinger 5

MonGenP "D1604,189,107,0" NumaSlinger 5

MonGenP "D1604,188,108,0" Fence8 1
MonGenP "D1604,188,122,0" Fence8 1
MonGenP "D1604,174,122,0" Fence8 1
MonGenP "D1604,174,108,0" Fence8 1

MonGenP "D1604,191,108,0" Fence7 1
MonGenP "D1604,191,122,0" Fence7 1
MonGenP "D1604,177,122,0" Fence7 1
MonGenP "D1604,177,108,0" Fence7 1

MonGenP "D1604,177,105,0" Fence8 1
MonGenP "D1604,191,105,0" Fence8 1
MonGenP "D1604,191,119,0" Fence8 1
MonGenP "D1604,177,119,0" Fence8 1

MonGenP "D1604,174,119,0" Fence7 1
MonGenP "D1604,174,105,0" Fence7 1
MonGenP "D1604,188,105,0" Fence7 1
MonGenP "D1604,188,119,0" Fence7 1

MonGenP "D1604,189,108,0" Fence7 1
MonGenP "D1604,190,108,0" Fence7 1
MonGenP "D1604,191,107,0" Fence7 1
MonGenP "D1604,191,106,0" Fence7 1
MonGenP "D1604,190,105,0" Fence7 1
MonGenP "D1604,189,105,0" Fence7 1
MonGenP "D1604,188,106,0" Fence7 1
MonGenP "D1604,188,107,0" Fence7 1

MonGenP "D1604,189,122,0" Fence8 1
MonGenP "D1604,190,122,0" Fence8 1
MonGenP "D1604,191,121,0" Fence8 1
MonGenP "D1604,191,120,0" Fence8 1
MonGenP "D1604,190,119,0" Fence8 1
MonGenP "D1604,189,119,0" Fence8 1
MonGenP "D1604,188,120,0" Fence8 1
MonGenP "D1604,188,121,0" Fence8 1

MonGenP "D1604,175,122,0" Fence7 1
MonGenP "D1604,176,122,0" Fence7 1
MonGenP "D1604,177,121,0" Fence7 1
MonGenP "D1604,177,120,0" Fence7 1
MonGenP "D1604,176,119,0" Fence7 1
MonGenP "D1604,175,119,0" Fence7 1
MonGenP "D1604,174,120,0" Fence7 1
MonGenP "D1604,174,121,0" Fence7 1

MonGenP "D1604,175,108,0" Fence7 1
MonGenP "D1604,176,108,0" Fence7 1
MonGenP "D1604,177,107,0" Fence7 1
MonGenP "D1604,177,106,0" Fence7 1
MonGenP "D1604,176,105,0" Fence7 1
MonGenP "D1604,175,105,0" Fence7 1
MonGenP "D1604,174,106,0" Fence7 1
MonGenP "D1604,174,107,0" Fence7 1
DelayGoto [Grobal] 500 @D1604Mongen_5_1

[@D1604Mongen_5_1]
#ACT

MonGenP "D1604,150,150,140" Numa9 100
MonGenP "D1604,150,150,140" Numa9 100
MonGenP "D1604,150,150,140" Numa9 100
MonGenP "D1604,150,150,140" Numa9 100
MonGenP "D1604,150,150,140" NumaMonk9 100
MonGenP "D1604,150,150,140" NumaCaptain9 100
MonGenP "D1604,150,150,140" NumaFighter 10 "noitem,Gold,30000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1604,150,150,140" NumaFighter [RunAway]
MonGenP "D1604,150,150,140" NumaKing 10 "noitem,Gold,30000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1604,150,150,140" NumaKing [RunAway]
MonGenP "D1604,150,150,140" NumaKing 10 "noitem,Gold,50000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1604,150,150,140" NumaKing [RunAway]
MonGenP "D1604,150,150,140" NumaFighter 10 "noitem,Gold,50000,HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1604,150,150,140" NumaFighter [RunAway]
MonGenP "D1604,150,150,140" NumaFighter 10 "noitem,Gold,80000,HPPotion(XL),MPPotion(XL),HPPotion(L),MPPotion(L),HPPotion(L),MPPotion(L)"
ApplyMonEx "D1604,150,150,140" NumaFighter [RunAway]
MonGenP "D1604,150,150,140" Numa9 60
MonGenP "D1604,150,150,140" OxSoldier 1



[@T03Mongenmain]
#ACT
ReadValueSql "TBL_JobServerMain" "FLD_JOB='JOBSTORY'" "FLD_JOBNAME,FLD_JOBCONDITION" [@setT03gen_1]
#ELSEACT
break

[@setT03gen_1()]
#ACT
mov A1 %ARG(1)
mov A2 %ARG(2)
#IF
Equal A1 "T03"
Equal A2 "start"
#ACT
goto @T03Mongenmain_1
goto @T03humcheck
break
#ELSEACT
break

[@T03Mongenmain_1]
#ACT

loadValue P1 "QuestDiary\Judgement\Flag.txt" [T03] [mongencount]
#IF
equal P1 4
#ACT
goto @T03bossgen
saveValue "QuestDiary\Judgement\Flag.txt" [T03] [mongencount] 0
DelayGoto [Grobal] 600 @T03Mongenmain
break
#ELSEACT
loadValue P2 "QuestDiary\Judgement\Flag.txt" [T03] [mongencount]
inc P2 1
saveValue "QuestDiary\Judgement\Flag.txt" [T03] [mongencount] %P2
goto @D1601Mongenmain_1
goto @D1602Mongenmain_1
goto @D1603Mongenmain_1
goto @D1604Mongenmain_1
DelayGoto [Grobal] 600 @T03Mongenmain

break

[@T03bossgen]
#ACT
MonGenP "D1601,150,150,140" OxSoldier 1
MonGenP "D1602,150,150,140" OxSoldier 1
MonGenP "D1603,150,150,140" OxSoldier 1
MonGenP "D1604,150,150,140" OxSoldier 1
MonGenP "D1601,150,150,100" Swordsman 30
ApplyMonEx "D1601,150,150,140" Swordsman [Humanside]
MonGenP "D1602,150,150,100" Swordsman 30
ApplyMonEx "D1601,150,150,140" Swordsman [Humanside]
[@D1601Mongenmain_1]
#IF
!checkmonmap D1601 1700
checkhum D1601 1
#ACT
MonGenP "D1601,150,150,140" Numa8 30
MonGenP "D1601,150,150,140" Numa8 30
MonGenP "D1601,150,150,140" Numa8 30
MonGenP "D1601,150,150,140" Numa8 30
MonGenP "D1601,150,150,140" NumaMonk7 30
MonGenP "D1601,150,150,140" NumaCaptain8 30
#ELSEACT
break



[@D1602Mongenmain_1]
#IF
!checkmonmap D1602 1700
checkhum D1602 1
#ACT
MonGenP "D1602,150,150,140" Numa8 50
MonGenP "D1602,150,150,140" Numa8 50
MonGenP "D1602,150,150,140" Numa8 50
MonGenP "D1602,150,150,140" Numa8 50
MonGenP "D1602,150,150,140" NumaMonk7 50
MonGenP "D1602,150,150,140" NumaCaptain8 50
#ELSEACT
break



[@D1603Mongenmain_1]
#IF
!checkmonmap D1603 1700
checkhum D1603 1
#ACT
MonGenP "D1603,150,150,140" Numa8 30
MonGenP "D1603,150,150,140" Numa8 30
MonGenP "D1603,150,150,140" Numa8 30
MonGenP "D1603,150,150,140" Numa8 30
MonGenP "D1603,150,150,140" NumaCaptain8 30
MonGenP "D1603,150,150,140" Numa9 30
MonGenP "D1603,150,150,140" Numa9 30
MonGenP "D1603,150,150,140" Numa9 30
MonGenP "D1603,150,150,140" Numa9 30
MonGenP "D1603,150,150,140" NumaCaptain9 30
#ELSEACT
break


[@D1604Mongenmain_1]
#IF
!checkmonmap D1604 2000
checkhum D1604 1
#ACT
MonGenP "D1604,150,150,140" Numa8 50
MonGenP "D1604,150,150,140" Numa8 50
MonGenP "D1604,150,150,140" Numa8 50
MonGenP "D1604,150,150,140" Numa8 50
MonGenP "D1604,150,150,140" NumaMonk7 50
MonGenP "D1604,150,150,140" NumaCaptain8 50
#ELSEACT
break




[@T03humcheck]
#ACT
goto @T03humcheckD1602
goto @T03humcheckD1603
goto @T03humcheckD1604
break

[@T03humcheckD1602]
#ACT
loadValue P0 "QuestDiary\Judgement\Flag.txt" [E09] [D1602]
#IF
checkhum D1602 1
equal P0 0
#ACT
goto @humcheckD1602msg
break
#ELSEACT
break
[@T03humcheckD1603]
#ACT
loadValue P1 "QuestDiary\Judgement\Flag.txt" [E09] [D1603]
#IF
checkhum D1603 1
equal P1 0
#ACT
goto @humcheckD1603msg
break
#ELSEACT
break
[@T03humcheckD1604]
#ACT
loadValue P2 "QuestDiary\Judgement\Flag.txt" [E09] [D1604]
#IF
checkhum D1604 1
equal P2 0
#ACT
goto @humcheckD1604msg
break
#ELSEACT
break


[@humcheckD1602msg]
#ACT
saveValue "QuestDiary\Judgement\Flag.txt" [E09] [D1602] 1
LoadValue A7 [Convert_Def\QuestDiary\Judgement\Story\T03\T03Mongen.txt] [Convert] [Msg0]
EventMsg "D1602" %A7 18
DelayGoto [Grobal] 12 @humcheckD1602msg_1

[@humcheckD1602msg_1]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\Judgement\Story\T03\T03Mongen.txt] [Convert] [Msg1]
EventMsg "D1602" %A7 10433

[@humcheckD1603msg]
#ACT
saveValue "QuestDiary\Judgement\Flag.txt" [E09] [D1603] 1
LoadValue A7 [Convert_Def\QuestDiary\Judgement\Story\T03\T03Mongen.txt] [Convert] [Msg2]
EventMsg "D1603" %A7 18
DelayGoto [Grobal] 12 @humcheckD1603msg_1

[@humcheckD1603msg_1]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\Judgement\Story\T03\T03Mongen.txt] [Convert] [Msg3]
EventMsg "D1603" %A7 10433

[@humcheckD1604msg]
#ACT
saveValue "QuestDiary\Judgement\Flag.txt" [E09] [D1604] 1
LoadValue A7 [Convert_Def\QuestDiary\Judgement\Story\T03\T03Mongen.txt] [Convert] [Msg4]
EventMsg "D1604" %A7 18
DelayGoto [Grobal] 12 @humcheckD1604msg_1

[@humcheckD1604msg_1]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\Judgement\Story\T03\T03Mongen.txt] [Convert] [Msg5]
EventMsg "D1604" %A7 10433



}
;;Ҫɾ