[@Guardmon_0]
{
#IF
checkserver 0
#ACT
goto @Guardmon_0_1
break

#ELSEACT
break

[@Guardmon_0_1]
#IF
!CheckMonMap "D504,51,48,50" 3 WoomaInfidel7
#ACT
Monclear D504 WoomaInfidel7
mongenp "D504,51,48,50" WoomaInfidel7 10
goto @MonCheck_D804
break

#ELSEACT
goto @MonCheck_D804

[@MonCheck_D804]
#IF
!CheckMonMap "D805,227,43,10" 3 Tongs7
#ACT
Monclear D805 Tongs7
mongenp "D805,227,43,5" Tongs7 5
goto @Moncheck_D705
break

#ELSEACT
goto @Moncheck_D705
break

[@Moncheck_D705]
#IF
!CheckMonMap "D705,28,40,15" 2 SnakeScorpion7
#ACT
MonClear D705 SnakeScorpion7
MongenP "D705,28,40,10" SnakeScorpion7 5
goto @Moncheck_D704
break

#ELSEACT
goto @Moncheck_D704
break

[@Moncheck_D704]
#IF
!CheckMonMap "D704,196,229,3" 2 SnakeScorpion7
#ACT
MonClear D704 SnakeScorpion7
MongenP "D704,196,229,3" SnakeScorpion7 3
goto @Moncheck_D1305
break

#ELSEACT
goto @Moncheck_D1305
break

[@Moncheck_D1305]
#IF
!CheckMonMap "D1305,29,48,10" 4 StoneGriffin7
#ACT
MongenP "D1305,29,48,5" StoneGriffin7 4

#IF
!CheckMonMap "D1305,36,41,10" 4 StoneGriffin
#ACT
MongenP "D1305,36,41,5" StoneGriffin 4

#IF
!CheckMonMap "D1305,23,55,10" 4 StoneGriffin
#ACT
MongenP "D1305,23,55,5" StoneGriffin 4

#IF
#ACT
goto @Moncheck_Loop_0
break


[@Moncheck_Loop_0]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\System\Guardmon.txt] [Convert] [Msg0]
lineMsg "z010" %A7
DelayGoto [Grobal] 300 @Guardmon_0_1
break

}

[@Guardmon_1]
{
#IF
checkserver 0
#ACT
goto @Guardmon_1_1
break

#ELSEACT
break

[@Guardmon_1_1]
#IF
!CheckMonMap "D1011,200,199,5" 3 LeftGuard7
#ACT
Monclear D1011 LeftGuard7
mongenp "D1011,200,199,5" LeftGuard7 5
goto @Moncheck_D1012
break

#ELSEACT
goto @Moncheck_D1012
break

[@Moncheck_D1012]
#IF
!CheckMonMap "D1012,85,19,5" 3 LeftGuard7
#ACT
Monclear D1012 LeftGuard7
mongenp "D1012,85,19,5" LeftGuard7 5
goto @MonCheck_D1105
break

#ELSEACT
goto @MonCheck_D1105

[@MonCheck_D1105]
#IF
!CheckMonMap "D1105,259,47,30" 3 ZumaArcher7
#ACT
Monclear D1105 ZumaArcher7
mongenp "D1105,259,47,30" ZumaArcher7 5
goto @Moncheck_D1106
break

#ELSEACT
goto @Moncheck_D1106
break

[@Moncheck_D1106]
#IF
!CheckMonMap "D1106,26,40,5" 3 ZumaArcher7
#ACT
Monclear D1106 ZumaArcher7
mongenp "D1106,26,40,5" ZumaArcher7 3
goto @Moncheck_D904
break

#ELSEACT
goto @Moncheck_D904
break

[@Moncheck_D904]
#IF
!CheckMonMap "D904,26,70,5" 3 EvilApe7
#ACT
Monclear D904 EvilApe7
mongenp "D904,26,70,5" EvilApe7 5
goto @Moncheck_D905
break

#ELSEACT
goto @Moncheck_D905
break

[@Moncheck_D905]
#IF
!CheckMonMap "D905,25,30,8" 3 EvilApe7
#ACT
Monclear D905 EvilApe7
mongenp "D905,25,30,8" EvilApe7 3
goto @Moncheck_Loop_1
break

#ELSEACT
goto @Moncheck_Loop_1
break

[@Moncheck_Loop_1]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\System\Guardmon.txt] [Convert] [Msg1]
lineMsg "z011" %A7
DelayGoto [Grobal] 300 @Guardmon_1_1
break
}

[@Guardmon_3]
{
#IF
checkserver 0
#ACT
goto @CheckMon_D1205

[@CheckMon_D1205]
#IF
!CheckMonMap "D1205,291,294,5" 3 MutantCaptain7
#ACT
Monclear D1205 MutantCaptain7
mongenp "D1205,291,294,5" MutantCaptain7 5
goto @Moncheck_D1206
break

#ELSEACT
goto @Moncheck_D1206
break

[@Moncheck_D1206]
#IF
!CheckMonMap "D1206,21,42,5" 3 StoneGriffin7
#ACT
Monclear D1206 StoneGriffin7
mongenp "D1206,21,42,5" StoneGriffin7 3
goto @Moncheck_D1011
break

#ELSEACT
goto @Moncheck_D1011
break

[@Moncheck_D1011]
#IF
!CheckMonMap "D1405,51,47,5" 3 EvilSkirmisher7
#ACT
Monclear D1405 EvilSkirmisher7
mongenp "D1405,51,47,5" EvilSkirmisher7 5
goto @Moncheck_Loop_3
break

#ELSEACT
goto @Moncheck_Loop_3
break

[@Moncheck_Loop_3]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\System\Guardmon.txt] [Convert] [Msg2]
lineMsg "z013" %A7
DelayGoto [Grobal] 300 @CheckMon_D1205
break

}
;;Ҫɾ