;;Ҫɾ
[@NecklaceMake]
{

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_0

[@madomake_Accessory_A]
#IF
checkitem Charm(Blood) 1
checkitem Charm(Flower) 1
checkitem Charm(Black) 1
checkitem Charm(Ruby) 1
checkgold 2000000

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_1


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_2

[@madomake_Accessory_A_1]
#IF
checkitem Charm(Blood) 1
checkitem Charm(Flower) 1
checkitem Charm(Black) 1
checkitem Charm(Ruby) 1
checkgold 2000000
#ACT
take Charm(Blood) 1
take Charm(Flower) 1
take Charm(Black) 1
take Charm(Ruby) 1
take Gold 2000000
give BloodSpalshNeck 1

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_3


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_4

[@madomake_Accessory_B]
#IF
checkitem Imperial(9) 1
checkitem Imperial(Cloud) 1
checkitem BlueSea(10k) 1
checkitem BlueSea(Blue) 1
checkgold 2000000

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_5


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_6

[@madomake_Accessory_B_1]
#IF
checkitem Imperial(9) 1
checkitem Imperial(Cloud) 1
checkitem BlueSea(10k) 1
checkitem BlueSea(Blue) 1
checkgold 2000000
#ACT
take Imperial(9) 1
take Imperial(Cloud) 1
take BlueSea(10k) 1
take BlueSea(Blue) 1
take Gold 2000000
give ImperialNecklace 1

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_7


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_8

[@madomake_Accessory_C]
#IF
checkitem Cloud(Black) 1
checkitem Cloud(Day) 1
checkitem Cloud(Dark) 1
checkitem Cloud(Cloud) 1
checkgold 2000000

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_9


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_10

[@madomake_Accessory_C_1]
#IF
checkitem Cloud(Black) 1
checkitem Cloud(Day) 1
checkitem Cloud(Dark) 1
checkitem Cloud(Cloud) 1
checkgold 2000000
#ACT
take Cloud(Black) 1
take Cloud(Day) 1
take Cloud(Dark) 1
take Cloud(Cloud) 1
take Gold 2000000
give BlackSkyNecklace 1

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_11


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_12

[@madomake_Accessory_D]
#IF
checkitem Imperial(Palace) 1
checkitem Imperial(Fog) 1
checkitem BlueSea(IN) 1
checkitem BlueSea(Sea) 1
checkgold 2000000

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_13


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_14

[@madomake_Accessory_D_1]
#IF
checkitem Imperial(Palace) 1
checkitem Imperial(Fog) 1
checkitem BlueSea(IN) 1
checkitem BlueSea(Sea) 1
checkgold 2000000
#ACT
take Imperial(Palace) 1
take Imperial(Fog) 1
take BlueSea(IN) 1
take BlueSea(Sea) 1
take Gold 2000000
give BlueSeaNeckalce 1

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_15


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\System\NecklaceMake.txt] @Convert_NecklaceMake_16

}
;;Ҫɾ