;;Ҫɾ
[@ADVRefineLuckMain]
{
#IF
;CheckGold 100000
;CheckItem LuckPotion 1
;CheckItem DragonEyeCrystal 1
#ACT
Delaygoto [local] 1 @ADVRefineLuckNxt
#SAY
{FCOLOR/10}Please Wait...{FCOLOR/12} \
#ELSESAY
To use the Advanced Refining System You Need:\\
{FCOLOR/15}1){FCOLOR/10} 100000 Gold {FCOLOR/12}\
{FCOLOR/15}2){FCOLOR/10} LuckPotion 1{FCOLOR/12}\
{FCOLOR/15}3){FCOLOR/10} DragonEyeCrystal 1{FCOLOR/12}\\
<Leave/@Exit>
;-----------------------------------------------------------------------------------------

[@ADVRefineLuckNxt]
#ACT
;FormatStr "FLD_CHARACTER='%s' AND FLD_TYPE='%s'" %A1 %D0
FormatStr "FLD_CHARACTER='%s' AND FLD_TYPE='%s'" %A1 1
ReadValueSql  "TBL_ITEM"  %A9 "FLD_CHARACTER,FLD_TYPE,FLD_DESC3,FLD_COLORR"  [@WeaponTypeLuck]

;---------------------------------------------------------------

[@WeaponTypeLuck()]
#ACT
mov A4 %ARG(1)
mov D9 %ARG(2)
mov A8 %ARG(3)
mov A7 %ARG(4)

;---------------------------------------------------------------

#IF
equal A4 ""
#SAY
{FCOLOR/1} <$OUTPUT(A1)> is not wearing a weapon! {FCOLOR/12} \\
<Leave/@exit>
#ACT
break

;---------------------------------------------------------------

#IF
#ACT
goto @ADVRefineLevelLuckOK

;---------------------------------------------------------------

[@ADVRefineLevelLuckOK]
#ACT
Delaygoto [local] 1 @ADVRefineLuck1
#SAY
{FCOLOR/10}Please Wait...{FCOLOR/12}\

;---------------------------------------------------------------

[@ADVRefineLuck1]
#IF
equal A8 "0"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
{FCOLOR/1}Note: Luck is harder to refine than \
DC and your weapon may curse!{FCOLOR/12}\
<Next/@ADVRefineLuckNxt1(1)>
#ACT
Break

#IF
equal A8 "1"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
{FCOLOR/1}Note: Luck is harder to refine than \
DC and your weapon may curse!{FCOLOR/12}\
<Next/@ADVRefineLuckNxt1(2)>
#ACT
Break

#IF
equal A8 "2"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
{FCOLOR/1}Note: Luck is harder to refine than \
DC and your weapon may curse!{FCOLOR/12}\
<Next/@ADVRefineLuckNxt1(3)>
#ACT
Break

#IF
equal A8 "3"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
{FCOLOR/1}Note: Luck is harder to refine than \
DC and your weapon may curse!{FCOLOR/12}\
<Next/@ADVRefineLuckNxt1(4)>
#ACT
Break

#IF
equal A8 "4"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
{FCOLOR/1}Note: Luck is harder to refine than \
DC and your weapon may curse!{FCOLOR/12}\
<Next/@ADVRefineLuckNxt1(5)>
#ACT
Break

#IF
equal A8 "6"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
{FCOLOR/1}Note: Luck is harder to refine than \
DC and your weapon may curse!{FCOLOR/12}\
<Next/@ADVRefineLuckNxt1(7)>
#ACT
Break

#IF
equal A8 "7"
#SAY
You can not refine any more Luck onto this weapon.
#ACT
Break

#ELSESAY
your weapon is not suitable for advanced refining..\

;---------------------------------------------------------------

[@ADVRefineLuckNxt1()]
#ACT
mov A0 %ARG(1)

#IF
Random 3
#ACT
Dec A0 1
goto @ADVRefineLuckNxt2

#ELSEACT
goto @ADVRefineLuckNxt2

;---------------------------------------------------------------

[@ADVRefineLuckNxt2]
#ACT
FormatStr "FLD_CHARACTER='%s' AND FLD_TYPE='%s'" %A1 %D0
ReadValueSql  "TBL_ITEM"  %A9 "FLD_CHARACTER,FLD_TYPE,FLD_DESC3"  [@ADVRefineLuckNxt3]

;---------------------------------------------------------------

[@ADVRefineLuckNxt3()]
#IF
;CheckGold 100000
;CheckItem LuckPotion 1
;CheckItem DragonEyeCrystal 1
#ACT
;Take Gold 100000
;TakeItem LuckPotion 1
;TakeItem DragonEyeCrystal 1
Delaygoto [local] 1 @ADVRefineLuckNxt4
#SAY
{FCOLOR/10}Please Wait...{FCOLOR/12}\
#ELSESAY
To use the Advanced Refining System You Need:\\
{FCOLOR/15}1){FCOLOR/10} 100000 Gold {FCOLOR/12}\
{FCOLOR/15}2){FCOLOR/10} LuckPotion 1{FCOLOR/12}\
{FCOLOR/15}3){FCOLOR/10} DragonEyeCrystal 1{FCOLOR/12}\\
<Leave/@Exit>

;---------------------------------------------------------------

[@ADVRefineLuckNxt4]
#IF
Random 3
#ACT
Delaygoto [local] 1 @ADVRefineLuckNxt5
#SAY
{FCOLOR/10}Please Wait...{FCOLOR/12}\

#ELSEACT
Goto @ADVRefineLuckFAIL

;---------------------------------------------------------------

[@ADVRefineLuckFAIL]
#ACT
Delaygoto [local] 1 @ADVRefineLuckFAIL1
#SAY
{FCOLOR/10}Please Wait...{FCOLOR/12}\


;---------------------------------------------------------------

[@ADVRefineLuckFAIL1]
#SAY
{FCOLOR/10}<$OUTPUT(A1)>'s{FCOLOR/12} weapon has been {FCOLOR/10}failed{FCOLOR/12} to be {FCOLOR/10}upgraded!{FCOLOR/12}\\
<Leave/@exit>

;---------------------------------------------------------------

[@ADVRefineLuckNxt5]
#ACT
FormatStr "FLD_CHARACTER='%s' AND FLD_TYPE='%s'" %A1 1
mov A6 %A9
FormatStr "FLD_DESC3='%s'" %A0
UPDATEVALUESQL "TBL_ITEM" %A6 %A9
#SAY
<$OUTPUT(A1)>'s weapon has been enhanced by {FCOLOR/10}1{FCOLOR/12} Luck\
This makes the total Luck: {FCOLOR/10}+<$OUTPUT(A0)>{FCOLOR/12}\\
<Leave/@exit>

;---------------------------------------------------------------

}
;;Ҫɾ