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[@013start]
{
#ACT
movenpc "npcroom1,6,17,µÀÊ¿" DQ1600_01,177,31
LoadValue P1 "QuestDiary\Judgement\Flag.txt" [013] [QuestSuccess]
LoadValue P2 "QuestDiary\Judgement\Flag.txt" [013] [FirstFailed]
LoadValue P3 "QuestDiary\Judgement\Flag.txt" [013] [SecondFailed]
LoadValue P4 "QuestDiary\Judgement\Flag.txt" [013] [ThirdFailed]

#IF
Equal P1 1
#ACT
break

#IF
Equal P2 0
Equal P3 0
Equal P4 0
#ACT
Goto @013_TryOne
break

#IF
Equal P2 1
Equal P3 0
Equal P4 0
#ACT
Goto @013_TryTwo
break

#IF
Equal P2 1
Equal P3 1
Equal P4 0
#ACT
Goto @013_TryThree
break


[@013_TryOne]
#CALL [Judgement\Story\013\013Event1.txt] @013_Event1

[@013_TryTwo]
#CALL [Judgement\Story\013\013Event2.txt] @013_Event2

[@013_TryThree]
#CALL [Judgement\Story\013\013Event3.txt] @013_Event3
}
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