;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



[@DBMmain3]
{
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg0]
EventMsg "5" %A7 10008
DelayGoto [Grobal] 12 @Event3_Start_4 10100

[@Event3_Start_4]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg1]
EventMsg "5" %A7 10008
DelayGoto [Grobal] 180 @E0063_1 10100


[@E0063_1]
#ACT

FormatStr "FLD_Name='%s'" "DAEBAKMON3"
UpdateValueSql "TBL_EventSystemTotal" %A9 "FLD_Step='StartGame'"

LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg2]
eventmsg "E006" %A7 10008
DelayGoto [Grobal] 12 @E0063_103 10100


[@E0063_103]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg3]
eventmsg "E006" %A7 10008
delaygoto [grobal] 12 @E0063_10 10100

[@E0063_10]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg4]
eventmsg "E006" %A7 10008
goto @MapSpell42
delaygoto [grobal] 12 @E0063_2 10100


[@MapSpell42]

#CALL [EventSystem\Daebakmon\MapSpell.txt] @MapSpellMagic42

[@E0063_2]
#ACT
MonGenP "E006,32,26,4" 潘夜战士 3
MonGenP "E006,32,26,4" 魔神怪1 2
ApplyMonEX "E006,32,26,6" 潘夜战士 [monsterside] "传奇发财"
ApplyMonEX "E006,32,26,6" 魔神怪1 [monsterside] "传奇发财"

MonGenP "E006,17,26,4" 潘夜战士 3
MonGenP "E006,17,26,4" 魔神怪1 2
ApplyMonEX "E006,17,26,6" 潘夜战士 [monsterside] "传说发财"
ApplyMonEX "E006,17,26,6" 魔神怪1 [monsterside] "传说发财"
goto @E0063_roofmain


[@E0063_roofmain]


#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON3"
ReadValueSql "TBL_EventSystemTotal" %A9 "FLD_Step" [@E0063_roof_1]

[@E0063_roof_1()]
#ACT
mov B1 %ARG(1)

#IF
Equal B1 "StartGame"
!checkmonmap E006 1 传奇发财
#ACT
goto @Legendwin_check42
break

#IF
Equal B1 "StartGame"
!checkmonmap E006 1 传说发财
#ACT
goto @Mirwin_check42
break

#IF
Equal B1 "StartGame"
checkmonmap E006 200 传奇发财
#ACT
goto @Mirwin_check42
break

#IF
Equal B1 "StartGame"
checkmonmap E006 200 传说发财
#ACT
goto @Legendwin_check42
break

#IF
Equal B1 "StartGame"
!checkhum E006 1
#ACT
goto @AutoStop42
break

#IF
ISADMIN
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg5]
LineMsg "Z010" %A7
break

#ELSEACT
delaygoto [grobal] 30 @E0063_roofmain 10100
BREAK

[@AutoStop42]

#ACT

UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON3'" "FLD_STEP='Ready',FLD_POINT1=0,FLD_POINT2=0"
UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='TotalControl'" "FLD_STEP='Ready'"

Monclear E006
Mapting E006 5 240 129
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg6]
EventMsg "5" %A7 10008





[@Mirwin_check42]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON3"
UpdateValueSql "TBL_EventSystemTotal" %A9 "FLD_Step='Finish'"

Monclear E006
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg7]
eventmsg "E006" %A7 10008
Delaygoto [grobal] 30 @WinMir42_Team 10100
break

[@WinMir42_Team]
#ACT
Mapmover "E006,38,24,13" "5,240,128,16"
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg8]
eventmsg "E006" %A7 10008
DelayGoto [Grobal] 30 @WinMir42_Team_1

[@WinMir42_Team_1]
#ACT
ReadValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON3'" "FLD_REWORD1,FLD_REWORD1COUNT,FLD_MAPEXP" @Last_reword

[@Last_reword()]
#ACT
mov A9 %ARG(1)
mov D9 %ARG(2)
Mov D8 %ARG(3)

GiveExpMap E006 %D8
DropItemMap "E006,18,24,5" %A9 1 %D9
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg9]
eventmsg "E006" %A7
DelayGoto [Grobal] 60 @WinMir42_Team_2

[@WinMir42_Team_2]
#ACT

UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON3'" "FLD_STEP='Ready',FLD_POINT1=0,FLD_POINT2=0"
UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='TotalControl'" "FLD_STEP='Ready'"
Mapting E006 5 240 129
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg10]
eventmsg "5" %A7 10008
break




[@Legendwin_check42]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON3"
UpdateValueSql "TBL_EventSystemTotal" %A9 "FLD_Step='Finish'"
Monclear E006
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg11]
eventmsg "E006" %A7 10008
Delaygoto [grobal] 30 @WinLegend42_Team 10100
break

[@WinLegend42_Team]
#ACT
Mapmover "E006,11,24,13" "5,240,128,16"
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg12]
eventmsg "E006" %A7 10008
DelayGoto [Grobal] 30 @WinLegend42_Team_1

[@WinLegend42_Team_1]
#ACT
ReadValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON3'" "FLD_REWORD1,FLD_REWORD1COUNT,FLD_MAPEXP" @Reword_Legend

[@Reword_Legend()]
#ACT
mov A9 %ARG(1)
mov D9 %ARG(2)
Mov D8 %ARG(3)

GiveExpMap E006 %D8
DropItemMap "E006,31,23,5" %A9 1 %D9
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg13]
eventmsg "E006" %A7
DelayGoto [Grobal] 60 @WinLegend42_Team_2

[@WinLegend42_Team_2]
#ACT

UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON3'" "FLD_STEP='Ready',FLD_POINT1=0,FLD_POINT2=0"
UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='TotalControl'" "FLD_STEP='Ready'"
Mapting E006 5 240 129
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg14]
eventmsg "5" %A7 10008
break

}




[@DBMmain2]
{
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg15]
EventMsg "5" %A7 10008
DelayGoto [Grobal] 12 @Event2_Start_4 10100

[@Event2_Start_4]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg16]
EventMsg "5" %A7 10008
DelayGoto [Grobal] 180 @E0062_1 10100

[@E0062_1]
begin
#ACT

FormatStr "FLD_Name='%s'" "DAEBAKMON2"
UpdateValueSql "TBL_EventSystemTotal" %A9 "FLD_Step='StartGame'"

LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg17]
eventmsg "E006" %A7 10008
delaygoto [grobal] 12 @E0062_101 10100

[@E0062_101]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg18]
eventmsg "E006" %A7 10008
delaygoto [grobal] 12 @E0062_10 10100

[@E0062_10]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg19]
eventmsg "E006" %A7 10008
goto @MapSpell30
delaygoto [grobal] 12 @E0062_2 10100


[@MapSpell30]

#CALL [EventSystem\Daebakmon\MapSpell.txt] @MapSpellMagic30

[@E0062_2]
begin

#ACT
MonGenP "E006,32,26,4" 骷髅武将 3
MonGenP "E006,32,26,4" 多脚虫 2
ApplyMonEX "E006,32,26,6" 骷髅武将 [monsterside] "传奇发财"
ApplyMonEX "E006,32,26,6" 多脚虫 [monsterside] "传奇发财"

MonGenP "E006,17,26,4" 骷髅武将 3
MonGenP "E006,17,26,4" 多脚虫 2
ApplyMonEX "E006,17,26,6" 骷髅武将 [monsterside] "传说发财"
ApplyMonEX "E006,17,26,6" 多脚虫 [monsterside] "传说发财"
goto @E0062_roofmain


[@E0062_roofmain]


#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON2"
ReadValueSql "TBL_EventSystemTotal" %A9 "FLD_Step" [@E0062_roof_1]

[@E0062_roofmain_$QL]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON2"
ReadValueSql "TBL_EventSystemTotal" %A9 "FLD_Step" [@E0062_roof_1]

[@E0062_roof_1()]
#ACT
mov B1 %ARG(1)

#IF
Equal B1 "StartGame"
!checkmonmap E006 1 传奇发财
#ACT
goto @Legendwin_check30
break

#IF
Equal B1 "StartGame"
!checkmonmap E006 1 传说发财
#ACT
goto @Mirwin_check30
break

#IF
Equal B1 "StartGame"
checkmonmap E006 200 传奇发财
#ACT
goto @Mirwin_check30
break

#IF
Equal B1 "StartGame"
checkmonmap E006 200 传说发财
#ACT
goto @Legendwin_check30
break


#IF
Equal B1 "StartGame"
!checkhum E006 1
#ACT
goto @AutoStop30
break

#IF
ISADMIN
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg20]
LineMsg "z011" %A7
break

#ELSEACT
delaygoto [grobal] 3 @E0062_roofmain 10100
BREAK



[@AutoStop30]

#ACT

FormatStr "FLD_Name='%s'" "DAEBAKMON2"
UpdateValueSql "TBL_EventSystemTotal" %A9 "FLD_Step='Ready',FLD_POINT1=0,FLD_POINT2=0"


Monclear E006
Mapting E006 5 240 129
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg21]
EventMsg "5" %A7 10008





[@Mirwin_check30]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON2"
UpdateValueSql "TBL_EventSystemTotal" %A9 "FLD_Step='Finish'"

Monclear E006
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg22]
eventmsg "E006" %A7 10008
Delaygoto [grobal] 30 @WinMir30_Team 10100
break

[@WinMir30_Team]
#ACT
Mapmover "E006,38,24,13" "5,240,128,16"
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg23]
eventmsg "E006" %A7 10008
DelayGoto [Grobal] 30 @WinMir30_Team_1

[@WinMir30_Team_1]
#ACT
ReadValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON2'" "FLD_REWORD1,FLD_REWORD1COUNT,FLD_MAPEXP" @Reword_Mir30

[@Reword_Mir30()]
#ACT
mov A9 %ARG(1)
mov D9 %ARG(2)
Mov D8 %ARG(3)

GiveExpMap E006 %D8
DropItemMap "E006,18,24,5" %A9 1 %D9
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg24]
eventmsg "E006" %A7
DelayGoto [Grobal] 60 @WinMir30_Team_2

[@WinMir30_Team_2]
#ACT

UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON2'" "FLD_STEP='Ready',FLD_POINT1=0,FLD_POINT2=0"
UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='TotalControl'" "FLD_STEP='Ready'"
Mapting E006 5 240 129
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg25]
eventmsg "5" %A7 10008
break




[@Legendwin_check30]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON2"
UpdateValueSql "TBL_EventSystemTotal" %A9 "FLD_Step='Finish'"

Monclear E006
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg26]
eventmsg "E006" %A7 10008
Delaygoto [grobal] 30 @WinLegend30_Team 10100
break

[@WinLegend30_Team]
#ACT
Mapmover "E006,11,24,13" "5,240,128,16"
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg27]
eventmsg "E006" %A7 10008
DelayGoto [Grobal] 30 @WinLegend30_Team_1

[@WinLegend30_Team_1]
#ACT
ReadValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON2'" "FLD_REWORD1,FLD_REWORD1COUNT,FLD_MAPEXP" @Reword_Legend30

[@Reword_Legend30()]
#ACT
mov A9 %ARG(1)
mov D9 %ARG(2)
Mov D8 %ARG(3)

GiveExpMap E006 %D8
DropItemMap "E006,31,23,5" %A9 1 %D9
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg28]
eventmsg "E006" %A7
DelayGoto [Grobal] 60 @WinLegend30_Team_2

[@WinLegend30_Team_2]
#ACT

UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON2'" "FLD_STEP='Ready',FLD_POINT1=0,FLD_POINT2=0"
UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='TotalControl'" "FLD_STEP='Ready'"
Mapting E006 5 240 129
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg29]
eventmsg "5" %A7 10008
break



}





[@DBMmain1]
{
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg30]
EventMsg "5" %A7 10008
DelayGoto [Grobal] 12 @Event1_Start_4 10100

[@Event1_Start_4]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg31]
EventMsg "5" %A7 10008
DelayGoto [Grobal] 180 @E0061_1 10100


[@E0061_1]
begin
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON1"
UpdateValueSql "TBL_EventSystemTotal" %A9 "FLD_Step='StartGame'"

LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg32]
eventmsg "E006" %A7 10008
DelayGoto [Grobal] 12 @E0061_111 10100

[@E0061_111]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg33]
eventmsg "E006" %A7 10008
delaygoto [grobal] 12 @E0061_10 10100

[@E0061_10]
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg34]
eventmsg "E006" %A7 10008
goto @MapSpell29
delaygoto [grobal] 12 @E0061_2 10100
end

[@MapSpell29]

#CALL [EventSystem\Daebakmon\MapSpell.txt] @MapSpellMagic29

[@E0061_2]
begin

#ACT
MonGenP "E006,32,26,4" 钳虫 5
ApplyMonEX "E006,32,26,6" 钳虫 [monsterside] "传奇发财"
MonGenP "E006,17,26,4" 钳虫 5
ApplyMonEX "E006,17,26,6" 钳虫 [monsterside] "传说发财"
goto @E0061_roofmain

[@E0061_roofmain]


#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON1"
ReadValueSql "TBL_EventSystemTotal" %A9 "FLD_Step" [@E0061_roof_1]

[@E0061_roof_1()]
#ACT
mov B1 %ARG(1)

#IF
!Equal B1 "StartGame"
#ACT
break

#IF
Equal B1 "StartGame"
!checkmonmap E006 1 传奇发财
#ACT
goto @Legendwin_check29
break

#IF
Equal B1 "StartGame"
!checkmonmap E006 1 传说发财
#ACT
goto @Mirwin_check29
break

#IF
Equal B1 "StartGame"
checkmonmap E006 200 传奇发财
#ACT
goto @Mirwin_check29
break

#IF
Equal B1 "StartGame"
checkmonmap E006 200 传说发财
#ACT
goto @Legendwin_check29
break


#IF
Equal B1 "StartGame"
!checkmonmap E006 1
#ACT
goto @AutoStop29
break

#IF
ISADMIN
#ACT
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg35]
LineMsg "E006" %A7
break

#ELSEACT
delaygoto [grobal] 3 @E0061_roofmain 10100
BREAK




[@AutoStop29]

#ACT

FormatStr "FLD_Name='%s'" "DAEBAKMON1"
UpdateValueSql "TBL_EventSystemTotal" %A9 "FLD_Step='Ready',FLD_POINT1=0,FLD_POINT2=0"


Monclear E006
Mapting E006 5 240 129
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg36]
EventMsg "5" %A7 10008





[@Mirwin_check29]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON1"
UpdateValueSql "TBL_EventSystemTotal" %A9 "FLD_Step='Finish'"
Monclear E006
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg37]
eventmsg "E006" %A7 10008
Delaygoto [grobal] 30 @WinMir29_Team 10100
break

[@WinMir29_Team]
#ACT
Mapmover "E006,38,24,13" "5,240,128,16"
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg38]
eventmsg "E006" %A7 10008
DelayGoto [Grobal] 30 @WinMir29_Team_1

[@WinMir29_Team_1]
#ACT
ReadValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON1'" "FLD_REWORD1,FLD_REWORD1COUNT,FLD_MAPEXP" @Reword_Mir29

[@Reword_Mir29()]
#ACT
mov A9 %ARG(1)
mov D9 %ARG(2)
Mov D8 %ARG(3)

GiveExpMap E006 %D8
DropItemMap "E006,18,24,5" %A9 1 %D9
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg39]
eventmsg "E006" %A7
DelayGoto [Grobal] 60 @WinMir29_Team_2

[@WinMir29_Team_2]
#ACT

UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON1'" "FLD_STEP='Ready',FLD_POINT1=0,FLD_POINT2=0"
UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='TotalControl'" "FLD_STEP='Ready'"
Mapting E006 5 240 129
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg40]
eventmsg "5" %A7 10008
break






[@Legendwin_check29]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON1"
UpdateValueSql "TBL_EventSystemTotal" %A9 "FLD_Step='Finish'"
Monclear E006
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg41]
eventmsg "E006" %A7 10008
Delaygoto [grobal] 30 @WinLegend29_Team 10100
break

[@WinLegend29_Team]
#ACT
Mapmover "E006,11,24,13" "5,240,128,16"
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg42]
eventmsg "E006" %A7 10008
DelayGoto [Grobal] 30 @WinLegend29_Team_1

[@WinLegend29_Team_1]
#ACT
ReadValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON1'" "FLD_REWORD1,FLD_REWORD1COUNT,FLD_MAPEXP" @Reword_Legend29

[@Reword_Legend29()]
#ACT
mov A9 %ARG(1)
mov D9 %ARG(2)
Mov D8 %ARG(3)

GiveExpMap E006 %D8
DropItemMap "E006,31,23,5" %A9 1 %D9
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg43]
eventmsg "E006" %A7
DelayGoto [Grobal] 60 @WinLegend29_Team_2

[@WinLegend29_Team_2]
#ACT

UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='DAEBAKMON1'" "FLD_STEP='Ready',FLD_POINT1=0,FLD_POINT2=0"
UpdateValueSql "TBL_EventSystemTotal" "FLD_NAME='TotalControl'" "FLD_STEP='Ready'"
Mapting E006 5 240 129
LoadValue A7 [Convert_Def\QuestDiary\EventSystem\Daebakmon\DaeBakStart.txt] [Convert] [Msg44]
eventmsg "5" %A7 10008
break



}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;