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[@T04Start]
{
#ACT
goto @T04Start1
goto @T04END
break

[@T04END]
#ACT
Delaygoto [Grobal] 3600 @T04END2

[@T04END2]
#ACT
UpdateValueSql "TBL_JobServerMain" "FLD_JOB='JOBSTORY'" "FLD_JOBCONDITION='End'"
SaveValue "QuestDiary\Judgement\Flag.txt" [MainTimer] [SuperQuest] 0


[@T04Start1]
#ACT
LoadValue P1 "QuestDiary\Judgement\Flag.txt" [E13] [PaGunSuccess]
LoadValue P2 "QuestDiary\Judgement\Flag.txt" [E13] [PaGunSuccess1]
#IF
Equal P1 1
Equal P2 0
#ACT
Goto @T04PaGun
break
#IF
Equal P1 0
Equal P2 1
#ACT
Goto @T04PaGun1
break

#ELSEACT
Goto @T04QuestFailed



[@T04PaGun]
#CALL [Judgement\Story\T04\T04Event.txt] @T04WithOwner


[@T04PaGun1]
#CALL [Judgement\Story\T04\T04Event.txt] @T04WithoutOwner


[@T04QuestFailed]
#CALL [Judgement\Story\T04\T04Event.txt] @T04FailToDestroy

}
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