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[@016_Agent]

{

#ACT

LoadValue P1 "\QuestDiary\Judgement\Flag.txt" [016] [HumanCount]



#IF

Check [775] 1

#ACT

Goto @016_Doing

break



#IF

!CheckLevel 33

#ACT

Goto @016_Normal

break





#IF

Large P1 9

#ACT

Goto @016_Normal

break



#IF

Small P1 11

#ACT

Goto @016_GiveQuest

break

#ELSEACT

Goto @016_Normal

break





[@016_Normal]

begin



#SAY

#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\1422\016NPC.txt] @Convert_016NPC_0



[@016_Doing]

begin



#SAY

#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\1422\016NPC.txt] @Convert_016NPC_1



[@016_GiveQuest]

begin



#SAY

#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\1422\016NPC.txt] @Convert_016NPC_2



[@016NPC_1]

begin

#IF



#SAY

#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\1422\016NPC.txt] @Convert_016NPC_3



#ACT

LoadValue P1 "\QuestDiary\Judgement\Flag.txt" [016] [HumanCount]

Inc P1 1

SaveValue "\QuestDiary\Judgement\Flag.txt" [016] [HumanCount] %P1

Set [775] 1

Savevalue "QuestDiary\Judgement\Flag.txt" [MainTimer] [SuperQuest] 0

end

}





[@016NPC_General]

{

#IF

Check [775] 1

Check [776] 1

#ACT

Goto @016_Reward

break



#IF



#SAY

#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\1422\016NPC.txt] @Convert_016NPC_4



[@016_Reward]

begin

#ACT

Set [775] 0

Set [776] 0

mov A0 "Judgement"

mov D0 16

mov D1 1

mov D2 0

mov D3 0

goto @EveryThingReward



#SAY

#INCLUDE [..\Convert_Def\QuestDiary\Judgement\Story\1422\016NPC.txt] @Convert_016NPC_5



}
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