[Convert]

[@Convert_Display_0]
{
_ May search and revise the Sabuk Wall city guild Quest.
<Sabuk City Quest/@SearchingGuild_Sabuk> \
< Closes/@exit>

}

[@Convert_Display_1]
{
Carries on the guild: {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} \

}

[@Convert_Display_2]
{
Carries on the guild: {FCOLOR/1} not {FCOLOR/12} \

}

[@Convert_Display_3]
{
Carries on the guild: {FCOLOR/14} <$OUTPUT(A2)> {FCOLOR/12} \

}

[@Convert_Display_4]
{
Carries on the guild: {FCOLOR/14} not {FCOLOR/12} \

}

[@Convert_Display_5]
{
Carries on the condition: {FCOLOR/14} <$OUTPUT(D1)>-<$OUTPUT(D2)> {FCOLOR/12} \

}

[@Convert_Display_6]
{
Carries on the condition: {FCOLOR/14} '<$OUTPUT(A3)>' {FCOLOR/12} \
Carries on the condition to explain \
{FCOLOR/14} 'start' - (starts) 'advance' - (to carry on) 'stop' - (to stop) 'End' - (conclusion) {FCOLOR/12} \ \

}

[@Convert_Display_7]
{
Above _ revises the content?\ \
<$@admin_menu_Sabuk> \ \

}

[@Convert_Display_8]
{
< Inputs the manager order and the password./@@ * admin_passwd_Sabuk> \

}

[@Convert_Display_9]
{
< Change guild name./@@InPutGuildName_Sabuk> \
< Change guild name./@@InPutGuildMaster_Sabuk> \
< The change carries on the condition./@ChangeStatus_Sabuk> \
< The change carries on the condition./@ChangeCondition_Sabuk>
}

[@Convert_Display_10]
{
Password wrong \
< Closes/@Exit>


}

[@Convert_Display_11]
{
_ has completed the revision.\ \
_< reconfirms the revision content./@Review_SabukQuest> \
_< closes/@exit>



}

[@Convert_Display_12]
{
_ has completed the revision.\ \
_< reconfirms the revision content./@Review_SabukQuest> \
_< closes/@exit>



}

[@Convert_Display_13]
{
Now carries on the stage is {FCOLOR/14} <$OUTPUT(D0)>-<$OUTPUT(D1)> {FCOLOR/12}.\
When the _ revision carries on the stage, please input the correct duty to carry on the stage.The duty carries on the stage the change to divide into two stages.(If present stage is 5-10, please first input is opposite in 5 revisions values, inputs in next input window is opposite in 10 revisions values.)\ \ really must change <$OUTPUT(A0)> guild's desert earthen city wall duty to carry on the stage?\ \
_ (if is 5-6, input inside 5 second inside first to input 6 to be possible.) \
_< changes the first duty to carry on the stage./@@Input_QuestLevel_Sabuk> \
_< does not carry on the revision./@exit>

}

[@Convert_Display_14]
{
The first input value is {FCOLOR/14} <$OUTPUT(D5)> {FCOLOR/12}.\
The change carries on the condition is {FCOLOR/14} <$OUTPUT(D5)>- {FCOLOR/12}.
The _ input must revise second stage.\ \
_< reinputs first to carry on the stage./@ChangeStatus_Sabuk> \
_< changes the second duty to carry on the stage./@@Input_QuestLevel_Sabuk_1> \
_< does not carry on the revision./@exit>

}

[@Convert_Display_15]
{
_ revision conclusion.\ \
_< reconfirms the revision content./@Review_SabukQuest> \
_< closes/@exit>

}

[@Convert_Display_16]
{
_ may search and revise the Sabuk city guild duty the menu.\ \
< UnderstandingSanuk city duty./@SearchingGuild_Sabuk> \
< Closes/@exit>
}

[@Convert_Display_17]
{
_ may search and revise the god ship duty the menu.May examine the god ship host duty carries on the situation and plays family's duty to carry on the degree.\ \
< The input plays the family name./@@InPutuSERName_SinGiSun> \
< Closes/@exit>


}

[@Convert_Display_18]
{
Carries on plays the family: {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} \

}

[@Convert_Display_19]
{
Carries on plays the family: {FCOLOR/1} not {FCOLOR/12} \

}

[@Convert_Display_20]
{
Carries on the condition: {FCOLOR/14} <$OUTPUT(D1)>-<$OUTPUT(D2)> {FCOLOR/12} \

}

[@Convert_Display_21]
{
NPC carries on the indication: _ {FCOLOR/14} 203 {FCOLOR/12} \
The monster carries on the indication: _ {FCOLOR/14} 204 {FCOLOR/12} \
The indication explained that, {FCOLOR/10} carries on 1, the conclusion or severs 0 {FCOLOR/12} \ \

}

[@Convert_Display_22]
{
Above _ revises the content? Observes other to play family's value perhaps the revision carries on the condition.\ \
< Confirmed other play family's value./@SearchingUsre_SinGiSun> \
<$@admin_menu_SinGiSun> \ \

}

[@Convert_Display_23]
{
< Inputs the manager to revise password/@@ * admin_passwd_SinGiSun> \

}

[@Convert_Display_24]
{
< The change carries on the condition./@ChangeContent_SinGiSun> \
< Does not carry on the revision./@exit>
}

[@Convert_Display_25]
{
Password wrong \
< Closes/@Exit>

}

[@Convert_Display_26]
{
Now plays the family to carry on the stage is {FCOLOR/14} <$OUTPUT(D1)>-<$OUTPUT(D2)> {FCOLOR/12}.\
The _ revision carries on when the stage please input the correct duty to carry on the stage.The duty carries on the stage the change to divide into two stages.\
_ (if is inside 5-6 first inputs 5, inside second input 6 to be possible.) \
_ really must revise <$OUTPUT(A8)> to play family's god ship duty to carry on the stage?\ \
_< changes the first duty to carry on the stage./@@Input_Content_SinGiSun> \
_< does not carry on the revision./@exit>
}

[@Convert_Display_27]
{
_<$OUTPUT(A8)> plays the family not to start to carry on the task.May adjust for lets him start to carry on the task.Adjustment? \ \

_< gives up/@Exit>

}

[@Convert_Display_28]
{
The first input value is {FCOLOR/14} <$OUTPUT(D5)> {FCOLOR/12}.\
The change carries on the condition is {FCOLOR/14} <$OUTPUT(D5)>- {FCOLOR/12}.
The _ revision carries on when the stage please input the correct duty to carry on the stage.The duty carries on the stage the change to divide into two stages.\
_ really must change <$OUTPUT(A8)> to play family's god ship duty to carry on the stage?\ \
_< changes the second duty to carry on the stage./@@Input_Content_SinGiSun_1> \
_< reinputs first to carry on the stage./@ChangeContent_SinGiSun> \
_< does not carry on the revision./@exit>

}

[@Convert_Display_29]
{
The second input value is {FCOLOR/14} <$OUTPUT(D6)> {FCOLOR/12}.\
The change carries on the condition is {FCOLOR/14} <$OUTPUT(D5)>-<$OUTPUT(D6)> {FCOLOR/12}.\
The _ revision carries on when the stage please input the correct duty to carry on the stage.The duty carries on the stage the change to divide into two stages.\
_ really must change <$OUTPUT(A8)> to play family's god ship duty to carry on the stage?\ \
_< reconfirmed revises content./@Review_SinGiSun> \
_< reinputs second to carry on the stage./@ChangeContent_SinGiSun_1> \
_< does not carry on the revision./@exit>

}

[@Convert_Display_30]
{
_<$OUTPUT(A8)> played family's duty to start.May recarry on the confirmation.\ \
< Confirmation change content./@SearchingUser_SinGiSun>

}

[@Convert_Display_31]
{
So long as inputs wants to examine plays the family name, may see plays family's duty to carry on the condition.\ \
< The input plays family's name./@@InPutUserName_SinGiSun> \
< Closes/@exit>
}

[@Convert_Display_32]
{
_ may search and revise the lonesome imaginary edge duty the menu.May examine the lonesome imaginary edge duty carries on the situation and plays family's duty to carry on the degree.\ \
Because the _ host duty is each day carries on the task, if does not have any big BUG please to note revises.\ \
< The examination plays family's duty to carry on the condition respectively./@SearchingUsre_Honchondo> \
< Closes/@exit>


}

[@Convert_Display_33]
{
So long as inputs wants to examine plays the family name, may see plays family's duty to carry on the condition.\ \
< The input plays family's name./@@InPutuSERName_Honchondo>


}

[@Convert_Display_34]
{
Carries on plays the family: {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} \

}

[@Convert_Display_35]
{
Carries on plays the family: {FCOLOR/1} certainly billows {FCOLOR/12} \

}

[@Convert_Display_36]
{
Carries on the condition: {FCOLOR/14} <$OUTPUT(D1)>-<$OUTPUT(D2)>-<$OUTPUT(D3)> {FCOLOR/12} \

}

[@Convert_Display_37]
{
Carries on the pattern: {FCOLOR/14} '<$OUTPUT(D4)>' {FCOLOR/12} \
Carries on the pattern to explain {FCOLOR/14} (uses 0~2): According to ??? value which converses {FCOLOR/12} \

}

[@Convert_Display_38]
{
Carries on temporarily: {FCOLOR/14} '<$OUTPUT(D5)>' {FCOLOR/12} \
Carries on the explanation {FCOLOR/14} (to use 1~4) temporarily: 4 coordinates obtains which from purple light goddess there {FCOLOR/12} \

}

[@Convert_Display_39]
{
NPC carries on the indication: {FCOLOR/14} 205 {FCOLOR/12} \
The monster carries on the indication: {FCOLOR/14} 206 {FCOLOR/12} \
The indication explained that, {FCOLOR/10} carries on 1, finished and severs 0 {FCOLOR/12} \ \

}

[@Convert_Display_40]
{
Above revision content? Please note {FCOLOR/10} the pattern and temporary {FCOLOR/12} because has the inherent value not to be able to carry on the repetition, therefore the limit carries on the change.\ \
< Confirmed other play family's value./@SearchingUsre_Honchondo> \
<$@admin_menu_Honchondo> \ \

}

[@Convert_Display_41]
{
< Inputs the manager to revise password/@@ * admin_passwd_Honchondo> \

}

[@Convert_Display_42]
{
< The change carries on the condition./@ChangeContent_Honchondo> \
< Does not carry on the revision./@exit>
}

[@Convert_Display_43]
{
Password wrong \
< Closes/@Exit>

}

[@Convert_Display_44]
{
Now plays the family to carry on the stage is {FCOLOR/14} <$OUTPUT(D1)>-<$OUTPUT(D2)>-<$OUTPUT (D3)> {FCOLOR/12} \
When the _ revision carries on the stage, please input the correct duty to carry on the stage.The duty carries on the stage the change to divide into 3 stages.\
_ (if is 5-6-10, inside first input inside 5, second inputs inside 6, third inputs 10 to be possible.) \
_ really must change <$OUTPUT(A8)> to play family's lonesome imaginary edge duty to carry on the stage?\ \
_< changes the first duty to carry on the stage./@@Input_Content_Honchondo> \
_< does not carry on the revision./@exit>
}

[@Convert_Display_45]
{
_ {FCOLOR/14} <$OUTPUT(A8)> {FCOLOR/12} plays the family not to start to carry on the task.May adjust for lets him start to carry on the task.Adjustment? \ \

_< gives up/@Exit>

}

[@Convert_Display_46]
{
The first input value is {FCOLOR/14} <$OUTPUT(D6)> {FCOLOR/12}.\
Carries on the condition is {FCOLOR/14} <$OUTPUT(D6)>- {FCOLOR/12}.
When the _ revision carries on the stage, please input the correct duty to carry on the stage.The duty carries on the stage the change to divide into two stages.\
_ really must change <$OUTPUT(A8)> to play family's lonesome imaginary edge duty to carry on the stage?\ \
_< changes the second duty to carry on the stage./@@Input_Content_Honchondo_1> \
_< reinputs first to carry on the stage./@ChangeContent_Honchondo> \
_< does not carry on the revision./@exit>

}

[@Convert_Display_47]
{
The second input value is {FCOLOR/14} <$OUTPUT(D7)> {FCOLOR/12}.\
Carries on the condition is {FCOLOR/14} <$OUTPUT(D6)>-<$OUTPUT(D7)>- {FCOLOR/12}.\
When the _ revision carries on the stage, please input the correct duty to carry on the stage.The duty carries on the stage the change to divide into two stages.\
_ really must change <$OUTPUT(A8)> to play family's lonesome imaginary edge duty to carry on the stage?\ \
_< changes the third duty to carry on the stage./@@Input_Content_Honchondo_2> \
_< reinputs second to carry on the stage./@ChangeContent_Honchondo_1> \
_< does not carry on the revision./@exit>

}

[@Convert_Display_48]
{
The third input value is {FCOLOR/14} <$OUTPUT(D8)> {FCOLOR/12}.\
Carries on the condition is {FCOLOR/14} <$OUTPUT(D6)>-<$OUTPUT(D7)>-<$OUTPUT(D8)> {FCOLOR/12}.\
The _ revision finished.\ \
_< reconfirmed revises content./@Review_Honchondo> \
_< reinputs third to carry on the stage./@ChangeContent_Honchondo_2> \
_< closes/@exit>

}

[@Convert_Display_49]
{
_<$OUTPUT(A8)> played the family duty to start.May recarry on the confirmation.\ \
< Confirmation change content./@SearchingUser_Honchondo>

}

[@Convert_Display_50]
{
If inputs wants to examine plays family's name, may see plays the family duty to carry on the condition.\ \
< The input plays family's name./@@InPutuSERName_Honchondo> \
< Closes/@exit>
}

[@Convert_Display_51]
{
_ may search and revise the lonesome imaginary edge duty the menu.May examine the lonesome imaginary edge duty carries on the situation and plays family's duty to carry on the degree.\ \
Because the _ host duty is each day carries on the task, if does not have any big BUG please to note revises.\ \
< The examination plays family's duty to carry on the condition respectively./@SearchingUsre_Honchonmado> \
< Closes/@exit>


}

[@Convert_Display_52]
{
If inputs wants to examine plays family's name, can see plays the family duty to carry on the condition.\ \
< The input plays family's name./@@InPutuSERName_Honchonmado>


}

[@Convert_Display_53]
{
Carries on plays the family: {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} \

}

[@Convert_Display_54]
{
Carries on plays the family: {FCOLOR/1} not {FCOLOR/12} \

}

[@Convert_Display_55]
{
Carries on the condition: {FCOLOR/14} <$OUTPUT(D1)>-<$OUTPUT(D2)> {FCOLOR/12} \

}

[@Convert_Display_56]
{
Carries on the pattern: {FCOLOR/14} '<$OUTPUT(D3)>' {FCOLOR/12} \
Carries on the pattern to explain {FCOLOR/14} (uses 0~2): According to ??? value which converses {FCOLOR/12} \

}

[@Convert_Display_57]
{
Edge of NPC dialogue the shade daemon carries on the indication: {FCOLOR/14} 207 {FCOLOR/12} \
Edge of the shade daemon grasps carries on the indication strangely: {FCOLOR/14} 208 {FCOLOR/12} \
The indication explained that, {FCOLOR/10} carries on 1, finished and severs 0 {FCOLOR/12} \ \

}

[@Convert_Display_58]
{
Above _ revises the content? Please note {FCOLOR/10} the pattern {FCOLOR/12} because has the inherent value not to be able to carry on the repetition, therefore the limit carries on the change.\ \
< Confirmed other play family's value./@SearchingUsre_Honchonmado> \
<$@admin_menu_Honchonmado> \ \

}

[@Convert_Display_59]
{
< Inputs the manager to revise password/@@ * admin_passwd_Honchonmado> \

}

[@Convert_Display_60]
{
< The change carries on the condition./@ChangeContent_Honchonmado> \
< Does not carry on the revision./@exit>
}

[@Convert_Display_61]
{
Password wrong \
< Closes/@Exit>

}

[@Convert_Display_62]
{
Now plays the family to carry on the stage is {FCOLOR/14} <$OUTPUT(D1)>-<$OUTPUT(D2)> {FCOLOR/12} \
When the _ revision carries on the stage, please input the correct duty to carry on the stage.The duty carries on the stage the change to divide into two stages.\
_ (if is 5-6, inside first input inside 5, second inputs 6 to be possible.) \
_ really must change <$OUTPUT(A8)> to play family's edge of duty shade daemon to carry on the stage?\ \
_< changes the first duty to carry on the stage./@@Input_Content_Honchonmado> \
_< does not carry on the revision./@exit>
}

[@Convert_Display_63]
{
_ {FCOLOR/14} <$OUTPUT(A8)> {FCOLOR/12} plays the family not to start to carry on the task.May adjust for lets him start to carry on the task.Adjustment? \ \

_< gives up/@Exit>

}

[@Convert_Display_64]
{
The first input value is {FCOLOR/14} <$OUTPUT(D5)> {FCOLOR/12}.\
The change carries on the condition is {FCOLOR/14} <$OUTPUT(D5)>- {FCOLOR/12}.
When the _ revision carries on the stage, please input the correct duty to carry on the stage.The duty carries on the stage the change to divide into two stages. \
_ really must change <$OUTPUT(A8)> to play family's edge of duty shade daemon to carry on the stage?\ \
_< changes the second duty to carry on the stage./@@Input_Content_Honchonmado_1> \
_< reinputs first to carry on the stage./@ChangeContent_Honchonmado> \
_< does not carry on the revision./@exit>

}

[@Convert_Display_65]
{
The second input value is {FCOLOR/14} <$OUTPUT(D6)> {FCOLOR/12}.\
The change carries on the condition is {FCOLOR/14} <$OUTPUT(D5)>-<$OUTPUT(D6)> {FCOLOR/12} \
When the _ revision carries on the stage, please input the correct duty to carry on the stage.The duty carries on the stage the change to divide into two stages.\
_ really must change <$OUTPUT(A8)> to play family's edge of duty shade daemon to carry on the stage?\ \
_< reconfirms the revision content./@Review_Honchonmado> \
_< reinputs second to carry on the stage./@ChangeContent_Honchonmado_1> \
_< does not carry on the revision./@exit>

}

[@Convert_Display_66]
{
_<$OUTPUT(A8)> played the family duty to start.May recarry on the confirmation.\ \
< Confirmation change content./@SearchingUser_Honchonmado>

}

[@Convert_Display_67]
{
If inputs wants to observe plays family's name, may see plays family's duty to carry on the condition.\ \
< The input plays the family name./@@InPutUserName_Honchonmado> \
< Closes/@exit>
}

[@Convert_Display_68]
{
_ may search and revise the daily duty the menu.\ \
The _< input plays family's name./@@InPutUser_TodayQuest> \ \
<$@admin_menu_TodayQuest> \ \

}

[@Convert_Display_69]
{
< Inputs the manager to revise password/@@ * admin_passwd_TodayQuest> \

}

[@Convert_Display_70]
{
_< inputs the daily duty the number./@@InPutNumber_TodayQuest> \ \
}

[@Convert_Display_71]
{
Password wrong \
< Closes/@Exit>

}

[@Convert_Display_72]
{
Carries on plays the family: {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} \

}

[@Convert_Display_73]
{
Carries on plays the family: {FCOLOR/14} not {FCOLOR/12} \

}

[@Convert_Display_74]
{
Number of task: {FCOLOR/14} <$OUTPUT(D1)> {FCOLOR/12} \

}

[@Convert_Display_75]
{
Carries on the condition: {FCOLOR/14} <$OUTPUT(A2)> {FCOLOR/12} \
Carries on the condition to explain that,{FCOLOR/14} hoped records {FCOLOR/12} in the instruction booklet \

}

[@Convert_Display_76]
{
Duty first condition: {FCOLOR/14} <$OUTPUT(A3)> - <$OUTPUT(D3)> {FCOLOR/12} \

}

[@Convert_Display_77]
{
Duty second condition: {FCOLOR/14} <$OUTPUT(A4)> - <$OUTPUT(D4)> {FCOLOR/12} \

}

[@Convert_Display_78]
{
Duty third condition: {FCOLOR/14} <$OUTPUT(A5)> - <$OUTPUT(D5)> {FCOLOR/12} \

}

[@Convert_Display_79]
{
Is connected NPC: {FCOLOR/14} <$OUTPUT(A6)> {FCOLOR/12} \

}

[@Convert_Display_80]
{
Please wait a bit.\ \

}

[@Convert_Display_81]
{
About host duty menu.\ \
< The confirmation is carrying on plays family's condition./@Mainquest_UserName>
< Closes/@exit>

}

[@Convert_Display_82]
{
The input plays family's name to be possible to confirm plays the family to carry on the condition.\ \
< Input name./@@InPutUserName> \

}

[@Convert_Display_83]
{
Carries on plays the family: {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} \

}

[@Convert_Display_84]
{
Carries on plays the family: Does not have \

}

[@Convert_Display_85]
{
Carries on the condition: {FCOLOR/14} <$OUTPUT(D1)>-<$OUTPUT(D2)> {FCOLOR/12} \

}

[@Convert_Display_86]
{
Plays the family to have to indicate: {FCOLOR/14} 1011 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3010 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 1st stage.\

}

[@Convert_Display_87]
{
Plays the family to have to indicate: {FCOLOR/14} 1011 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3010 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 1st stage.\

}

[@Convert_Display_88]
{
Plays the family to have to indicate: {FCOLOR/14} 1011 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3010 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 1st stage.\

}

[@Convert_Display_89]
{
Plays the family to have to indicate: {FCOLOR/14} 1011 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3010 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 1st stage.\

}

[@Convert_Display_90]
{
Plays the family to have to indicate: {FCOLOR/14} 1011 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3010 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 1st stage.\

}

[@Convert_Display_91]
{
Plays the family to have to indicate: {FCOLOR/14} 1011 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3010 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 1st stage.\

}

[@Convert_Display_92]
{
Plays the family to have to indicate: {FCOLOR/14} 1011 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3010 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 1st stage.\

}

[@Convert_Display_93]
{
Plays the family to have to indicate: {FCOLOR/14} 1011 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3010 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 1st stage.\

}

[@Convert_Display_94]
{
Plays the family to have to indicate: {FCOLOR/14} 1011 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3010 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 1st stage.\

}

[@Convert_Display_95]
{
Plays the family to have to indicate: {FCOLOR/14} 1011 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3010 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 1st stage.\

}

[@Convert_Display_96]
{
Plays the family to have to indicate: {FCOLOR/14} 1021 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3020 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 2nd stage.\

}

[@Convert_Display_97]
{
Plays the family to have to indicate: {FCOLOR/14} 1021 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3020 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 2nd stage.\

}

[@Convert_Display_98]
{
Plays the family to have to indicate: {FCOLOR/14} 1021 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3020 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 2nd stage.\

}

[@Convert_Display_99]
{
Plays the family to have to indicate: {FCOLOR/14} 1021 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3020 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 2nd stage.\

}

[@Convert_Display_100]
{
Plays the family to have to indicate: {FCOLOR/14} 1021 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3020 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 2nd stage.\

}

[@Convert_Display_101]
{
Plays the family to have to indicate: {FCOLOR/14} 1021 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3020 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 2nd stage.\

}

[@Convert_Display_102]
{
Plays the family to have to indicate: {FCOLOR/14} 1021 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3020 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 2nd stage.\

}

[@Convert_Display_103]
{
Plays the family to have to indicate: {FCOLOR/14} 1021 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3020 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 2nd stage.\

}

[@Convert_Display_104]
{
Plays the family to have to indicate: {FCOLOR/14} 1031 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3030 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 3rd stage.\

}

[@Convert_Display_105]
{
Plays the family to have to indicate: {FCOLOR/14} 1041 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3040 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 4th stage.\

}

[@Convert_Display_106]
{
Plays the family to have to indicate: {FCOLOR/14} 1051 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3050 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 5th stage.\

}

[@Convert_Display_107]
{
Plays the family to have to indicate: {FCOLOR/14} 1061 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3060 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 6th stage.\

}

[@Convert_Display_108]
{
Plays the family to have to indicate: {FCOLOR/14} 1061 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3060 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 6th stage.\

}

[@Convert_Display_109]
{
Plays the family to have to indicate: {FCOLOR/14} 1061 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3060 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 6th stage.\

}

[@Convert_Display_110]
{
Plays the family to have to indicate: {FCOLOR/14} 1071 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3070 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 7th stage.\

}

[@Convert_Display_111]
{
Plays the family to have to indicate: {FCOLOR/14} 1071 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3070 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 7th stage.\


}

[@Convert_Display_112]
{
Plays the family to have to indicate: {FCOLOR/14} 1081 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3080 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 8th stage.\

}

[@Convert_Display_113]
{
Plays the family to have to indicate: {FCOLOR/14} 1091 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3090 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 9th stage.\

}

[@Convert_Display_114]
{
Plays the family to have to indicate: {FCOLOR/14} 1101 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3100 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 10th stage.\

}

[@Convert_Display_115]
{
Plays the family to have to indicate: {FCOLOR/14} 1111 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3110 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 11th stage.\

}

[@Convert_Display_116]
{
Plays the family to have to indicate: {FCOLOR/14} 1111 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3110 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 11th stage.\

}

[@Convert_Display_117]
{
Plays the family to have to indicate: {FCOLOR/14} 1121 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3120 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 12th stage.\

}

[@Convert_Display_118]
{
Plays the family to have to indicate: {FCOLOR/14} 1121 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3120 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 12th stage.\

}

[@Convert_Display_119]
{
Plays the family to have to indicate: {FCOLOR/14} 1121 {FCOLOR/12} \
Plays the family to have to indicate: {FCOLOR/14} 3120 {FCOLOR/12} \
The monster carries on when indication: {FCOLOR/14} 1991 {FCOLOR/12} \
Now {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is the 12th stage.\


}

[@Convert_Display_120]
{
The above value is the input {FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage.\
Above revision content? The revision content including carries on the stage revision and the practise stage revises 2 aspects.\ \
< Confirmed other play the family to carry on the stage./@Mainquest_UserName> \
<$@admin_menu_Mainquest> \ \

}

[@Convert_Display_121]
{
< Inputs the manager to revise password/@@ * admin_passwd_Mainquest> \

}

[@Convert_Display_122]
{
< The change plays the family to carry on the stage./@Change_Mainquest> \
< Does not carry on the revision./@exit>
}

[@Convert_Display_123]
{
Password wrong \
< Closes/@Exit>

}

[@Convert_Display_124]
{
{FCOLOR/14} <$OUTPUT(A1)> {FCOLOR/12} plays the family to carry on the stage is {FCOLOR/14} <$OUTPUT(D1)>-<$OUTPUT(D2)> {FCOLOR/12}.\
The revision plays the family carries on when the stage practises the stage also to have to change together, when changes the practise stage only changed the practise stage to be possible.\
The change carries on when the stage and the practise stage so long as according to the smooth input value might.\ \

< Change practise stage./@@Change_Mainquest_1> \ \
< Carries on the stage and the practise stage changes completely./@@Change_Mainquest_2> \ \
< Does not carry on the revision./@exit>

}

[@Convert_Display_125]
{
Now elects plays the family not to start the main duty.\ \

< Closes/@exit>
}

[@Convert_Display_126]
{
First carries on the stage input value is {FCOLOR/14} <$OUTPUT(D3)> {FCOLOR/12}.\
Please change the second practise stage.\ \

< Changes the second practise stage./@@Change_Mainquest_2_2> \ \
< Reinputs first to carry on the stage./@Change_Mainquest> \ \
< Does not carry on the revision./@exit>


}

[@Convert_Display_127]
{
The second practise stage input value is {FCOLOR/14} <$OUTPUT(D4)> {FCOLOR/12}.\
The revision finished.After the revision value is {FCOLOR/14} <$OUTPUT(D3)>-<$OUTPUT(D4)> {FCOLOR/12}.\ \

< Reconfirms the revision content./@InPutMain_UserName> \ \
< Reinputs the second practise stage./@Change_Mainquest_2_1> \ \
< Conclusion./@Exit>


}

[@Convert_Display_128]
{
The input value is {FCOLOR/14} <$OUTPUT(D4)> {FCOLOR/12}.\
Revision for {FCOLOR/14} <$OUTPUT(D1)>-<$OUTPUT(D4)> {FCOLOR/12}.\

_< reconfirms the revision content./@InPutMain_UserName> \
_< reinputs the practise stage./@Change_Mainquest> \ \
_< conclusion./@exit>

}

[@Convert_Display_129]
{
_ is may search and revise the desert earthen city wall guild duty the menu, please the correct input want to inquire guild name.\ \
_< input guild name./@@InPutGuildName> \
_< closes/@exit>

}

[@Convert_Display_130]
{
The _ input guild's desert earthen city wall guild duty carries on condition \ \
The _ duty carries on the guild: {FCOLOR/10} has not carried on {FCOLOR/12} \
The _ duty carries on ???: {FCOLOR/10} has not carried on {FCOLOR/12} \
_ the duty carries on the stage now: {FCOLOR/10} has not carried on {FCOLOR/12} \ \
The _ input guild has not carried on the desert earthen city wall guild task.\ \
_< reinputs the/@ImportNewQuestGuild> duty to carry on the guild.\
_< closes/@exit>

}

[@Convert_Display_131]
{
_ inputs now the guild has not carried on the desert earthen city wall guild task.Please press the smooth input guild and ??? the name.(When reinputs carries on stage automatic input is 1-1.)\ \
_< input guild./@@ImportNewQuestGuildName> \
_< closes/@exit>

}

[@Convert_Display_132]
{
The _ input guild name is {FCOLOR/10} <$OUTPUT(A1)> {FCOLOR/12}.Please input ??? the name which carries on the task.\ \
_< inputs ??? the name./@@ImportNewQuestGuildMaster_1>

}

[@Convert_Display_133]
{
The _ input guild is carrying on the task the guild.Please reconfirm.\ \
_< closes/@exit>

}

[@Convert_Display_134]
{
_ guild: {FCOLOR/10} <$OUTPUT(A1)> {FCOLOR/12} \
_ ??: <$OUTPUT(A2)> {FCOLOR/12} reinputs the duty by {FCOLOR/10} to carry on the record.Good?\ \
_ < makes the duty according to the input content to carry on the record./@ImportNewQuestGuild_SQL> \
The _< giving up inputs/@exit>

}

[@Convert_Display_135]
{
The _ input guild's desert earthen city wall guild duty carries on situation \ \
The _ duty carries on the guild: {FCOLOR/10} <$OUTPUT(A1)> {FCOLOR/12} \
The _ duty carries on ???: {FCOLOR/10} <$OUTPUT(A2)> {FCOLOR/12} \
_ the duty carries on the stage now: {FCOLOR/10} task end {FCOLOR/12} \ \
_ inputs guild's has already completed the desert earthen city wall guild task.\ \
_< revises ??? the name./@Amendment_GuildMaster> \
The _< revision carries on the stage./@Amendment_QuestLevel> \
_< reinputs the/@ImportNewQuestGuild> duty to carry on the guild.\
_< closes/@exit>
}

[@Convert_Display_136]
{
The _ input guild's desert earthen city wall duty carries on situation \ \
The _ duty carries on the guild: {FCOLOR/10} <$OUTPUT(A1)> {FCOLOR/12} \
The _ duty carries on ???: {FCOLOR/10} <$OUTPUT(A2)> {FCOLOR/12} \
_ the duty carries on the stage now: {FCOLOR/10} <$OUTPUT(D0)>-<$OUTPUT(D1)> {FCOLOR/12} \ \
Above _ revises the content?\ \
_< revises ??? the name./@Amendment_GuildMaster> \
The _< revision carries on the stage./@Amendment_QuestLevel> \
_< revises for the task end./@Amendment_Complete> \
_< reinputs the/@ImportNewQuestGuild> duty to carry on the guild.\
_< closes/@exit>

}

[@Convert_Display_137]
{
_ is carrying on the desert earthen city wall task <$OUTPUT(A1)> guild's <$OUTPUT(A2)> ???.Really must carry on the revision?\ \
The _< input must change ??? name./@@Input_Amendment_GuildMaster> \
_< does not carry on the revision./@exit>

}

[@Convert_Display_138]
{
The _ revision finished.\ \
_< please reconfirm revises content./@Review_SamakQuest> \
_< closes/@exit>

}

[@Convert_Display_139]
{
The _ revision carries on the stage time, please input the correct duty to carry on the stage.The change duty carries on the stage to divide into two stages.(If present stage is 5-10, first inputs is opposite in 5 revisions values, inputs in next input window is opposite in 10 revisions values.)\
_ really must change <$OUTPUT(A1)> guild's desert earthen city wall duty to carry on the stage?\ \
_< changes the first duty to carry on the stage./@@Input_Amendment_QuestLevel> \
_< does not carry on the revision./@exit>

}

[@Convert_Display_140]
{
The _ input must revise second stage.\ \
_< changes the second duty to carry on the stage./@@Input_Amendment_QuestLevel_1> \

}

[@Convert_Display_141]
{
The _ revision finished.\ \
_< please reconfirm the revision content./@Review_SamakQuest> \
_< closes/@exit>

}

[@Convert_Display_142]
{
_<$OUTPUT(A1)> and the guild carries on the stage irrelevant, is revises the duty for the conclusion menu.If the revision is the conclusion, then the duty will not be able again to continue to carry on, and compensated stage prop ' big evil spirit god blood cup ' not to be able renot to get so far as.\ \
_ really must carry on the duty the condition to change the conclusion condition?\ \
_< revises for the conclusion condition./@Amendment_Complete_Confirm> \
_< does not carry on the revision./@exit>

}

[@Convert_Display_143]
{
The _ revision finished.\ \
_< reconfirms the revision content./@Review_SamakQuest> \
_< closes/@exit>

}

[@Convert_Display_144]
{
In order to _ reconfirmed, please reinput guild.\ \
The _<input must inquire guild./@@InPutGuildName> \
_< closes/@exit>

}

