;;Ҫɾ
[@Event_taming]
{
#IF

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_0

[@TamingNormal()]
#IF
#ACT
Mov D0 %ARG(1)
Mov D1 %ARG(2)

#IF

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_1

#IF
checklevel 56

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_2

#IF
checklevel 48

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_3

#IF
checklevel 44

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_4

#IF
checklevel 33

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_5

#IF
checklevel 22

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_6

#IF
checklevel 11

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_7

#IF
checklevel 1
!checklevel 11

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_8

[@TamingMon()]
#IF
#ACT
Mov A1 %ARG(1)
Mov D2 %ARG(2)
Mul D2 D1
Mov D3 %P9

#IF

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_9

[@TrainMon()]
#IF
#ACT
Mov D4 %ARG(1)
;#IF
;Equal D4 0
;#ACT
;Mov D5 %D3
;#ELSEACT
Mul D3 D4
Mov D5 %P9

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_10

[@TamingMon_Result]
#IF
checkgold %D5
checkmonrecall
#ACT
take Gold %D5
monrecall %A1 %D0 %D4



#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_11


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_12

[@TamingRandom()]
#IF
#ACT
Mov D0 %ARG(1)
Mov D1 %ARG(2)

#IF
checklevel 1
!checklevel 11
#ACT
Movr D2 160

#IF
checklevel 11
!checklevel 22
#ACT
Movr D2 150

#IF
checklevel 22
!checklevel 33
#ACT
Movr D2 140

#IF
checklevel 33
!checklevel 44
#ACT
Movr D2 130

#IF
checklevel 44
!checklevel 55
#ACT
Movr D2 120

#IF
checklevel 55
#ACT
Movr D2 110

#IF
checkgold %D1
checkmonrecall

#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_13

#ELSEACT
break

#IF
Elarge D2 0
Small D2 10
#ACT
Mov A1 "BigRat"
goto @TamingRandom_Result
break

#IF
Elarge D2 10
Small D2 20
#ACT
Mov A1 "Executioner"
goto @TamingRandom_Result
break

#IF
Elarge D2 20
Small D2 30
#ACT
Mov A1 "WoomaInfidel"
goto @TamingRandom_Result
break

#IF
Elarge D2 30
Small D2 40
#ACT
Mov A1 "FlamingWooma"
goto @TamingRandom_Result
break


#IF
Elarge D2 40
Small D2 50
#ACT
Mov A1 "RedBoar"
goto @TamingRandom_Result
break

#IF
Elarge D2 50
Small D2 60
#ACT
Mov A1 "BlackBoar"
goto @TamingRandom_Result
break

#IF
Elarge D2 60
Small D2 70
#ACT
Mov A1 "SnakeScorpion"
goto @TamingRandom_Result
break

#IF
Elarge D2 60
Small D2 68
#ACT
Mov A1 "BoneSpearman"
goto @TamingRandom_Result
break


#IF
Elarge D2 68
small D2 76
#ACT
Mov A1 "BoneArcher"
goto @TamingRandom_Result
break

#IF
Elarge D2 76
Small D2 84
#ACT
Mov A1 "BoneCaptain"
goto @TamingRandom_Result
break

#IF
Elarge D2 84
Small D2 89
#ACT
Mov A1 "EvilApe"
goto @TamingRandom_Result
break

#IF
Elarge D2 89
Small D2 92
#ACT
Mov A1 "Minotaur"
goto @TamingRandom_Result
break

#IF
Elarge D2 92
Small D2 95
#ACT
Mov A1 "Healer"
goto @TamingRandom_Result
break

#IF
Elarge D2 95
Small D2 97
#ACT
Mov A1 "RightGuard"
goto @TamingRandom_Result
break

#IF
Elarge D2 97
Small D2 99
#ACT
Mov A1 "LeftGuard"
goto @TamingRandom_Result
break

#IF
Equal D2 100
#ACT
Mov A1 "FlameGriffin"
goto @TamingRandom_Result
break

#IF
Equal D2 101
#ACT
Mov A1 "MutantCaptain1"
goto @TamingRandom_Result
break

#IF
Random 2
#ACT
Mov A1 "Witch"
goto @TamingRandom_Result
break
#ELSEACT
Mov A1 "ZumaArcher"
goto @TamingRandom_Result
break

[@TamingRandom_Result]
#IF
checkgold %D1
#ACT
take Gold %D1
monrecall %A1 %D0 0

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_14


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\System\RentMobSystem.txt] @Convert_RentMobSystem_15

}
;;Ҫɾ