;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

%100
+15
[@main]
#IF
checkpkpoint 2

#SAY
#INCLUDE [..\Market_Def\00BuySell_Std.txt] @Convert_BuySellStd_PK

#ELSESAY
Hi, My name is {FCOLOR/10}<$NPCNAME>{FCOLOR/12}, how can I help you?\
<[ Buy ]/@buy> Headgear\
<[ Sell ]/@sell> Headgear\
<[ Repair ]/@Repair> Headgear\
#IF
Check  [257]  1
Check  [258]  0
#SAY
<[ Test Quest ]/@TestQuest>\
#IF
#SAY
<[ Exit ]/@exit>\

[@buy]
#SAY
#INCLUDE [..\Market_Def\00BuySell_Std.txt] @Convert_BuySellStd_Buy

[@sell]
#SAY
#INCLUDE [..\Market_Def\00BuySell_Std.txt] @Convert_BuySellStd_Sell

[@repair]
#SAY
#INCLUDE [..\Market_Def\00BuySell_Std.txt] @Convert_BuySellStd_Rep

[~@repair]
#SAY
#INCLUDE [..\Market_Def\00BuySell_Std.txt] @Convert_BuySellStd_Rep1

[@TestQuest]
#IF
Check [257] 1
Check [258] 0
#ACT
FormatStr "FLD_QUEST ='Mary' and FLD_CHARACTER='%s'" %USERNAME
ReadValueSql "TBL_StingQuests" %A9 "FLD_Stage" @MaryQuestStage
Break

[@MaryQuestStage()]
#IF
#ACT
Mov   D1   %ARG(1)

#IF
Equal  D1  0
#ACT
Goto @MaryQuest0
Break

#IF
Equal  D1  1
#ACT
Goto @MaryQuest0
Break

#IF
Equal  D1  2
#ACT
Goto @MaryQuest0
Break

#IF
Equal  D1  3
#ACT
Goto @MaryQuest3
Break

#IF
Equal  D1  4
#ACT
Goto @MaryQuest4
Break

#IF
Equal  D1  5
#ACT
Goto @MaryQuest5
Break

#IF
ELarge  D1  6
#ACT
Goto @MaryQuest6
Break


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Part 0
[@MaryQuest0]
#SAY
The time for me to play my part in your test\
has not arrived, please call back later when\
the time is right\\
<[ Exit ]/@exit>\\
#ACT
Break

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Part 3
[@MaryQuest3]
#IF
#SAY
In {FCOLOR/10}WoomaTempleF3{FCOLOR/12}, there are many creatures, but none\
 so fierce as the {FCOLOR/10}WoomaGuardian{FCOLOR/12}, who has \
slaughtered many a brave soul over the years. \
Seek him out and destroy him, before he can inflict \
further harm upon us.\\
<[ I can but try ]/@MaryQuest3_1>\
<[ No way, I hate Wooma's ]/@exit>\\\

#ACT
Mov  A0  %USERNAME
Mov  A1  "Mary"
Mov  D0  4
FormatStr "FLD_STAGE=%s" %D0
Mov A8 %A9
FormatStr "FLD_CHARACTER='%s' and FLD_QUEST='%s'" %A0 %A1
UpdateValueSql "TBL_StingQuests" %A9 %A8
Break

[@MaryQuest3_1]
#SAY
Killl itttttttttt!!!\\
<[ Exit ]/@exit>\
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Part 4
[@MaryQuest4]
#SAY
That mangey {FCOLOR/10}WoomaGuardian{FCOLOR/12} is nothing\
compared to you!  Travel to {FCOLOR/10}WoomaTempleF3{FCOLOR/12} and\
vanquish him!\\
<[ I WILL NOT FAIL ]/@exit> (Keep telling yourself that!)\
#ACT
Break

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Part 5
[@MaryQuest5]

#IF
#SAY
You have achieved what many before you have failed \
to do. You are becoming a great warrior. You must\
visit {FCOLOR/10}Archibald(Books){FCOLOR/12}, he has a tale to tell you.\\
<[ Excellent a StoryTeller! ]/@exit>\\\

#ACT
Mov  A0  %USERNAME
Mov  A1  "Mary"
Mov  D0  6
FormatStr "FLD_STAGE=%s" %D0
Mov A8 %A9
FormatStr "FLD_CHARACTER='%s' and FLD_QUEST='%s'" %A0 %A1
UpdateValueSql "TBL_StingQuests" %A9 %A8
Break

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Part 6
[@MaryQuest6]
#SAY
Time to move on my brave hero, go and see {FCOLOR/10}Archibald(Books){FCOLOR/12}\\
<[ Yes, you are right.. move on.. ]/@exit>\
#ACT
Break

[Goods]

BronzeHelm 20 1
EnchancedBronze 20 1

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