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[@DieScriptExec]
{

#IF
HLSCRIPTCMD CHECKUNDEADINHOME
HLSCRIPTCMD CHECKUNDEAD

#ACT
Mov  A1  %USERMAP
mov     A7  ""
AddStr  A7 %USERNAME
AddStr  A7 ","
Savelog "QuestDiary\System\Deaths\DeathList.txt" %A7

#elseact
close

#SAY
You died!!!\
You can choose to return alive in Town or here\\
<[ Respawn in Town ]/@next1> Free\\

#IF
Check [402] 0
#ACT
lineMsg [Grobal] "<$USERNAME> Got Owned!!!"


#IF
!Equal  A1  "3"
!Equal  A1  "FBIKR"
!Equal  A1  "ATKR1"
!Equal  A1  "ATKR2"
!Equal  A1  "D1012"
!Equal  A1  "D103"
!Equal  A1  "D1106"
!Equal  A1  "D1206"
!Equal  A1  "D1305"
!Equal  A1  "D1406"
!Equal  A1  "D1506"
!Equal  A1  "D2004"
!Equal  A1  "D2005"
!Equal  A1  "D2107"
!Equal  A1  "D203"
!Equal  A1  "D303"
!Equal  A1  "D404"
!Equal  A1  "D504"
!Equal  A1  "D605"
!Equal  A1  "D705"
!Equal  A1  "D805"
!Equal  A1  "D905"
!Equal  A1  "D004"
!Equal  A1  "D1701_001"
!Equal  A1  "D1701_002"
!Equal  A1  "D1701_003"
!Equal  A1  "D1701_004"
!Equal  A1  "D1701_005"
!Equal  A1  "D1701_006"
!Equal  A1  "D1701_007"
!Equal  A1  "D1701_008"
!Equal  A1  "D1701_009"
!Equal  A1  "D1701_010"
!Equal  A1  "D1701_011"
!Equal  A1  "D1701_012"
!Equal  A1  "D1701_013"
!Equal  A1  "D1701_014"
!Equal  A1  "D1701_015"
!Equal  A1  "D1701_016"
!Equal  A1  "D1701_017"
!Equal  A1  "D1701_018"
!Equal  A1  "D1701_019"
!Equal  A1  "D1701_020"
!Equal  A1  "D1701_021"
!Equal  A1  "D1701_022"
!Equal  A1  "D1701_023"
!Equal  A1  "D1701_024"
!Equal  A1  "D1701_025"
!Equal  A1  "D1701_026"
!Equal  A1  "D1701_027"
!Equal  A1  "D1701_028"
!Equal  A1  "D1701_029"
!Equal  A1  "D1701_030"
!Equal  A1  "D1701_031"
!Equal  A1  "D1701_032"
!Equal  A1  "D1701_033"
!Equal  A1  "D1701_034"
!Equal  A1  "D1701_035"
!Equal  A1  "D1701_036"
!Equal  A1  "D1701_037"
!Equal  A1  "D1701_038"
!Equal  A1  "D1701_039"
!Equal  A1  "D1701_040"
!Equal  A1  "D1702_011"
!Equal  A1  "D1702_012"
!Equal  A1  "D1702_021"
!Equal  A1  "D1702_022"
!Equal  A1  "D1702_031"
!Equal  A1  "D1702_032"
!Equal  A1  "D1702_041"
!Equal  A1  "D1702_042"

#SAY
<[ Respawn Here ]/@next2> Costs 1 RespawnScroll\

[@next1]
#if
HLSCRIPTCMD CHECKUNDEADINHOME
#ACT
HLSCRIPTCMD UNDEADINHOME
close
#elseact
close

[@next2]
#if
CheckItem RespawnScroll 1
HLSCRIPTCMD CHECKUNDEAD
#act
Take  RespawnScroll 1
HLSCRIPTCMD UNDEAD
close
#ELSESAY
You do not have any respawn scrolls!!!\
You can choose to return alive in Town or here\\
<[ Respawn in Town ]/@next1> Free\\
<[ Respawn Here ]/@next2> Costs 1 RespawnScroll\

}

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