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[@AdrianSkeleton]
#IF
Check [254] 0
Random 25
#ACT
FormatStr "FLD_QUEST ='Adrian' and FLD_CHARACTER='%s'" %USERNAME
ReadValueSql "TBL_StingQuests" %A9 "FLD_Stage" @AdrianSkeleton1


[@AdrianSkeleton1()]
#IF
#ACT
mov D1 %ARG(1)

#IF
Equal D1  1
#ACT
Mov  A0  %USERNAME
Mov  A1  "Adrian"
Mov  D0  2
FormatStr "FLD_STAGE=%s" %D0
Mov A8 %A9
FormatStr "FLD_CHARACTER='%s' and FLD_QUEST='%s'" %A0 %A1
UpdateValueSql "TBL_StingQuests" %A9 %A8
Break
#SAY
Excellent, thats enough Skeletons\\
<[ Exit ]/@exit>\\

#IF
#ACT
break


[@AdrianAxeHurler]
#IF
Check [254] 0
Random 50
#ACT
FormatStr "FLD_QUEST ='Adrian' and FLD_CHARACTER='%s'" %USERNAME
ReadValueSql "TBL_StingQuests" %A9 "FLD_Stage" @AdrianAxeHurler1


[@AdrianAxeHurler1()]
#ACT
mov D1 %ARG(1)

#IF
Equal D1  3
#ACT
Give WoodChoppingAxe 1
Mov  A0  %USERNAME
Mov  A1  "Adrian"
Mov  D0  4
FormatStr "FLD_STAGE=%s" %D0
Mov A8 %A9
FormatStr "FLD_CHARACTER='%s' and FLD_QUEST='%s'" %A0 %A1
UpdateValueSql "TBL_StingQuests" %A9 %A8
Break
#SAY
WoodChoppingAxe is here... Cool..\\
<[ Exit ]/@exit>\\

#IF
#ACT
break


[@AdrianSkeletonLord]
#IF
Check [254] 0
#ACT
FormatStr "FLD_QUEST ='Adrian' and FLD_CHARACTER='%s'" %USERNAME
ReadValueSql "TBL_StingQuests" %A9 "FLD_Stage" @AdrianSkeletonLord1


[@AdrianSkeletonLord1()]
#ACT
mov D1 %ARG(1)

#IF
Equal D1  5
#ACT
Mov  A0  %USERNAME
Mov  A1  "Adrian"
Mov  D0  6
FormatStr "FLD_STAGE=%s" %D0
Mov A8 %A9
FormatStr "FLD_CHARACTER='%s' and FLD_QUEST='%s'" %A0 %A1
UpdateValueSql "TBL_StingQuests" %A9 %A8
Break
#SAY
He's finally dead, time to get back!\\
<[ Exit ]/@exit>\\

#IF
#ACT
break
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