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[@AliSpittingSpider]
#IF
Check [267] 0
Random 50
#ACT
FormatStr "FLD_QUEST ='Ali' and FLD_CHARACTER='%s'" %USERNAME
ReadValueSql "TBL_StingQuests" %A9 "FLD_Stage" @AliSpittingSpider1


[@AliSpittingSpider1()]
#IF
#ACT
mov D1 %ARG(1)

#IF
Equal D1  1
#ACT
Give SkelesArms 1
Mov  A0  %USERNAME
Mov  A1  "Ali"
Mov  D0  2
FormatStr "FLD_STAGE=%s" %D0
Mov A8 %A9
FormatStr "FLD_CHARACTER='%s' and FLD_QUEST='%s'" %A0 %A1
UpdateValueSql "TBL_StingQuests" %A9 %A8
Break
#SAY
Excellent, I have SkelesArms\\
<[ Exit ]/@exit>\\

#IF
#ACT
break


[@AliSoldierAnt]
#IF
Check [267] 0
Random 50
#ACT
FormatStr "FLD_QUEST ='Ali' and FLD_CHARACTER='%s'" %USERNAME
ReadValueSql "TBL_StingQuests" %A9 "FLD_Stage" @AliSoldierAnt1
#ELSEACT
Break

[@AliSoldierAnt1()]
#ACT
mov D1 %ARG(1)

#IF
Equal D1  3
#ACT
Give SkelesLegs 1
Mov  A0  %USERNAME
Mov  A1  "Ali"
Mov  D0  4
FormatStr "FLD_STAGE=%s" %D0
Mov A8 %A9
FormatStr "FLD_CHARACTER='%s' and FLD_QUEST='%s'" %A0 %A1
UpdateValueSql "TBL_StingQuests" %A9 %A8
Break
#SAY
This looks like SkelesLegs, time to go..\\
<[ Exit ]/@exit>\\

#IF
#ACT
break


[@AliDesertHermit]
#IF
Check [267] 0
Random 50
#ACT
FormatStr "FLD_QUEST ='Ali' and FLD_CHARACTER='%s'" %USERNAME
ReadValueSql "TBL_StingQuests" %A9 "FLD_Stage" @AliDesertHermit1


[@AliDesertHermit1()]
#ACT
mov D1 %ARG(1)

#IF
Equal D1  5
#ACT
Give SkelesTorso 1
Mov  A0  %USERNAME
Mov  A1  "Ali"
Mov  D0  6
FormatStr "FLD_STAGE=%s" %D0
Mov A8 %A9
FormatStr "FLD_CHARACTER='%s' and FLD_QUEST='%s'" %A0 %A1
UpdateValueSql "TBL_StingQuests" %A9 %A8
Break
#SAY
Just what I need, SkelesTorse!\\
<[ Exit ]/@exit>\\

#IF
#ACT
break

[@AliZumaGuard]
#IF
Check [267] 0
#ACT
FormatStr "FLD_QUEST ='Ali' and FLD_CHARACTER='%s'" %USERNAME
ReadValueSql "TBL_StingQuests" %A9 "FLD_Stage" @AliZumaGuard1


[@AliZumaGuard1()]
#ACT
mov D1 %ARG(1)

#IF
Equal D1  7
#ACT
Give SkelesHead 1
Mov  A0  %USERNAME
Mov  A1  "Ali"
Mov  D0  8
FormatStr "FLD_STAGE=%s" %D0
Mov A8 %A9
FormatStr "FLD_CHARACTER='%s' and FLD_QUEST='%s'" %A0 %A1
UpdateValueSql "TBL_StingQuests" %A9 %A8
Break
#SAY
SkelesHead... Cool!!\\
<[ Exit ]/@exit>\\

#IF
#ACT
break
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