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[@LevelUpBonus]
{
#IF
CheckBonus

#SAY
Conratulations on Level up!!\
Please Choose the Statistic you wish to improve\
<[ HP ]/@ChangeType(HP)>, <[ MP ]/@ChangeType(MP)> \
<[ DC ]/@ChangeType(DC)>, <[ MC ]/@ChangeType(MC)>, <[ SC ]/@ChangeType(SC)>\
<[ AC ]/@ChangeType(AC)>, <[ MR ]/@ChangeType(MAC)>\
<[ Element ]/@ChangeType(ATOM)> - Gives Random Elements\
<[ Exit ]/@exit>\


#ELSESAY
You are not eligable for a bonus at this time\
<[ Exit ]/@exit>\

[@ChangeType()]
#IF
CheckBonus
#ACT
TakeBonus %ARG(1)

#ELSESAY
You are not eligable for a bonus at this time\
<[ Exit ]/@exit>\

#ELSEACT
break

#IF
Equal P0 0
#SAY
Failed - Try again when you have levelled up\
<[ Exit ]/@exit>\
#ACT
break

#IF
#ACT
close

#IF
Equal P1 20
#ACT
SysMsg "Your HP rises by +<$OUTPUT(P2)>."
break

#IF
Equal P1 21
#ACT
SysMsg "Your MP rises by +<$OUTPUT(P2)>."
break

#IF
Equal P1 0
#ACT
SysMsg "Your AC rises by +<$OUTPUT(P2)>."
break

#IF
Equal P1 1
#ACT
SysMsg "Your MAC rises by +<$OUTPUT(P2)>."
break

#IF
Equal P1 2
#ACT
SysMsg "Your DC rises by +<$OUTPUT(P2)>."
break

#IF
Equal P1 3
#ACT
SysMsg "Your MC rises by +<$OUTPUT(P2)>."
break

#IF
Equal P1 4
#ACT
SysMsg "Your SC rises by +<$OUTPUT(P2)>."
break

#IF
!Equal P1 5
#ACT
break

#IF
Large P2 0
#ACT
SysMsg "Your Fire Element Attack has risen permanently by +<$OUTPUT(P2)>."

#IF
Large P3 0
#ACT
SysMsg "Your Ice Element Attack has risen permanently by +<$OUTPUT(P3)>."

#IF
Large P4 0
#ACT
SysMsg "Your Lightning Element Attack has risen permanently by +<$OUTPUT(P4)>."

#IF
Large P5 0
#ACT
SysMsg "Your Wind Element Attack has risen permanently by +<$OUTPUT(P5)>."

#IF
Large P6 0
#ACT
SysMsg "Your Holy Element Attack has risen permanently by +<$OUTPUT(P6)>."

#IF
Large P7 0
#ACT
SysMsg "Your Dark Element Attack has risen permanently by +<$OUTPUT(P7)>."

#IF
Large P8 0
#ACT
SysMsg "Your Phantom Element Attack has risen permanently by +<$OUTPUT(P8)>."

}
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