;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[@CheckBoos]
{

#IF
Checkmonmap D203 1 Ghoul
#SAY
Ghoul {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
Ghoul {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D002 1 GreatNumaMonk
#SAY
GreatNumaMonk {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
GreatNumaMonk {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap 10 1 OmaKing
#SAY
OmaKing {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
OmaKing {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D504 1 WoomaTaurus
#SAY
WoomaTaurus {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
WoomaTaurus {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D705 1 BoarKing
#SAY
BoarKing {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
BoarKing {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D605 1 BoneLord
#SAY
BoneLord {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
BoneLord {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D805 1 EvilCentipede
#SAY
EvilCentipede {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
EvilCentipede {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D001 1 GreatDarkArachnid
#SAY
GreatDarkArachnid {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
GreatDarkArachnid {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D904 1 ApeKing
#SAY
ApeKing {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
ApeKing {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D1012 1 MinotaurKing
#SAY
MinotaurKing {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
MinotaurKing {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D1106 1 ZumaTaurus
#SAY
ZumaTaurus {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
ZumaTaurus {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D1305 1 BlackKing
#SAY
BlackKing {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
BlackKing {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap FBIKR 1 ForbiddenKing
#SAY
ForbiddenKing {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
ForbiddenKing {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap ATKR1 1 AncientSoul
#SAY
AncientSoul {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
AncientSoul {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D905 1 RedMoonEvil
#SAY
RedMoonEvil {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
RedMoonEvil {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D2004 1 DemonicUnderlord
#SAY
DemonicUnderlord (Room1) {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
DemonicUnderlord (Room1) {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D2005 1 DemonicUnderlord
#SAY
DemonicUnderlord (Room2) {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
DemonicUnderlord (Room2) {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D2107 1 DeadSoul
#SAY
DeadSoul {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
DeadSoul {FCOLOR/1}Dead{FCOLOR/12}\
#IF
#IF
Checkmonmap D1406 1 EvilEmperor
#SAY
EvilEmperor {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
EvilEmperor {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap D004 1 DemonicNecro
#SAY
DemonicNecro {FCOLOR/10}Alive{FCOLOR/12}\
#ELSESAY
DemonicNecro {FCOLOR/1}Dead{FCOLOR/12}\
#IF
Checkmonmap ATKR2 1 AncientEmperor
#SAY
AncientEmperor {FCOLOR/10}Alive{FCOLOR/12}\\
#ELSESAY
AncientEmperor {FCOLOR/1}Dead{FCOLOR/12}\\
#IF
#SAY
<[ Main Menu ]/@main>\\\

}

[@CheckPlayers]
{
#IF
CheckHum ATT 1
#SAY
AncientWall {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum AT01 1
#SAY
AncientTemple_1F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum AT02 1
#SAY
AncientTemple_2F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum AT03 1
#SAY
AncientTemple_3F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum AT04 1
#SAY
AncientTemple_4F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum AT05 1
#SAY
AncientTemple_5F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum AT06 1
#SAY
AncientTemple_6F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum ATKR1 1
#SAY
AncientKR1 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum ATKR2 1
#SAY
AncientKR2 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D401 1
#SAY
NorthAntColony {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D402 1
#SAY
SouthAntColony {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D403 1
#SAY
WestAntColony {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D404 1
#SAY
EastAntColony {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D101 1
#SAY
BichonCave1F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D102 1
#SAY
BichonCave2F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D103 1
#SAY
BichonCave3F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1301 1
#SAY
BlackPalace1F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D13021 1
#SAY
BlackPalace2F-West {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D13022 1
#SAY
BlackPalace2F-East {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1303 1
#SAY
BlackPalace3F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1304 1
#SAY
BlackPalace4F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1305 1
#SAY
BlackPalaceKR {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D801 1
#SAY
BugCave1F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D802 1
#SAY
BugCave2F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D803 1
#SAY
BugCave3F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D804 1
#SAY
BugCave4F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D805 1
#SAY
LifeAndDeath {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_001 1
#SAY
Casino_001 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_002 1
#SAY
Casino_002 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_003 1
#SAY
Casino_003 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_004 1
#SAY
Casino_004 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_005 1
#SAY
Casino_005 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_006 1
#SAY
Casino_006 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_007 1
#SAY
Casino_007 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_008 1
#SAY
Casino_008 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_009 1
#SAY
Casino_009 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_010 1
#SAY
Casino_010 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_011 1
#SAY
Casino_011 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_012 1
#SAY
Casino_012 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_013 1
#SAY
Casino_013 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_014 1
#SAY
Casino_014 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_015 1
#SAY
Casino_015 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_016 1
#SAY
Casino_016 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_017 1
#SAY
Casino_017 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_018 1
#SAY
Casino_018 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_019 1
#SAY
Casino_019 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_020 1
#SAY
Casino_020 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_021 1
#SAY
Casino_021 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_022 1
#SAY
Casino_022 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_023 1
#SAY
Casino_023 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_024 1
#SAY
Casino_024 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_025 1
#SAY
Casino_025 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_026 1
#SAY
Casino_026 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_027 1
#SAY
Casino_027 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_028 1
#SAY
Casino_028 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_029 1
#SAY
Casino_029 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_030 1
#SAY
Casino_030 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_031 1
#SAY
Casino_031 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_032 1
#SAY
Casino_032 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_033 1
#SAY
Casino_033 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_034 1
#SAY
Casino_034 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_035 1
#SAY
Casino_035 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_036 1
#SAY
Casino_036 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_037 1
#SAY
Casino_037 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_038 1
#SAY
Casino_038 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_039 1
#SAY
Casino_039 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1701_040 1
#SAY
Casino_040 {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1702_011 1
#SAY
ShepherdRoom {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1702_012 1
#SAY
CannibalRoom {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1702_021 1
#SAY
NumaRoom {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1702_022 1
#SAY
SkeletonRoom {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1702_031 1
#SAY
MineRoom {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1702_032 1
#SAY
QueenRoom {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1702_041 1
#SAY
NecroRoom {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1702_042 1
#SAY
RMERoom {FCOLOR/10}Occupied{FCOLOR/12}\


#IF
CheckHum D201 1
#SAY
DeadPit1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D202 1
#SAY
DeadPit2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D203 1
#SAY
DeadPit3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D002 1
#SAY
Desert {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2001 1
#SAY
DesertTunnel {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D20011 1
#SAY
DesertTunnel1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D20012 1
#SAY
DesertTunnel2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2002 1
#SAY
DesertCity {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D20021 1
#SAY
DesertCity1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D20022 1
#SAY
DesertCity2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D20023 1
#SAY
DesertCity3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2003 1
#SAY
DesertMine {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D20031 1
#SAY
DesertMine1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D20032 1
#SAY
DesertMine2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2004 1
#SAY
DesertKR {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2005 1
#SAY
MineKR {FCOLOR/10}Occupied{FCOLOR/12}\


#IF
CheckHum FBI 1
#SAY
ForbiddenTown {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum FBI1F 1
#SAY
Forbidden_Temple1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum FBI2F 1
#SAY
Forbidden_Temple2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum FBI3F 1
#SAY
Forbidden_Temple3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum FBIKR 1
#SAY
Forbidden_TempleKR {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D301 1
#SAY
FrogCave1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D302 1
#SAY
FrogCave2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D303 1
#SAY
FrogCave3F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1200 1
#SAY
JinchonPalace {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12011 1
#SAY
JinchonPalace {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12012 1
#SAY
JinchonPalace {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12013 1
#SAY
JinchonPalace {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12014 1
#SAY
JinchonPalace {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12021 1
#SAY
JinchonPalace {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12022 1
#SAY
JinchonPalace {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12023 1
#SAY
JinchonPalace {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12024 1
#SAY
JinchonPalace {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12031 1
#SAY
JinchonPalace {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12032 1
#SAY
JinchonPalace1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12033 1
#SAY
JinchonPalace2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12041 1
#SAY
JinchonPalace3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D12042 1
#SAY
JinchonPalace4F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1205 1
#SAY
JinchonPalace5F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1206 1
#SAY
JinchonPalaceKR {FCOLOR/10}Occupied{FCOLOR/12}\


#IF
CheckHum D111 1
#SAY
LevellingCave1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D112 1
#SAY
LevellingCave2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D113 1
#SAY
LevellingCave3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D121 1
#SAY
LevellingCave4F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D122 1
#SAY
LevellingCave5F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D123 1
#SAY
LevellingCave6F {FCOLOR/10}Occupied{FCOLOR/12}\


#IF
CheckHum D1401 1
#SAY
MysteryShipEntrance {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1402 1
#SAY
MysteryShip3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1403 1
#SAY
MysteryShip2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1404 1
#SAY
MysteryShip2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1405 1
#SAY
MysteryShip1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1406 1
#SAY
MysteryCabin {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 12 1
#SAY
NecroIsland {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D004 1
#SAY
NecroLair {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum E01 1
#SAY
DeathPath {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum E02 1
#SAY
DeathPath {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum E11 1
#SAY
DeathPath {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum E12 1
#SAY
DeathPath {FCOLOR/10}Occupied{FCOLOR/12}\




#IF
CheckHum D1501 1
#SAY
NumaRuins1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1502 1
#SAY
NumaRuins2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D15031 1
#SAY
NumaRuins3F-North {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D15032 1
#SAY
NumaRuins3F-East {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D15033 1
#SAY
NumaRuins3F-South {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D15034 1
#SAY
NumaRuins3F-West {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1504 1
#SAY
NumaRuins4F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1505 1
#SAY
NumaRuins5F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1506 1
#SAY
NumaRuinsKR {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum 13 1
#SAY
HalloweenIsland {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1802 1
#SAY
LevellingCave {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum Toxin1 1
#SAY
EventWarMap {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum Z010 1
#SAY
ManagementRoom1 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum Z011 1
#SAY
ManagementRoom2 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum Z012 1
#SAY
ManagementRoom3 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum Z013 1
#SAY
ManagementRoom4 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 10_000 1
#SAY
Palace {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 10_001 1
#SAY
Palace(Left) {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 10_002 1
#SAY
Palace(Right) {FCOLOR/10}Occupied{FCOLOR/12}\




#IF
CheckHum D601 1
#SAY
PrajnaStoneCave1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D602 1
#SAY
PrajnaStoneCave2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D603 1
#SAY
PrajnaStoneCave3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D604 1
#SAY
PrajnaStoneCave4F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D605 1
#SAY
PrajnaStoneCave5F {FCOLOR/10}Occupied{FCOLOR/12}\


#IF
CheckHum D1001 1
#SAY
PrajnaUpperTemple1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1002 1
#SAY
PrajnaUpperTemple2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D10031 1
#SAY
PrajnaUpperTemple3F-West {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D10032 1
#SAY
PrajnaUpperTemple3F-East {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1004 1
#SAY
PrajnaUpperTemple4F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1005 1
#SAY
PrajnaUpperTemple5F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1006 1
#SAY
PrajnaTempleInnerLobby {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1007 1
#SAY
PrajnaLowerTemple6F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1008 1
#SAY
PrajnaLowerTemple7F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1009 1
#SAY
PrajnaLowerTemple8F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D10101 1
#SAY
PrajnaLowerTemple9F-North {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D10102 1
#SAY
PrajnaLowerTemple9F-South {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1011 1
#SAY
PrajnaLowerTemple10F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1012 1
#SAY
PrajnaLowerTempleKR {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D001 1
#SAY
IllusionWoods {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D901 1
#SAY
RedMoonValley1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D902 1
#SAY
RedMoonValley2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D903 1
#SAY
RedMoonValley3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D904 1
#SAY
RedMoonValley4F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D905 1
#SAY
RedMoonEvil {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum 0_001 1
#SAY
SabukPalace(L) {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 0_002 1
#SAY
SabukPalace(R) {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 3 1
#SAY
SabuKWall {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1701 1
#SAY
SabukDungeon1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1702 1
#SAY
SabukDungeon2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1703 1
#SAY
SabukDungeon3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1704 1
#SAY
SabukKR {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 0_000 1
#SAY
SabukPalace {FCOLOR/10}Occupied{FCOLOR/12}\


#IF
CheckHum 5 1
#SAY
SamakWall {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1901 1
#SAY
SamakDungeon1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1902 1
#SAY
SamakDungeon2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1903 1
#SAY
SamakDungeon3F {FCOLOR/10}Occupied{FCOLOR/12}\


#IF
CheckHum D1601 1
#SAY
SerpentHill {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1602 1
#SAY
SerpentValley {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1603 1
#SAY
SerpentValley {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D1604 1
#SAY
SerpentWall {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2301 1
#SAY
ScorpionCave1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2302 1
#SAY
ScorpionCave2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2303 1
#SAY
ScorpionCave3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2304 1
#SAY
ScorpionCave4F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum 8 1
#SAY
SnowFields {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D003 1
#SAY
PhantomForestNorth {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2101 1
#SAY
SnowPalace1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2102 1
#SAY
SnowPalace2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2103 1
#SAY
SnowPalace3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2104 1
#SAY
SnowPalace4F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D21051 1
#SAY
SnowPalace5F1 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D21052 1
#SAY
SnowPalace5F2 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D21053 1
#SAY
SnowPalace5F3 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D21054 1
#SAY
SnowPalace5F4 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2106 1
#SAY
SnowPalace6F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2107 1
#SAY
SnowPalace7F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D701 1
#SAY
StoneTomb1F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D702 1
#SAY
StoneTomb2F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D703 1
#SAY
StoneTomb3F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D704 1
#SAY
StoneTomb4F {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D705 1
#SAY
StoneTombKR {FCOLOR/10}Occupied{FCOLOR/12}\


#IF
CheckHum 8_001 1
#SAY
TempleSanctuary {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 8_002 1
#SAY
TempleEntrance {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2201 1
#SAY
LostTemple1 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D22021 1
#SAY
LostTemple2 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D22022 1
#SAY
LostTemple2b {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D22031 1
#SAY
LostTemple3b {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D22032 1
#SAY
LostTemple3 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2204 1
#SAY
LostTemple4 {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2205 1
#SAY
LostTempleKR {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2701 1
#SAY
GardenMaze1f {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2702 1
#SAY
GardenMaze2f {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum D2703 1
#SAY
GardenMaze3f {FCOLOR/10}Occupied{FCOLOR/12}\


#IF
CheckHum 0 1
#SAY
Bichon {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 1 1
#SAY
PhantomForest {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 10 1
#SAY
OldBichon {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 2 1
#SAY
PrajnaVillage {FCOLOR/10}Occupied{FCOLOR/12}\



#IF
CheckHum 4 1
#SAY
NumaVillage {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum 6 1
#SAY
PKVillage {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum 7 1
#SAY
HellVillage {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D005 1
#SAY
IceCity {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1801 1
#SAY
PKCave {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D501 1
#SAY
WoomaTemple1F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D502 1
#SAY
WoomaTemple2F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D503 1
#SAY
WoomaTemple3F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D504 1
#SAY
WoomaTemplekr {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1101 1
#SAY
ZumaTemple1F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1102 1
#SAY
ZumaTemple2F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1103 1
#SAY
ZumaTemple3F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1104 1
#SAY
ZumaTemple4F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1105 1
#SAY
ZumaTemple5F {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
CheckHum D1106 1
#SAY
ZumaTempleKR {FCOLOR/10}Occupied{FCOLOR/12}\

#IF
#SAY
<[ Main Menu ]/@main>\\\


}
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