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[@CALLTreat]
{
#IF
CheckItem TrickOrTreat  1
#ACT
DelayGoto [grobal] 1 @SaveHalloweenName
Goto  @Treat1
Break
#ELSEACT
Break

[@Treat1]

#IF
Random 75000
#ACT
Give UniqueArmourToken 1
Take  TrickOrTreat  1
Break

#IF
Random 50000
#ACT
Give ProRing 1
Take  TrickOrTreat  1
Break

#IF
Random 50000
#ACT
Give ParaRing 1
Take  TrickOrTreat  1
Break

#IF
Random 30000
#ACT
Give MuscleRing 1
Take  TrickOrTreat  1
Break

#IF
Random 30000
#ACT
Give ClearRing 1
Take  TrickOrTreat  1
Break

#IF
Random 15000
#ACT
Give Integral(500) 1
Take  TrickOrTreat  1
Break

#IF
Random 10000
#ACT
Give ParaOld
Take  TrickOrTreat  1
Break

#IF
Random 10000
#ACT
Give ProOld
Take  TrickOrTreat  1
Break

#IF
Random 10000
#ACT
Give MuscleOld
Take  TrickOrTreat  1
Break

#IF
Random 1000
#ACT
Give SuperEnchantedOrb
Take  TrickOrTreat  1
Break

#IF
Random 1000
#ACT
Give GoldChest
Take  TrickOrTreat  1
Break

#IF
Random 700
#ACT
Give LifeStar
Take  TrickOrTreat  1
Break

#IF
Random 500
#ACT
Give Benediction
Take  TrickOrTreat  1
Break

#IF
Random 300
#ACT
Give Integral(20) 1
Take  TrickOrTreat  1
Break

#IF
Random 300
#ACT
Give GoldBar 1
Take  TrickOrTreat  1
Break

#IF
Random 300
#ACT
Give EnchantedOrb
Take  TrickOrTreat  1
Break

#IF
Random 100
#ACT
Give Benedictionoil
Take  TrickOrTreat  1
Break

#IF
Random 100
#ACT
Give BlueDrug 50
Take  TrickOrTreat  1
Break

#IF
Random 100
#ACT
Give SunPotion(M) 50
Take  TrickOrTreat  1
Break

#IF
Random 100
#ACT
Give Gold 50000
Take  TrickOrTreat  1
Break

#IF
Random 100
#ACT
Give OldGinseng 50
Take  TrickOrTreat  1
Break

#IF
Random 100
#ACT
Give Ginseng 50
Take  TrickOrTreat  1
Break

#IF
Random 100
#ACT
Give PumpkinCarver 1
Take  TrickOrTreat  1
Break

#IF
Random 100
#ACT
Give ThanksLiquor(s) 1
Take  TrickOrTreat  1
Break

#IF
Random 30
#ACT
Give Gold 1
Take  TrickOrTreat  1
Break

#IF
Random 30
#ACT
Give Snowball 1
Take  TrickOrTreat  1
Break

#IF
Random 30
#ACT
Give HPPotion(s) 1
Take  TrickOrTreat  1
Break

#IF
Random 30
#ACT
Give LargeTorch 1
Take  TrickOrTreat  1
Break

#IF
Random 30
#ACT
Give TownTeleport 1
Take  TrickOrTreat  1
Break

#IF
Random 30
#ACT
Give LotteryTicket 1
Take  TrickOrTreat  1
Break

#IF
#ACT
Give PumpkinSeed 1
Take TrickOrTreat 1
Break

[@SaveHalloweenName]
#ACT
mov     A7  ""
AddStr  A7 %USERNAME
AddStr  A7 ","
Savelog "QuestDiary\System\Deaths\Halloween.txt" %A7

}

[@CALLTrick]
{
#IF
CheckItem Trick  1
#ACT
Goto  @Trick1
Break
#ELSEACT
Break

[@Trick1]
#IF
Random 100
#ACT
Give Gold 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give HPPotion(S) 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give MPPotion(S) 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give HPPotion(M) 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give ToxinsUnderwear 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give CopperRing 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give RustedRing 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give GlassRing 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give HexagonalRing 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give HardBracelet 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give ThinBracelet 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give SilverBracelet 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give PrecisionNeck 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give GoldenNecklace 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give SnowBall 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give TownTeleport 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give LotteryTicket 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give LargeTorch 1
Take  Trick  1
Break

#IF
Random 100
#ACT
Give SuperStick 1
Take  Trick  1
Break

#IF
#ACT
Give PumpkinSeed 1
Take  Trick  1
Break

}

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