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[@CastleWarReady]
{
#ACT
SENDCMD "3, 235, 157, 4" Door1 CLOSE
SENDCMD "3, 169, 151, 1" Door3 CLOSE
SENDCMD "3, 233, 87, 1" Door4 CLOSE
ChangeMapAttr "3" "SAFE"
ChangeMapAttr "3" "NoFly"
ChangeMapAttr "3" "NoRFly"
ChangeMapAttr "3" "NoSpell"
TingWar Sabuk
lineMsg [Grobal] "(!)SabukWall war starts in 1 Hour!"
}

[@CastleWarStart]
{
#ACT
ResetMapAttr "3"

SetAreaAttr "3, 206, 119, 6" "NoFly"
SetAreaAttr "3, 206, 119, 6" "NoRFly"
SetAreaAttr "3, 206, 119, 10" "NoLack"

SetAreaAttr "3, 212, 126, 5" "NoLack"
SetAreaAttr "3, 210, 108, 5" "NoLack"
SetAreaAttr "3, 203, 132, 5" "NoLack"

SetAreaAttr "3, 234, 151, 4" "NoLack"
SetAreaAttr "3, 169, 151, 4" "NoLack"
SetAreaAttr "3, 233, 87, 4" "NoLack"

SetAreaAttr "3, 217, 110, 8" "NoLack"
SetAreaAttr "3, 148, 61, 8" "NoLack"
SetAreaAttr "3, 266, 288, 8" "NoLack"
SetAreaAttr "3, 106, 285, 8" "NoLack"
TingWar Sabuk
lineMsg [Grobal] "(!)SabukWall War has started!!"
UpdateValueSql "TBL_CastleFlagDef" "FLD_CASTLENAME='SABUK'" "FLD_FLAGSTATUS='Ready'"
}

[@CastleWarFinish]
{
#ACT
ResetMapAttr "3"

SetAreaAttr "3, 206, 119, 6" "Clear"
SetAreaAttr "3, 206, 119, 6" "Clear"
SetAreaAttr "3, 206, 119, 10" "Clear"

SetAreaAttr "3, 212, 126, 5" "Clear"
SetAreaAttr "3, 210, 108, 5" "Clear"
SetAreaAttr "3, 203, 132, 5" "Clear"

SetAreaAttr "3, 234, 151, 4" "Clear"
SetAreaAttr "3, 169, 151, 4" "Clear"
SetAreaAttr "3, 233, 87, 4" "Clear"

SetAreaAttr "3, 217, 110, 8" "Clear"
SetAreaAttr "3, 148, 61, 8" "Clear"
SetAreaAttr "3, 266, 288, 8" "Clear"
SetAreaAttr "3, 106, 285, 8" "Clear"
lineMsg [Grobal] "SabukWall war has Ended!"
UpdateValueSql "TBL_CastleFlagDef" "FLD_CASTLENAME='SABUK'" "FLD_FLAGSTATUS='Complete'"

}
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