;;Ҫɾ
100%
+40
+1
+5
+6
+43
+10
+11
+15
+53
+0
+3
+42
+51
+4
+30
+3
+25
+20
+19
+21
+22
+23
+24
+26

;-------------------------------------------------

[@MAIN]
#SAY
Welcome <$USERNAME>,\
How may i help you?\
{FCOLOR/10}
Buy: <Potions/@Buy>\
Repair: <Normal/@Repair> | <Special/@Repair_Special>\
Storage: <Store/@storage> | <Take Back/@getback>\
Pets: <Buy A Pet/@Pet_Normal>\
Refine: <Refine Accessory/@Refine_Accessory> | <Armour/@Refine_Armour>\
Commision Merchant: <Check Items/@Commision>\
Castle: <Sabuk/@Castle_SABUK> | <Desert Mud Wall/@Castle_MUD>\
Other: <Other/@Other>\

\{FCOLOR/12}Talk With {FCOLOR/10}<$NPCNAME>{FOCLOR/12} <About Quest/@TalkQuest>\\
;-------------------------------------------------

[@Other]
#SAY
Other Options:\\
<Mir Lotto/@ViewLotto>\
<Red Shout/@RedShout>\
<Gold Exchange/@GoldExchange>\
<Hermit Stats/@HermitStats>\
<Hair Dresser/@Hair>\
<Armor Dye/@Test>\
<Horse/@Buy_Horse>\
<Player Stats/@Stats>\
<Item Crafting/@ItemCraft>\
<Add Item Prefix/@RenameItem>\\
<Leave/@Exit>\

;-------------------------------------------------

[@Castle_SABUK]
#CALL [Castle\SabukCastle\SabukManager.txt] @Castle_Manager

;-------------------------------------------------

[@Castle_MUD]
#CALL [Castle\TaosungCastle\TaosungManager.txt] @Castle_Manager_TAOSUNG

;-------------------------------------------------

[@TalkQuest]
#IF
CheckNameList MainQuest1.txt
#SAY
Welcome\
How may i help you?\\
<Leave/@Exit>
#ELSEACT
goto @MainQuest

;-------------------------------------------------

[@MainQuest]
#ACT
Set [002] 1
AddNameList MainQuest1.txt
#SAY
Welcome <$USERNAME>\
I will help you understand the key board short cuts that
you will be able to use while playing\
{FCOLOR/10}"The Legend Of Mir 3"{FCOLOR/12} Lets begin:\
Character Status Window {FCOLOR/10}Shortcut(Q){FCOLOR/12}\
Inventory Window {FCOLOR/10}Shortcut(W){FCOLOR/12}\
Magic Window {FCOLOR/10}Shortcut(E){FCOLOR/12}\
Main Menu {FCOLOR/10}Shortcut(N){FCOLOR/12}\
Mini Map {FCOLOR/10}Shortcut(V){FCOLOR/12}\
Chat Box {FCOLOR/10}Shortcut(R){FCOLOR/12}\
Quest Guide {FCOLOR/10}Shortcut(D){FCOLOR/12}\\
<Back/@Main>\
<Ok/@Exit> Thanks for the help.\

;-------------------------------------------------

[@Buy]
#SAY
Please select what you wish to buy.\\
<Back/@Main>\
<Leave/@Exit>

;---------------------------------------------------

[@storage]
#SAY
What do you want to store?\\
<Back/@Main>\
<Leave/@Exit>

[@getback]
#SAY
What do you want to take out of storage?\\
<Back/@Main>\
<Leave/@Exit>

;---------------------------------------------------

[@repair]
#SAY
What do you want me to repair?\\
<Back/@Main>\
<Leave/@Exit>

[~@repair]
#SAY
Repair Complete.\\
<Back/@Main>\
<Leave/@Exit>

;-------------------------------------------------

[@Repair_Special]
#CALL [Main\SpecialRepair.txt] @SRepairItem

;-------------------------------------------------

[@Pet_Normal]
#CALL [Main\Pet.txt] @Normal

;-------------------------------------------------

[@Refine_Armour]
#CALL [Main\Refine\ArmourRefine.txt] @ArmourMain

;-------------------------------------------------

[@HermitStats]
#CALL [Main\Hermit.txt] @LevelUpBonus

;-------------------------------------------------

[@Hair]
#CALL [Main\HairChange.txt] @HairControl

;-------------------------------------------------

[@Test]
#CALL [Main\ArmourColour.txt] @ClothDye

;-------------------------------------------------

[@ItemCraft]
#CALL [Main\MakeItem.txt] @MakeItems

;-------------------------------------------------

[@Stats]
#CALL [Main\Stats.txt] @MAIN2

;-------------------------------------------------

[@Refine_Advanced]
#CALL [Main\Refine\AdvRefine.txt] @AdvancedMain

;-------------------------------------------------

[@Refine_Accessory]
#CALL [Main\RefineAccessory.txt] @RefineAccessory

;-------------------------------------------------

[@Reset_WeaponLevel]
#CALL [Main\ClearWeaponLevel.txt] @checkRefinePoints

;-------------------------------------------------

[@Buy_Horse]
#CALL [Main\Horse.txt] @HorseSystem

;-------------------------------------------------

[@GoldExchange]
#CALL [Main\GoldExchange.txt] @GoldMain

;-------------------------------------------------

[@Commision]
#CALL [Main\UserMarket.txt] @BuyItems

;-------------------------------------------------

[@ViewLotto]
#CALL [LottoSystem\LottoNPC.txt] @LottoSystem_NPC

;-------------------------------------------------

[@RenameItem]
#CALL [Main\Refine\RenameItem.txt] @AddPrefix

;-------------------------------------------------

[@RedShout]
#CALL [Main\RedShout.txt] @JifenRedCry

;-------------------------------------------------

[Goods]
Candle			50	50
BrightCandle		50	50
Torch			50	50
BrightTorch		50	50
TownTeleport		50	50
TeleportHome		50	50
RandomTeleport		50	50
HPPotion		50	50
HPPotion(M)		50	50
HPPotion(L)		50	50
HPPotion(XL)		50	50
MPPotion		50	50
MPPotion(M)		50	50
MPPotion(L)		50	50
MPPotion(XL)		50	50
HealthLiquor(S)		50	50
HealthLiquor(M)		50	50
HealthLiquor(L)		50	50
HealthLiquor(XL)	50	50
MagicLiquor(S)		50	50
MagicLiquor(M)		50	50
MagicLiquor(L)		50	50
MagicLiquor(XL)		50	50
ImpactLiquor(S)		50	50
ImpactLiquor(M)		50	50
ImpactLiquor(L)		50	50
ImpactLiquor(XL)	50	50
StormLiquor(S)		50	50
StormLiquor(M)		50	50
StormLiquor(L)		50	50
StormLiquor(XL)		50	50
NatureLiquor(S)		50	50
NatureLiquor(M)		50	50
NatureLiquor(L)		50	50
NatureLiquor(XL)	50	50
SpiritLiquor(S)		50	50
SpiritLiquor(M)		50	50
SpiritLiquor(L)		50	50
SpiritLiquor(XL)	50	50

;;Ҫɾ