;;Ҫɾ
[@RefineArmourMagic]
{

#IF
;CheckGold 100000
;CheckItem RefineItem 1
#ACT
Delaygoto [local] 1 @RefineMagicNxt
#SAY
{FCOLOR/10}Please Wait...{FCOLOR/12} \
#ELSESAY
To use the Armour Refining System You Need:\\
{FCOLOR/15}1){FCOLOR/10} 100000 Gold {FCOLOR/12}\
{FCOLOR/15}2){FCOLOR/10} RefineItem 1{FCOLOR/12}\\
<Leave/@Exit>
;-----------------------------------------------------------------------------------------

[@RefineMagicNxt]
#ACT
;FormatStr "FLD_CHARACTER='%s' AND FLD_TYPE='%s'" %A1 %D0
FormatStr "FLD_CHARACTER='%s' AND FLD_TYPE='%s'" %A1 0
ReadValueSql  "TBL_ITEM"  %A9 "FLD_CHARACTER,FLD_TYPE,FLD_DESC1,FLD_COLORR"  [@WeaponTypeMagic]

;---------------------------------------------------------------

[@WeaponTypeMagic()]
#ACT
mov A4 %ARG(1)
mov D9 %ARG(2)
mov A8 %ARG(3)
mov A3 %ARG(4)

;---------------------------------------------------------------

#IF
equal A4 ""
#SAY
{FCOLOR/1} <$OUTPUT(A1)> is not wearing armour! {FCOLOR/12} \\
<Leave/@exit>
#ACT
break

;---------------------------------------------------------------

#IF
;Small A7 "75"
;Large A3 "70"
#ACT
goto @RefineLevelOK

;---------------------------------------------------------------

[@RefineLevelOK]
#ACT
Delaygoto [local] 1 @RefineMagic1
#SAY
{FCOLOR/10}Please Wait...{FCOLOR/12}\

;---------------------------------------------------------------

[@RefineMagic1]
#IF
equal A8 "0"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
<Next/@RefineMagicNxt1(1)>
#ACT
Break

#IF
equal A8 "1"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
<Next/@RefineMagicNxt1(2)>
#ACT
Break

#IF
equal A8 "2"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
<Next/@RefineMagicNxt1(3)>
#ACT
Break

#IF
equal A8 "3"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
<Next/@RefineMagicNxt1(4)>
#ACT
Break

#IF
equal A8 "4"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
<Next/@RefineMagicNxt1(5)>
#ACT
Break

#IF
equal A8 "5"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
<Next/@RefineMagicNxt1(6)>
#ACT
Break

#IF
equal A8 "6"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
<Next/@RefineMagicNxt1(7)>
#ACT
Break

#IF
equal A8 "7"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
<Next/@RefineMagicNxt1(8)>
#ACT
Break

#IF
equal A8 "8"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
<Next/@RefineMagicNxt1(9)>
#ACT
Break

#IF
equal A8 "9"
#SAY
The advanced refine has a chance of failure!\
Due to how skilled my work is i cannot afford\
to give refunds if it fails!\\
<Next/@RefineMagicNxt1(10)>
#ACT
Break

#IF
equal A8 "10"
#SAY
You can not refine any more MR onto this weapon.
#ACT
Break

#ELSESAY
your weapon is not suitable for advanced refining..\

;---------------------------------------------------------------

[@RefineMagicNxt1()]
#ACT
mov A0 %ARG(1)
goto @RefineMagicNxt2

;---------------------------------------------------------------

[@RefineMagicNxt2]
#ACT
FormatStr "FLD_CHARACTER='%s' AND FLD_TYPE='%s'" %A1 %D0
ReadValueSql  "TBL_ITEM"  %A9 "FLD_CHARACTER,FLD_TYPE,FLD_DESC1"  [@RefineMagicNxt3]

;---------------------------------------------------------------

[@RefineMagicNxt3()]
#IF
;CheckGold 100000
;CheckItem RefineItem 1
#ACT
;Take Gold 100000
;TakeItem RefineItem 1
Delaygoto [local] 1 @RefineMagicNxt4
#SAY
{FCOLOR/10}Please Wait...{FCOLOR/12}\
#ELSESAY
To use the Advanced Refining System You Need:\\
{FCOLOR/15}1){FCOLOR/10} 100000 Gold {FCOLOR/12}\
{FCOLOR/15}2){FCOLOR/10} RefineItem 1{FCOLOR/12}\\
<Leave/@Exit>

;---------------------------------------------------------------

[@RefineMagicNxt4]
#IF
Random 3
#ACT
Delaygoto [local] 1 @RefineMagicNxt5
#SAY
{FCOLOR/10}Please Wait...{FCOLOR/12}\
#ELSEACT
Goto @RefineMagicFAIL

;---------------------------------------------------------------

[@RefineMagicFAIL]
#ACT
Delaygoto [local] 1 @RefineMagicFAIL1
#SAY
{FCOLOR/10}Please Wait...{FCOLOR/12}\

;---------------------------------------------------------------

[@RefineMagicFAIL1]
#SAY
{FCOLOR/10}<$OUTPUT(A1)>'s{FCOLOR/12} weapon has been 
{FCOLOR/10}failed{FCOLOR/12} to be {FCOLOR/10}upgraded!{FCOLOR/12}\\
<Leave/@exit>

;---------------------------------------------------------------

[@RefineMagicNxt5]
#ACT
FormatStr "FLD_CHARACTER='%s' AND FLD_TYPE='%s'" %A1 0
mov A6 %A9
FormatStr "FLD_DESC1='%s'" %A0
UPDATEVALUESQL "TBL_ITEM" %A6 %A9
#SAY
<$OUTPUT(A1)>'s weapon has been enhanced by {FCOLOR/10}1{FCOLOR/12} MR\
This makes the total MR: {FCOLOR/10}+<$OUTPUT(A0)>{FCOLOR/12}\\
<Leave/@exit>

;---------------------------------------------------------------

}
;;Ҫɾ