[Convert]

[@FameGoods_0]
{
{FCOLOR/10}Administration:{FCOLOR/12} <Edit Fame./@@Edit_Fame_ForAdmin>\ \
}

[@FameGoods_1]
{
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \
#INCLUDE [..\QuestDiary\Main\ItemAtom.txt] @Atom_CLASS
}

[@FameGoods_2]
{
<$USERNAME> has {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12} fame points.\ \
}

[@FameGoods_3]
{
<$USERNAME> has {FCOLOR/10}<$OUTPUT(D1)>{FCOLOR/12} Fame Points.\ \
<Leave/@exit>

}

[@FameGoods_4]
{
(Convert_Def\QuestDiary) 4\
_{FCOLOR/10}õ{FCOLOR/12}ļ۸Ϊ {FCOLOR/10}10{FCOLOR/12}, Ҫ{FCOLOR/10}50ֵ{FCOLOR/12}. õʱ,50ֵ.\
_װ {FCOLOR/10}õ{FCOLOR/12}Ҫ{FCOLOR/10}50{FCOLOR/12}ֵ.ʱֵ.\ \
_<õ./@Buy_FameGoods(õ,100000,50,50)>\ \
_<  ./@FameGoods_Main>\
_<  /@exit>

}

[@FameGoods_5]
{
(Convert_Def\QuestDiary) 5 \
{FCOLOR/10}˼ĸ{FCOLOR/12}ļ۸Ϊ {FCOLOR/10}20{FCOLOR/12}, Ҫ{FCOLOR/10}100ֵ{FCOLOR/12}. ˼ĸʱ,100ֵ.\
_װ {FCOLOR/10}˼ĸ{FCOLOR/12}Ҫ{FCOLOR/10}100{FCOLOR/12}ֵ.ʱֵ.\ \
_<˼ĸ./@Buy_FameGoods(˼ĸ,200000,100,100)>\ \
_<  ./@FameGoods_Main>\
_<  /@exit>

}

[@FameGoods_6]
{
Sorry.\
You must have a {FCOLOR/10}<$OUTPUT(A5)>{FCOLOR/12} in your bag\
or you do not have {FCOLOR/10}<$OUTPUT(D2)>{FCOLOR/12} fame points.\\
<Leave/@exit>

}

[@FameGoods_7]
{
Item Name: {FCOLOR/10}<$OUTPUT(A5)>{FCOLOR/12}.\
Element To Add: {FCOLOR/10}<$OUTPUT(A1)>{FCOLOR/12}\
Gold Required: {FCOLOR/10}<$OUTPUT(D1)>{FCOLOR/12}.\
Fame Points Required: {FCOLOR/10}<$OUTPUT(D2)>{FCOLOR/12}.\ \
<Continue/@Buy_FameGoods_FameCheck_2>\\
}

[@FameGoods_8]
{
My work is done.\
I made your {FCOLOR/10}<$OUTPUT(A5)>{FCOLOR/12} in to a\
{FCOLOR/10}<$OUTPUT(A1)>.{FCOLOR/12} This cost {FCOLOR/10}<$OUTPUT(D2)>{FCOLOR/12} \
Fame Points and {FCOLOR/10}<$OUTPUT(D1)>{FCOLOR/12} Gold.\
<Thank you@exit>
}

[@FameGoods_9]
{
Item Name: {FCOLOR/10}<$OUTPUT(A5)>{FCOLOR/12}.\
Element To Add: {FCOLOR/10}<$OUTPUT(A1)>{FCOLOR/12}\
Gold Required: {FCOLOR/10}<$OUTPUT(D1)>{FCOLOR/12}.\
Fame Points Required: {FCOLOR/10}<$OUTPUT(D2)>{FCOLOR/12}.\ \
<Continue/@Buy_FameGoods_FameCheck_2>\
<Leave/@exit>\\
}

[@FameGoods_10]
{
My work is done.\
I made your {FCOLOR/10}<$OUTPUT(A5)>{FCOLOR/12} in to a\
{FCOLOR/10}<$OUTPUT(A1)>.{FCOLOR/12} This cost {FCOLOR/10}<$OUTPUT(D2)>{FCOLOR/12} \
Fame Points and {FCOLOR/10}<$OUTPUT(D1)>{FCOLOR/12} Gold.\
<Thank you@exit>
}


;-----------------------------------------------------------------------

[@Atom_Warrior_Rings]
{
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem DragonRing 1
#SAY
{FCOLOR/10}Dragon Ring: {FCOLOR/1}(Cost: 10 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(DragonRing(Ignis),10000,10,10,DragonRing)>   
<(Gelu)/@Buy_FameGoods(DragonRing(Gelu),10000,10,10,DragonRing)>   
<(Fulmen)/@Buy_FameGoods(DragonRing(Fulmen),10000,10,10,DragonRing)>   
<(Ventus)/@Buy_FameGoods(DragonRing(Ventus),10000,10,10,DragonRing)>   
<(Sacer)/@Buy_FameGoods(DragonRing(Sacer),10000,10,10,DragonRing)>
<(Ater)/@Buy_FameGoods(DragonRing(Ater),10000,10,10,DragonRing)>   
<(Phasma)/@Buy_FameGoods(DragonRing(Phasma),10000,10,10,DragonRing)>\\

#IF
CheckItem PowerRing 1
#SAY
{FCOLOR/10}Power Ring: {FCOLOR/1}(Cost: 15 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(PowerRing(Ignis),15000,15,15,PowerRing)>   
<(Gelu)/@Buy_FameGoods(PowerRing(Gelu),15000,15,15,PowerRing)>   
<(Fulmen)/@Buy_FameGoods(PowerRing(Fulmen),15000,15,15,PowerRing)>   
<(Ventus)/@Buy_FameGoods(PowerRing(Ventus),15000,15,15,PowerRing)>   
<(Sacer)/@Buy_FameGoods(PowerRing(Sacer),15000,15,15,PowerRing)>
<(Ater)/@Buy_FameGoods(PowerRing(Ater),15000,15,15,PowerRing)>   
<(Phasma)/@Buy_FameGoods(PowerRing(Phasma),15000,15,15,PowerRing)>\\

#IF
CheckItem DestructionRing 1
#SAY
{FCOLOR/10}Destruction Ring: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(DestructionRing(Ignis),20000,20,20,DestructionRing)>   
<(Gelu)/@Buy_FameGoods(DestructionRing(Gelu),20000,20,20,DestructionRing)>   
<(Fulmen)/@Buy_FameGoods(DestructionRing(Fulmen),20000,20,20,DestructionRing)>   
<(Ventus)/@Buy_FameGoods(DestructionRing(Ventus),20000,20,20,DestructionRing)>   
<(Sacer)/@Buy_FameGoods(DestructionRing(Sacer),20000,20,20,DestructionRing)>
<(Ater)/@Buy_FameGoods(DestructionRing(Ater),20000,20,20,DestructionRing)>   
<(Phasma)/@Buy_FameGoods(DestructionRing(Phasma),20000,20,20,DestructionRing)>\\

#IF
CheckItem BarbarianRing 1
#SAY
{FCOLOR/10}Barbarian Ring: {FCOLOR/1}(Cost: 25 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(BarbarianRing(Ignis),25000,25,25,BarbarianRing)>   
<(Gelu)/@Buy_FameGoods(BarbarianRing(Gelu),25000,25,25,BarbarianRing)>   
<(Fulmen)/@Buy_FameGoods(BarbarianRing(Fulmen),25000,25,25,BarbarianRing)>   
<(Ventus)/@Buy_FameGoods(BarbarianRing(Ventus),25000,25,25,BarbarianRing)>   
<(Sacer)/@Buy_FameGoods(BarbarianRing(Sacer),25000,25,25,BarbarianRing)>
<(Ater)/@Buy_FameGoods(BarbarianRing(Ater),25000,25,25,BarbarianRing)>   
<(Phasma)/@Buy_FameGoods(BarbarianRing(Phasma),25000,25,25,BarbarianRing)>\\

#IF
CheckItem PerfectionRing 1
#SAY
{FCOLOR/10}Perfection Ring: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(PerfectionRing(Ignis),30000,30,30,PerfectionRing)>   
<(Gelu)/@Buy_FameGoods(PerfectionRing(Gelu),30000,30,30,PerfectionRing)>   
<(Fulmen)/@Buy_FameGoods(PerfectionRing(Fulmen),30000,30,30,PerfectionRing)>   
<(Ventus)/@Buy_FameGoods(PerfectionRing(Ventus),30000,30,30,PerfectionRing)>   
<(Sacer)/@Buy_FameGoods(PerfectionRing(Sacer),30000,30,30,PerfectionRing)>
<(Ater)/@Buy_FameGoods(PerfectionRing(Ater),30000,30,30,PerfectionRing)>   
<(Phasma)/@Buy_FameGoods(PerfectionRing(Phasma),30000,30,30,PerfectionRing)>\\

#IF
CheckItem ChivalryRing 1
#SAY
{FCOLOR/10}Chivalry Ring: {FCOLOR/1}(Cost: 35 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(ChivalryRing(Ignis),35000,35,35,ChivalryRing)>   
<(Gelu)/@Buy_FameGoods(ChivalryRing(Gelu),35000,35,35,ChivalryRing)>   
<(Fulmen)/@Buy_FameGoods(ChivalryRing(Fulmen),35000,35,35,ChivalryRing)>   
<(Ventus)/@Buy_FameGoods(ChivalryRing(Ventus),35000,35,35,ChivalryRing)>   
<(Sacer)/@Buy_FameGoods(ChivalryRing(Sacer),35000,35,35,ChivalryRing)>
<(Ater)/@Buy_FameGoods(ChivalryRing(Ater),35000,35,35,ChivalryRing)>   
<(Phasma)/@Buy_FameGoods(ChivalryRing(Phasma),35000,35,35,ChivalryRing)>\\

#IF
CheckItem OmaSpiritRing 1
#SAY
{FCOLOR/10}Oma Spirit Ring: {FCOLOR/1}(Cost: 40 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(OmaSpiritRing(Ignis),40000,40,40,OmaSpiritRing)>   
<(Gelu)/@Buy_FameGoods(OmaSpiritRing(Gelu),40000,40,40,OmaSpiritRing)>   
<(Fulmen)/@Buy_FameGoods(OmaSpiritRing(Fulmen),40000,40,40,OmaSpiritRing)>   
<(Ventus)/@Buy_FameGoods(OmaSpiritRing(Ventus),40000,40,40,OmaSpiritRing)>   
<(Sacer)/@Buy_FameGoods(OmaSpiritRing(Sacer),40000,40,40,OmaSpiritRing)>
<(Ater)/@Buy_FameGoods(OmaSpiritRing(Ater),40000,40,40,OmaSpiritRing)>   
<(Phasma)/@Buy_FameGoods(OmaSpiritRing(Phasma),40000,40,40,OmaSpiritRing)>\\

#IF
CheckItem BoundlessRing 1
#SAY
{FCOLOR/10}Boundless Ring: {FCOLOR/1}(Cost: 45 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(BoundlessRing(Ignis),45000,45,45,BoundlessRing)>   
<(Gelu)/@Buy_FameGoods(BoundlessRing(Gelu),45000,45,45,BoundlessRing)>   
<(Fulmen)/@Buy_FameGoods(BoundlessRing(Fulmen),45000,45,45,BoundlessRing)>   
<(Ventus)/@Buy_FameGoods(BoundlessRing(Ventus),45000,45,45,BoundlessRing)>   
<(Sacer)/@Buy_FameGoods(BoundlessRing(Sacer),45000,45,45,BoundlessRing)>
<(Ater)/@Buy_FameGoods(BoundlessRing(Ater),45000,45,45,BoundlessRing)>   
<(Phasma)/@Buy_FameGoods(BoundlessRing(Phasma),45000,45,45,BoundlessRing)>\\

#IF
CheckItem EndlessCombatRing 1
#SAY
{FCOLOR/10}Endless Combat Ring: {FCOLOR/1}(Cost: 50 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(EndlessCombatRing(Ignis),50000,50,50,EndlessCombatRing)>   
<(Gelu)/@Buy_FameGoods(EndlessCombatRing(Gelu),50000,50,50,EndlessCombatRing)>   
<(Fulmen)/@Buy_FameGoods(EndlessCombatRing(Fulmen),50000,50,50,EndlessCombatRing)>   
<(Ventus)/@Buy_FameGoods(EndlessCombatRing(Ventus),50000,50,50,EndlessCombatRing)>   
<(Sacer)/@Buy_FameGoods(EndlessCombatRing(Sacer),50000,50,50,EndlessCombatRing)>
<(Ater)/@Buy_FameGoods(EndlessCombatRing(Ater),50000,50,50,EndlessCombatRing)>   
<(Phasma)/@Buy_FameGoods(EndlessCombatRing(Phasma),50000,50,50,EndlessCombatRing)>\\

#IF
CheckItem TrueLordRing 1
#SAY
{FCOLOR/10}True Lord Ring: {FCOLOR/1}(Cost: 55 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(TrueLordRing(Ignis),55000,55,55,TrueLordRing)>   
<(Gelu)/@Buy_FameGoods(TrueLordRing(Gelu),55000,55,55,TrueLordRing)>   
<(Fulmen)/@Buy_FameGoods(TrueLordRing(Fulmen),55000,55,55,TrueLordRing)>   
<(Ventus)/@Buy_FameGoods(TrueLordRing(Ventus),55000,55,55,TrueLordRing)>   
<(Sacer)/@Buy_FameGoods(TrueLordRing(Sacer),55000,55,55,TrueLordRing)>
<(Ater)/@Buy_FameGoods(TrueLordRing(Ater),55000,55,55,TrueLordRing)>   
<(Phasma)/@Buy_FameGoods(TrueLordRing(Phasma),55000,55,55,TrueLordRing)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>
}

;---------------------------------

[@Atom_Taoist_Rings]
{
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem PlatinumRing 1
#SAY
{FCOLOR/10}Platinum Ring: {FCOLOR/1}(Cost: 10 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(PlatinumRing(Sacer),10000,10,10,PlatinumRing)>
<(Ater)/@Buy_FameGoods(PlatinumRing(Ater),10000,10,10,PlatinumRing)>   
<(Phasma)/@Buy_FameGoods(PlatinumRing(Phasma),10000,10,10,PlatinumRing)>\\

#IF
CheckItem TitanRing 1
#SAY
{FCOLOR/10}Titan Ring: {FCOLOR/1}(Cost: 15 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(TitanRing(Sacer),15000,15,15,TitanRing)>
<(Ater)/@Buy_FameGoods(TitanRing(Ater),15000,15,15,TitanRing)>   
<(Phasma)/@Buy_FameGoods(TitanRing(Phasma),15000,15,15,TitanRing)>\\

#IF
CheckItem SangHyoungRing 1
#SAY
{FCOLOR/10}Sang Hyoung Ring: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(SangHyoungRing(Sacer),20000,20,20,SangHyoungRing)>
<(Ater)/@Buy_FameGoods(SangHyoungRing(Ater),20000,20,20,SangHyoungRing)>   
<(Phasma)/@Buy_FameGoods(SangHyoungRing(Phasma),20000,20,20,SangHyoungRing)>\\

#IF
CheckItem VirtueRing 1
#SAY
{FCOLOR/10}VirtueRing Ring: {FCOLOR/1}(Cost: 25 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(VirtueRing(Sacer),25000,25,25,VirtueRing)>
<(Ater)/@Buy_FameGoods(VirtueRing(Ater),25000,25,25,VirtueRing)>   
<(Phasma)/@Buy_FameGoods(VirtueRing(Phasma),25000,25,25,VirtueRing)>\\

#IF
CheckItem EvilSpiritRing 1
#SAY
{FCOLOR/10}Evil Spirit Ring: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(EvilSpiritRing(Sacer),30000,30,30,EvilSpiritRing)>
<(Ater)/@Buy_FameGoods(EvilSpiritRing(Ater),30000,30,30,EvilSpiritRing)>   
<(Phasma)/@Buy_FameGoods(EvilSpiritRing(Phasma),30000,30,30,EvilSpiritRing)>\\

#IF
CheckItem NexusRing 1
#SAY
{FCOLOR/10}Nexus Ring: {FCOLOR/1}(Cost: 35 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(NexusRing(Sacer),35000,35,35,NexusRing)>
<(Ater)/@Buy_FameGoods(NexusRing(Ater),35000,35,35,NexusRing)>   
<(Phasma)/@Buy_FameGoods(NexusRing(Phasma),35000,35,35,NexusRing)>\\

#IF
CheckItem SoulRing 1
#SAY
{FCOLOR/10}Soul Ring: {FCOLOR/1}(Cost: 40 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(SoulRing(Sacer),40000,40,40,SoulRing)>
<(Ater)/@Buy_FameGoods(SoulRing(Ater),40000,40,40,SoulRing)>   
<(Phasma)/@Buy_FameGoods(SoulRing(Phasma),40000,40,40,SoulRing)>\\

#IF
CheckItem TaeGukRing 1
#SAY
{FCOLOR/10}TaeGuk Ring: {FCOLOR/1}(Cost: 45 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(TaeGukRing(Sacer),45000,45,45,TaeGukRing)>
<(Ater)/@Buy_FameGoods(TaeGukRing(Ater),45000,45,45,TaeGukRing)>   
<(Phasma)/@Buy_FameGoods(TaeGukRing(Phasma),45000,45,45,TaeGukRing)>\\

#IF
CheckItem PoweressRing 1
#SAY
{FCOLOR/10}Poweress Ring: {FCOLOR/1}(Cost: 50 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(PoweressRing(Sacer),50000,50,50,PoweressRing)>
<(Ater)/@Buy_FameGoods(PoweressRing(Ater),50000,50,50,PoweressRing)>   
<(Phasma)/@Buy_FameGoods(PoweressRing(Phasma),50000,50,50,PoweressRing)>\\

#IF
CheckItem SoulLordRing 1
#SAY
{FCOLOR/10}Soul Lord Ring: {FCOLOR/1}(Cost: 55 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(SoulLordRing(Sacer),55000,55,55,SoulLordRing)>
<(Ater)/@Buy_FameGoods(SoulLordRing(Ater),55000,55,55,SoulLordRing)>   
<(Phasma)/@Buy_FameGoods(SoulLordRing(Phasma),55000,55,55,SoulLordRing)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>
}

;---------------------------------

[@Atom_Wizard_Rings]
{
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem RubyRing 1
#SAY
{FCOLOR/10}Ruby Ring: {FCOLOR/1}(Cost: 10 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(RubyRing(Ignis),10000,10,10,RubyRing)>   
<(Gelu)/@Buy_FameGoods(RubyRing(Gelu),10000,10,10,RubyRing)>   
<(Fulmen)/@Buy_FameGoods(RubyRing(Fulmen),10000,10,10,RubyRing)>   
<(Ventus)/@Buy_FameGoods(RubyRing(Ventus),10000,10,10,RubyRing)>\\

#IF
CheckItem VioletRing 1
#SAY
{FCOLOR/10}Violet Ring: {FCOLOR/1}(Cost: 15 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(VioletRing(Ignis),15000,15,15,VioletRing)>   
<(Gelu)/@Buy_FameGoods(VioletRing(Gelu),15000,15,15,VioletRing)>   
<(Fulmen)/@Buy_FameGoods(VioletRing(Fulmen),15000,15,15,VioletRing)>   
<(Ventus)/@Buy_FameGoods(VioletRing(Ventus),15000,15,15,VioletRing)>\\

#IF
CheckItem HighWizardRing 1
#SAY
{FCOLOR/10}High Wizard Ring: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(HighWizardRing(Ignis),20000,20,20,HighWizardRing)>   
<(Gelu)/@Buy_FameGoods(HighWizardRing(Gelu),20000,20,20,HighWizardRing)>   
<(Fulmen)/@Buy_FameGoods(HighWizardRing(Fulmen),20000,20,20,HighWizardRing)>   
<(Ventus)/@Buy_FameGoods(HighWizardRing(Ventus),20000,20,20,HighWizardRing)>\\

#IF
CheckItem SilverSlayerRing 1
#SAY
{FCOLOR/10}Silver Slayer Ring: {FCOLOR/1}(Cost: 25 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(SilverSlayerRing(Ignis),25000,25,25,SilverSlayerRing)>   
<(Gelu)/@Buy_FameGoods(SilverSlayerRing(Gelu),25000,25,25,SilverSlayerRing)>   
<(Fulmen)/@Buy_FameGoods(SilverSlayerRing(Fulmen),25000,25,25,SilverSlayerRing)>   
<(Ventus)/@Buy_FameGoods(SilverSlayerRing(Ventus),25000,25,25,SilverSlayerRing)>\\

#IF
CheckItem SilverScaleRing 1
#SAY
{FCOLOR/10}Silver Scale Ring: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(SilverScaleRing(Ignis),30000,30,30,SilverScaleRing)>   
<(Gelu)/@Buy_FameGoods(SilverScaleRing(Gelu),30000,30,30,SilverScaleRing)>   
<(Fulmen)/@Buy_FameGoods(SilverScaleRing(Fulmen),30000,30,30,SilverScaleRing)>   
<(Ventus)/@Buy_FameGoods(SilverScaleRing(Ventus),30000,30,30,SilverScaleRing)>\\

#IF
CheckItem RevelationRing 1
#SAY
{FCOLOR/10}Revelation Ring: {FCOLOR/1}(Cost: 35 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(RevelationRing(Ignis),35000,35,35,RevelationRing)>   
<(Gelu)/@Buy_FameGoods(RevelationRing(Gelu),35000,35,35,RevelationRing)>   
<(Fulmen)/@Buy_FameGoods(RevelationRing(Fulmen),35000,35,35,RevelationRing)>   
<(Ventus)/@Buy_FameGoods(RevelationRing(Ventus),35000,35,35,RevelationRing)>\\

#IF
CheckItem ThunderRing 1
#SAY
{FCOLOR/10}Thunder Ring: {FCOLOR/1}(Cost: 40 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(ThunderRing(Ignis),40000,40,40,ThunderRing)>   
<(Gelu)/@Buy_FameGoods(ThunderRing(Gelu),40000,40,40,ThunderRing)>   
<(Fulmen)/@Buy_FameGoods(ThunderRing(Fulmen),40000,40,40,ThunderRing)>   
<(Ventus)/@Buy_FameGoods(ThunderRing(Ventus),40000,40,40,ThunderRing)>\\

#IF
CheckItem NobleRing 1
#SAY
{FCOLOR/10}Noble Ring: {FCOLOR/1}(Cost: 45 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(NobleRing(Ignis),45000,45,45,NobleRing)>   
<(Gelu)/@Buy_FameGoods(NobleRing(Gelu),45000,45,45,NobleRing)>   
<(Fulmen)/@Buy_FameGoods(NobleRing(Fulmen),45000,45,45,NobleRing)>   
<(Ventus)/@Buy_FameGoods(NobleRing(Ventus),45000,45,45,NobleRing)>\\

#IF
CheckItem PomegranateRing 1
#SAY
{FCOLOR/10}Pomegranate Ring: {FCOLOR/1}(Cost: 50 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(PomegranateRing(Ignis),50000,50,50,PomegranateRing)>   
<(Gelu)/@Buy_FameGoods(PomegranateRing(Gelu),50000,50,50,PomegranateRing)>   
<(Fulmen)/@Buy_FameGoods(PomegranateRing(Fulmen),50000,50,50,PomegranateRing)>   
<(Ventus)/@Buy_FameGoods(PomegranateRing(Ventus),50000,50,50,PomegranateRing)>\\

#IF
CheckItem DragonLordRing 1
#SAY
{FCOLOR/10}Dragon Lord Ring: {FCOLOR/1}(Cost: 55 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(DragonLordRing(Ignis),55000,55,55,DragonLordRing)>   
<(Gelu)/@Buy_FameGoods(DragonLordRing(Gelu),55000,55,55,DragonLordRing)>   
<(Fulmen)/@Buy_FameGoods(DragonLordRing(Fulmen),55000,55,55,DragonLordRing)>   
<(Ventus)/@Buy_FameGoods(DragonLordRing(Ventus),55000,55,55,DragonLordRing)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>
}

;---------------------------------

[@Atom_Warrior_Bracelet]
{
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem DeathGauntlet 1
#SAY
{FCOLOR/10}Death Gauntlet: {FCOLOR/1}(Cost: 10 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(DeathGauntlet(Ignis),10000,10,10,DeathGauntlet)>   
<(Gelu)/@Buy_FameGoods(DeathGauntlet(Gelu),10000,10,10,DeathGauntlet)>   
<(Fulmen)/@Buy_FameGoods(DeathGauntlet(Fulmen),10000,10,10,DeathGauntlet)>   
<(Ventus)/@Buy_FameGoods(DeathGauntlet(Ventus),10000,10,10,DeathGauntlet)>   
<(Sacer)/@Buy_FameGoods(DeathGauntlet(Sacer),10000,10,10,DeathGauntlet)>
<(Ater)/@Buy_FameGoods(DeathGauntlet(Ater),10000,10,10,DeathGauntlet)>   
<(Phasma)/@Buy_FameGoods(DeathGauntlet(Phasma),10000,10,10,DeathGauntlet)>\\

#IF
CheckItem WarGodBracelet 1
#SAY
{FCOLOR/10}War God Bracelet: {FCOLOR/1}(Cost: 15 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(WarGodBracelet(Ignis),15000,15,15,WarGodBracelet)>   
<(Gelu)/@Buy_FameGoods(WarGodBracelet(Gelu),15000,15,15,WarGodBracelet)>   
<(Fulmen)/@Buy_FameGoods(WarGodBracelet(Fulmen),15000,15,15,WarGodBracelet)>   
<(Ventus)/@Buy_FameGoods(WarGodBracelet(Ventus),15000,15,15,WarGodBracelet)>   
<(Sacer)/@Buy_FameGoods(WarGodBracelet(Sacer),15000,15,15,WarGodBracelet)>
<(Ater)/@Buy_FameGoods(WarGodBracelet(Ater),15000,15,15,WarGodBracelet)>   
<(Phasma)/@Buy_FameGoods(WarGodBracelet(Phasma),15000,15,15,WarGodBracelet)>\\

#IF
CheckItem KnightBracelet 1
#SAY
{FCOLOR/10}Knight Bracelet: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(KnightBracelet(Ignis),20000,20,20,KnightBracelet)>   
<(Gelu)/@Buy_FameGoods(KnightBracelet(Gelu),20000,20,20,KnightBracelet)>   
<(Fulmen)/@Buy_FameGoods(KnightBracelet(Fulmen),20000,20,20,KnightBracelet)>   
<(Ventus)/@Buy_FameGoods(KnightBracelet(Ventus),20000,20,20,KnightBracelet)>   
<(Sacer)/@Buy_FameGoods(KnightBracelet(Sacer),20000,20,20,KnightBracelet)>
<(Ater)/@Buy_FameGoods(KnightBracelet(Ater),20000,20,20,KnightBracelet)>   
<(Phasma)/@Buy_FameGoods(KnightBracelet(Phasma),20000,20,20,KnightBracelet)>\\

#IF
CheckItem WarSpiritWheel 1
#SAY
{FCOLOR/10}War Spirit Wheel: {FCOLOR/1}(Cost: 25 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(WarSpiritWheel(Ignis),25000,25,25,WarSpiritWheel)>   
<(Gelu)/@Buy_FameGoods(WarSpiritWheel(Gelu),25000,25,25,WarSpiritWheel)>   
<(Fulmen)/@Buy_FameGoods(WarSpiritWheel(Fulmen),25000,25,25,WarSpiritWheel)>   
<(Ventus)/@Buy_FameGoods(WarSpiritWheel(Ventus),25000,25,25,WarSpiritWheel)>   
<(Sacer)/@Buy_FameGoods(WarSpiritWheel(Sacer),25000,25,25,WarSpiritWheel)>
<(Ater)/@Buy_FameGoods(WarSpiritWheel(Ater),25000,25,25,WarSpiritWheel)>   
<(Phasma)/@Buy_FameGoods(WarSpiritWheel(Phasma),25000,25,25,WarSpiritWheel)>\\

#IF
CheckItem JudgementBracelet 1
#SAY
{FCOLOR/10}Judgement Bracelet: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(JudgementBracelet(Ignis),30000,30,30,JudgementBracelet)>   
<(Gelu)/@Buy_FameGoods(JudgementBracelet(Gelu),30000,30,30,JudgementBracelet)>   
<(Fulmen)/@Buy_FameGoods(JudgementBracelet(Fulmen),30000,30,30,JudgementBracelet)>   
<(Ventus)/@Buy_FameGoods(JudgementBracelet(Ventus),30000,30,30,JudgementBracelet)>   
<(Sacer)/@Buy_FameGoods(JudgementBracelet(Sacer),30000,30,30,JudgementBracelet)>
<(Ater)/@Buy_FameGoods(JudgementBracelet(Ater),30000,30,30,JudgementBracelet)>   
<(Phasma)/@Buy_FameGoods(JudgementBracelet(Phasma),30000,30,30,JudgementBracelet)>\\

#IF
CheckItem SmashBracelet 1
#SAY
{FCOLOR/10}Smash Bracelet: {FCOLOR/1}(Cost: 35 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(SmashBracelet(Ignis),35000,35,35,SmashBracelet)>   
<(Gelu)/@Buy_FameGoods(SmashBracelet(Gelu),35000,35,35,SmashBracelet)>   
<(Fulmen)/@Buy_FameGoods(SmashBracelet(Fulmen),35000,35,35,SmashBracelet)>   
<(Ventus)/@Buy_FameGoods(SmashBracelet(Ventus),35000,35,35,SmashBracelet)>   
<(Sacer)/@Buy_FameGoods(SmashBracelet(Sacer),35000,35,35,SmashBracelet)>
<(Ater)/@Buy_FameGoods(SmashBracelet(Ater),35000,35,35,SmashBracelet)>   
<(Phasma)/@Buy_FameGoods(SmashBracelet(Phasma),35000,35,35,SmashBracelet)>\\

#IF
CheckItem HellBracelet 1
#SAY
{FCOLOR/10}Hell Bracelet: {FCOLOR/1}(Cost: 40 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(HellBracelet(Ignis),40000,40,40,HellBracelet)>   
<(Gelu)/@Buy_FameGoods(HellBracelet(Gelu),40000,40,40,HellBracelet)>   
<(Fulmen)/@Buy_FameGoods(HellBracelet(Fulmen),40000,40,40,HellBracelet)>   
<(Ventus)/@Buy_FameGoods(HellBracelet(Ventus),40000,40,40,HellBracelet)>   
<(Sacer)/@Buy_FameGoods(HellBracelet(Sacer),40000,40,40,HellBracelet)>
<(Ater)/@Buy_FameGoods(HellBracelet(Ater),40000,40,40,HellBracelet)>   
<(Phasma)/@Buy_FameGoods(HellBracelet(Phasma),40000,40,40,HellBracelet)>\\

#IF
CheckItem CourageBracelet 1
#SAY
{FCOLOR/10}Courage Bracelet: {FCOLOR/1}(Cost: 45 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(CourageBracelet(Ignis),45000,45,45,CourageBracelet)>   
<(Gelu)/@Buy_FameGoods(CourageBracelet(Gelu),45000,45,45,CourageBracelet)>   
<(Fulmen)/@Buy_FameGoods(CourageBracelet(Fulmen),45000,45,45,CourageBracelet)>   
<(Ventus)/@Buy_FameGoods(CourageBracelet(Ventus),45000,45,45,CourageBracelet)>   
<(Sacer)/@Buy_FameGoods(CourageBracelet(Sacer),45000,45,45,CourageBracelet)>
<(Ater)/@Buy_FameGoods(CourageBracelet(Ater),45000,45,45,CourageBracelet)>   
<(Phasma)/@Buy_FameGoods(CourageBracelet(Phasma),45000,45,45,CourageBracelet)>\\

#IF
CheckItem WarCraftWheel 1
#SAY
{FCOLOR/10}War Craft Wheel: {FCOLOR/1}(Cost: 50 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(WarCraftWheel(Ignis),50000,50,50,WarCraftWheel)>   
<(Gelu)/@Buy_FameGoods(WarCraftWheel(Gelu),50000,50,50,WarCraftWheel)>   
<(Fulmen)/@Buy_FameGoods(WarCraftWheel(Fulmen),50000,50,50,WarCraftWheel)>   
<(Ventus)/@Buy_FameGoods(WarCraftWheel(Ventus),50000,50,50,WarCraftWheel)>   
<(Sacer)/@Buy_FameGoods(WarCraftWheel(Sacer),50000,50,50,WarCraftWheel)>
<(Ater)/@Buy_FameGoods(WarCraftWheel(Ater),50000,50,50,WarCraftWheel)>   
<(Phasma)/@Buy_FameGoods(WarCraftWheel(Phasma),50000,50,50,WarCraftWheel)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>
}

;---------------------------------

[@Atom_Taoist_Bracelet]
{
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem TriStoneBrace 1
#SAY
{FCOLOR/10}Tri Stone Brace: {FCOLOR/1}(Cost: 10 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(TriStoneBrace(Sacer),10000,10,10,TriStoneBrace)>
<(Ater)/@Buy_FameGoods(TriStoneBrace(Ater),10000,10,10,TriStoneBrace)>   
<(Phasma)/@Buy_FameGoods(TriStoneBrace(Phasma),10000,10,10,TriStoneBrace)>\\

#IF
CheckItem SoulBracelet 1
#SAY
{FCOLOR/10}Soul Bracelet: {FCOLOR/1}(Cost: 15 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(SoulBracelet(Sacer),15000,15,15,SoulBracelet)>
<(Ater)/@Buy_FameGoods(SoulBracelet(Ater),15000,15,15,SoulBracelet)>   
<(Phasma)/@Buy_FameGoods(SoulBracelet(Phasma),15000,15,15,SoulBracelet)>\\

#IF
CheckItem HolyBracelet 1
#SAY
{FCOLOR/20}Holy Bracelet: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(HolyBracelet(Sacer),20000,20,20,HolyBracelet)>
<(Ater)/@Buy_FameGoods(HolyBracelet(Ater),20000,20,20,HolyBracelet)>   
<(Phasma)/@Buy_FameGoods(HolyBracelet(Phasma),20000,20,20,HolyBracelet)>\\

#IF
CheckItem TaoSpiritWheel 1
#SAY
{FCOLOR/10}Tao Spirit Wheelt: {FCOLOR/1}(Cost: 25 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(TaoSpiritWheel(Sacer),25000,25,25,TaoSpiritWheel)>
<(Ater)/@Buy_FameGoods(TaoSpiritWheel(Ater),25000,25,25,TaoSpiritWheel)>   
<(Phasma)/@Buy_FameGoods(TaoSpiritWheel(Phasma),25000,25,25,TaoSpiritWheel)>\\

#IF
CheckItem BraceletOfFaith 1
#SAY
{FCOLOR/10}Bracelet Of Faith: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(BraceletOfFaith(Sacer),30000,30,30,BraceletOfFaith)>
<(Ater)/@Buy_FameGoods(BraceletOfFaith(Ater),30000,30,30,BraceletOfFaith)>   
<(Phasma)/@Buy_FameGoods(BraceletOfFaith(Phasma),30000,30,30,BraceletOfFaith)>\\

#IF
CheckItem HolyWheel 1
#SAY
{FCOLOR/10}Holy Wheel: {FCOLOR/1}(Cost: 35 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(HolyWheel(Sacer),35000,35,35,HolyWheel)>
<(Ater)/@Buy_FameGoods(HolyWheel(Ater),35000,35,35,HolyWheel)>   
<(Phasma)/@Buy_FameGoods(HolyWheel(Phasma),35000,35,35,HolyWheel)>\\

#IF
CheckItem HighTaoBracelet 1
#SAY
{FCOLOR/10}High Tao Bracelet: {FCOLOR/1}(Cost: 40 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(HighTaoBracelet(Sacer),40000,40,40,HighTaoBracelet)>
<(Ater)/@Buy_FameGoods(HighTaoBracelet(Ater),40000,40,40,HighTaoBracelet)>   
<(Phasma)/@Buy_FameGoods(HighTaoBracelet(Phasma),40000,40,40,HighTaoBracelet)>\\

#IF
CheckItem AmbitionBracelet 1
#SAY
{FCOLOR/10}Ambition Bracelet: {FCOLOR/1}(Cost: 45 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(AmbitionBracelet(Sacer),45000,45,45,AmbitionBracelet)>
<(Ater)/@Buy_FameGoods(AmbitionBracelet(Ater),45000,45,45,AmbitionBracelet)>   
<(Phasma)/@Buy_FameGoods(AmbitionBracelet(Phasma),45000,45,45,AmbitionBracelet)>\\

#IF
CheckItem OriginationBracelet 1
#SAY
{FCOLOR/10}Origination Bracelet: {FCOLOR/1}(Cost: 50 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(OriginationBracelet(Sacer),50000,50,50,OriginationBracelet)>
<(Ater)/@Buy_FameGoods(OriginationBracelet(Ater),50000,50,50,OriginationBracelet)>   
<(Phasma)/@Buy_FameGoods(OriginationBracelet(Phasma),50000,50,50,OriginationBracelet)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>
}

;---------------------------------

[@Atom_Wizard_Bracelet]
{
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem SorceryBrace 1
#SAY
{FCOLOR/10}Sorcery Bracelet: {FCOLOR/1}(Cost: 10 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(SorceryBrace(Ignis),10000,10,10,SorceryBrace)>   
<(Gelu)/@Buy_FameGoods(SorceryBrace(Gelu),10000,10,10,SorceryBrace)>   
<(Fulmen)/@Buy_FameGoods(SorceryBrace(Fulmen),10000,10,10,SorceryBrace)>   
<(Ventus)/@Buy_FameGoods(SorceryBrace(Ventus),10000,10,10,SorceryBrace)>\\

#IF
CheckItem DragonBracelet 1
#SAY
{FCOLOR/10}Dragon Bracelet: {FCOLOR/1}(Cost: 15 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(DragonBracelet(Ignis),15000,15,15,DragonBracelet)>   
<(Gelu)/@Buy_FameGoods(DragonBracelet(Gelu),15000,15,15,DragonBracelet)>   
<(Fulmen)/@Buy_FameGoods(DragonBracelet(Fulmen),15000,15,15,DragonBracelet)>   
<(Ventus)/@Buy_FameGoods(DragonBracelet(Ventus),15000,15,15,DragonBracelet)>\\

#IF
CheckItem MoonLightBrace 1
#SAY
{FCOLOR/10}Moon Light Bracelet: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(MoonLightBrace(Ignis),20000,20,20,MoonLightBrace)>   
<(Gelu)/@Buy_FameGoods(MoonLightBrace(Gelu),20000,20,20,MoonLightBrace)>   
<(Fulmen)/@Buy_FameGoods(MoonLightBrace(Fulmen),20000,20,20,MoonLightBrace)>   
<(Ventus)/@Buy_FameGoods(MoonLightBrace(Ventus),20000,20,20,MoonLightBrace)>\\

#IF
CheckItem WizSpiritWheel 1
#SAY
{FCOLOR/10}Wiz Spirit Wheel: {FCOLOR/1}(Cost: 25 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(WizSpiritWheel(Ignis),25000,25,25,WizSpiritWheel)>   
<(Gelu)/@Buy_FameGoods(WizSpiritWheel(Gelu),25000,25,25,WizSpiritWheel)>   
<(Fulmen)/@Buy_FameGoods(WizSpiritWheel(Fulmen),25000,25,25,WizSpiritWheel)>   
<(Ventus)/@Buy_FameGoods(WizSpiritWheel(Ventus),25000,25,25,WizSpiritWheel)>\\

#IF
CheckItem BraceletOfHell 1
#SAY
{FCOLOR/10}Bracelet Of Hell: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(BraceletOfHell(Ignis),30000,30,30,BraceletOfHell)>   
<(Gelu)/@Buy_FameGoods(BraceletOfHell(Gelu),30000,30,30,BraceletOfHell)>   
<(Fulmen)/@Buy_FameGoods(BraceletOfHell(Fulmen),30000,30,30,BraceletOfHell)>   
<(Ventus)/@Buy_FameGoods(BraceletOfHell(Ventus),30000,30,30,BraceletOfHell)>\\

#IF
CheckItem DemonBracelet 1
#SAY
{FCOLOR/10}Demon Bracelet: {FCOLOR/1}(Cost: 35 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(DemonBracelet(Ignis),35000,35,35,DemonBracelet)>   
<(Gelu)/@Buy_FameGoods(DemonBracelet(Gelu),35000,35,35,DemonBracelet)>   
<(Fulmen)/@Buy_FameGoods(DemonBracelet(Fulmen),35000,35,35,DemonBracelet)>   
<(Ventus)/@Buy_FameGoods(DemonBracelet(Ventus),35000,35,35,DemonBracelet)>\\

#IF
CheckItem HighWizBracelet 1
#SAY
{FCOLOR/10}High Wiz Bracelet: {FCOLOR/1}(Cost: 40 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(HighWizBracelet(Ignis),40000,40,40,HighWizBracelet)>   
<(Gelu)/@Buy_FameGoods(HighWizBracelet(Gelu),40000,40,40,HighWizBracelet)>   
<(Fulmen)/@Buy_FameGoods(HighWizBracelet(Fulmen),40000,40,40,HighWizBracelet)>   
<(Ventus)/@Buy_FameGoods(HighWizBracelet(Ventus),40000,40,40,HighWizBracelet)>\\

#IF
CheckItem GuardianBracelet 1
#SAY
{FCOLOR/10}High Wiz Bracelet: {FCOLOR/1}(Cost: 45 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(GuardianBracelet(Ignis),45000,45,45,GuardianBracelet)>   
<(Gelu)/@Buy_FameGoods(GuardianBracelet(Gelu),45000,45,45,GuardianBracelet)>   
<(Fulmen)/@Buy_FameGoods(GuardianBracelet(Fulmen),45000,45,45,GuardianBracelet)>   
<(Ventus)/@Buy_FameGoods(GuardianBracelet(Ventus),45000,45,45,GuardianBracelet)>\\

#IF
CheckItem TemptationBracelet 1
#SAY
{FCOLOR/10}Temptation Bracelet: {FCOLOR/1}(Cost: 50 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(TemptationBracelet(Ignis),50000,50,50,TemptationBracelet)>   
<(Gelu)/@Buy_FameGoods(TemptationBracelet(Gelu),50000,50,50,TemptationBracelet)>   
<(Fulmen)/@Buy_FameGoods(TemptationBracelet(Fulmen),50000,50,50,TemptationBracelet)>   
<(Ventus)/@Buy_FameGoods(TemptationBracelet(Ventus),50000,50,50,TemptationBracelet)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>
}

;---------------------------------

[@Atom_Warrior_Necklace]
{
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem ClawNecklace 1
#SAY
{FCOLOR/10}Claw Necklace: {FCOLOR/1}(Cost: 10 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(ClawNecklace(Ignis),10000,10,10,ClawNecklace)>   
<(Gelu)/@Buy_FameGoods(ClawNecklace(Gelu),10000,10,10,ClawNecklace)>   
<(Fulmen)/@Buy_FameGoods(ClawNecklace(Fulmen),10000,10,10,ClawNecklace)>   
<(Ventus)/@Buy_FameGoods(ClawNecklace(Ventus),10000,10,10,ClawNecklace)>   
<(Sacer)/@Buy_FameGoods(ClawNecklace(Sacer),10000,10,10,ClawNecklace)>
<(Ater)/@Buy_FameGoods(ClawNecklace(Ater),10000,10,10,ClawNecklace)>   
<(Phasma)/@Buy_FameGoods(ClawNecklace(Phasma),10000,10,10,ClawNecklace)>\\

#IF
CheckItem HoaNecklace 1
#SAY
{FCOLOR/10}Hoa Necklace: {FCOLOR/1}(Cost: 15 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(HoaNecklace(Ignis),15000,15,15,HoaNecklace)>   
<(Gelu)/@Buy_FameGoods(HoaNecklace(Gelu),15000,15,15,HoaNecklace)>   
<(Fulmen)/@Buy_FameGoods(HoaNecklace(Fulmen),15000,15,15,HoaNecklace)>   
<(Ventus)/@Buy_FameGoods(HoaNecklace(Ventus),15000,15,15,HoaNecklace)>   
<(Sacer)/@Buy_FameGoods(HoaNecklace(Sacer),15000,15,15,HoaNecklace)>
<(Ater)/@Buy_FameGoods(HoaNecklace(Ater),15000,15,15,HoaNecklace)>   
<(Phasma)/@Buy_FameGoods(HoaNecklace(Phasma),15000,15,15,HoaNecklace)>\\

#IF
CheckItem SlugfestNeck 1
#SAY
{FCOLOR/10}Slugfest Necklace: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(SlugfestNeck(Ignis),20000,20,20,SlugfestNeck)>   
<(Gelu)/@Buy_FameGoods(SlugfestNeck(Gelu),20000,20,20,SlugfestNeck)>   
<(Fulmen)/@Buy_FameGoods(SlugfestNeck(Fulmen),20000,20,20,SlugfestNeck)>   
<(Ventus)/@Buy_FameGoods(SlugfestNeck(Ventus),20000,20,20,SlugfestNeck)>   
<(Sacer)/@Buy_FameGoods(SlugfestNeck(Sacer),20000,20,20,SlugfestNeck)>
<(Ater)/@Buy_FameGoods(SlugfestNeck(Ater),20000,20,20,SlugfestNeck)>   
<(Phasma)/@Buy_FameGoods(SlugfestNeck(Phasma),20000,20,20,SlugfestNeck)>\\

#IF
CheckItem GreenJade 1
#SAY
{FCOLOR/10}Green Jade Neckalce: {FCOLOR/1}(Cost: 25 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(GreenJade(Ignis),25000,25,25,GreenJade)>   
<(Gelu)/@Buy_FameGoods(GreenJade(Gelu),25000,25,25,GreenJade)>   
<(Fulmen)/@Buy_FameGoods(GreenJade(Fulmen),25000,25,25,GreenJade)>   
<(Ventus)/@Buy_FameGoods(GreenJade(Ventus),25000,25,25,GreenJade)>   
<(Sacer)/@Buy_FameGoods(GreenJade(Sacer),25000,25,25,GreenJade)>
<(Ater)/@Buy_FameGoods(GreenJade(Ater),25000,25,25,GreenJade)>   
<(Phasma)/@Buy_FameGoods(GreenJade(Phasma),25000,25,25,GreenJade)>\\

#IF
CheckItem WindGuardianNeck 1
#SAY
{FCOLOR/10}Wind Guardian Neckalce: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(WindGuardianNeck(Ignis),30000,30,30,WindGuardianNeck)>   
<(Gelu)/@Buy_FameGoods(WindGuardianNeck(Gelu),30000,30,30,WindGuardianNeck)>   
<(Fulmen)/@Buy_FameGoods(WindGuardianNeck(Fulmen),30000,30,30,WindGuardianNeck)>   
<(Ventus)/@Buy_FameGoods(WindGuardianNeck(Ventus),30000,30,30,WindGuardianNeck)>   
<(Sacer)/@Buy_FameGoods(WindGuardianNeck(Sacer),30000,30,30,WindGuardianNeck)>
<(Ater)/@Buy_FameGoods(WindGuardianNeck(Ater),30000,30,30,WindGuardianNeck)>   
<(Phasma)/@Buy_FameGoods(WindGuardianNeck(Phasma),30000,30,30,WindGuardianNeck)>\\

#IF
CheckItem IronPlateNeck 1
#SAY
{FCOLOR/10}Iron Plate Neckalce: {FCOLOR/1}(Cost: 35 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(IronPlateNeck(Ignis),35000,35,35,IronPlateNeck)>   
<(Gelu)/@Buy_FameGoods(IronPlateNeck(Gelu),35000,35,35,IronPlateNeck)>   
<(Fulmen)/@Buy_FameGoods(IronPlateNeck(Fulmen),35000,35,35,IronPlateNeck)>   
<(Ventus)/@Buy_FameGoods(IronPlateNeck(Ventus),35000,35,35,IronPlateNeck)>   
<(Sacer)/@Buy_FameGoods(IronPlateNeck(Sacer),35000,35,35,IronPlateNeck)>
<(Ater)/@Buy_FameGoods(IronPlateNeck(Ater),35000,35,35,IronPlateNeck)>   
<(Phasma)/@Buy_FameGoods(IronPlateNeck(Phasma),35000,35,35,IronPlateNeck)>\\

#IF
CheckItem BattleNecklace 1
#SAY
{FCOLOR/10}Battle Neckalce: {FCOLOR/1}(Cost: 40 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(BattleNecklace(Ignis),40000,40,40,BattleNecklace)>   
<(Gelu)/@Buy_FameGoods(BattleNecklace(Gelu),40000,40,40,BattleNecklace)>   
<(Fulmen)/@Buy_FameGoods(BattleNecklace(Fulmen),40000,40,40,BattleNecklace)>   
<(Ventus)/@Buy_FameGoods(BattleNecklace(Ventus),40000,40,40,BattleNecklace)>   
<(Sacer)/@Buy_FameGoods(BattleNecklace(Sacer),40000,40,40,BattleNecklace)>
<(Ater)/@Buy_FameGoods(BattleNecklace(Ater),40000,40,40,BattleNecklace)>   
<(Phasma)/@Buy_FameGoods(BattleNecklace(Phasma),40000,40,40,BattleNecklace)>\\

#IF
CheckItem KihyulNecklace 1
#SAY
{FCOLOR/10}Kihyul Neckalce: {FCOLOR/1}(Cost: 45 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(KihyulNecklace(Ignis),45000,45,45,KihyulNecklace)>   
<(Gelu)/@Buy_FameGoods(KihyulNecklace(Gelu),45000,45,45,KihyulNecklace)>   
<(Fulmen)/@Buy_FameGoods(KihyulNecklace(Fulmen),45000,45,45,KihyulNecklace)>   
<(Ventus)/@Buy_FameGoods(KihyulNecklace(Ventus),45000,45,45,KihyulNecklace)>   
<(Sacer)/@Buy_FameGoods(KihyulNecklace(Sacer),45000,45,45,KihyulNecklace)>
<(Ater)/@Buy_FameGoods(KihyulNecklace(Ater),45000,45,45,KihyulNecklace)>   
<(Phasma)/@Buy_FameGoods(KihyulNecklace(Phasma),45000,45,45,KihyulNecklace)>\\

#IF
CheckItem HoshimNecklace 1
#SAY
{FCOLOR/10}Hoshim Neckalce: {FCOLOR/1}(Cost: 50 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(HoshimNecklace(Ignis),50000,50,50,HoshimNecklace)>   
<(Gelu)/@Buy_FameGoods(HoshimNecklace(Gelu),50000,50,50,HoshimNecklace)>   
<(Fulmen)/@Buy_FameGoods(HoshimNecklace(Fulmen),50000,50,50,HoshimNecklace)>   
<(Ventus)/@Buy_FameGoods(HoshimNecklace(Ventus),50000,50,50,HoshimNecklace)>   
<(Sacer)/@Buy_FameGoods(HoshimNecklace(Sacer),50000,50,50,HoshimNecklace)>
<(Ater)/@Buy_FameGoods(HoshimNecklace(Ater),50000,50,50,HoshimNecklace)>   
<(Phasma)/@Buy_FameGoods(HoshimNecklace(Phasma),50000,50,50,HoshimNecklace)>\\

#IF
CheckItem ImperialValor 1
#SAY
{FCOLOR/10}Imperial Neckalce: {FCOLOR/1}(Cost: 55 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(ImperialValor(Ignis),55000,55,55,ImperialValor)>   
<(Gelu)/@Buy_FameGoods(ImperialValor(Gelu),55000,55,55,ImperialValor)>   
<(Fulmen)/@Buy_FameGoods(ImperialValor(Fulmen),55000,55,55,ImperialValor)>   
<(Ventus)/@Buy_FameGoods(ImperialValor(Ventus),55000,55,55,ImperialValor)>   
<(Sacer)/@Buy_FameGoods(ImperialValor(Sacer),55000,55,55,ImperialValor)>
<(Ater)/@Buy_FameGoods(ImperialValor(Ater),55000,55,55,ImperialValor)>   
<(Phasma)/@Buy_FameGoods(ImperialValor(Phasma),55000,55,55,ImperialValor)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>
}

;---------------------------------

[@Atom_Taoist_Necklace]
{
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem HolyFlute 1
#SAY
{FCOLOR/10}Holy Flute: {FCOLOR/1}(Cost: 10 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(HolyFlute(Sacer),10000,10,10,HolyFlute)>
<(Ater)/@Buy_FameGoods(HolyFlute(Ater),10000,10,10,HolyFlute)>   
<(Phasma)/@Buy_FameGoods(HolyFlute(Phasma),10000,10,10,HolyFlute)>\\

#IF
CheckItem IllusionNecklace 1
#SAY
{FCOLOR/10}Illusion Necklace: {FCOLOR/1}(Cost: 15 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(IllusionNecklace(Sacer),15000,15,15,IllusionNecklace)>
<(Ater)/@Buy_FameGoods(IllusionNecklace(Ater),15000,15,15,IllusionNecklace)>   
<(Phasma)/@Buy_FameGoods(IllusionNecklace(Phasma),15000,15,15,IllusionNecklace)>\\

#IF
CheckItem SkyMirror 1
#SAY
{FCOLOR/10}Sky Mirror: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(SkyMirror(Sacer),20000,20,20,SkyMirror)>
<(Ater)/@Buy_FameGoods(SkyMirror(Ater),20000,20,20,SkyMirror)>   
<(Phasma)/@Buy_FameGoods(SkyMirror(Phasma),20000,20,20,SkyMirror)>\\

#IF
CheckItem SoulNecklace 1
#SAY
{FCOLOR/10}Soul Necklace: {FCOLOR/1}(Cost: 25 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(SoulNecklace(Sacer),25000,25,25,SoulNecklace)>
<(Ater)/@Buy_FameGoods(SoulNecklace(Ater),25000,25,25,SoulNecklace)>   
<(Phasma)/@Buy_FameGoods(SoulNecklace(Phasma),25000,25,25,SoulNecklace)>\\

#IF
CheckItem EvilSpiritNeck 1
#SAY
{FCOLOR/10}Evil Spirit Necklace: {FCOLOR/1}(Cost: 25 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(EvilSpiritNeck(Sacer),25000,25,25,EvilSpiritNeck)>
<(Ater)/@Buy_FameGoods(EvilSpiritNeck(Ater),25000,25,25,EvilSpiritNeck)>   
<(Phasma)/@Buy_FameGoods(EvilSpiritNeck(Phasma),25000,25,25,EvilSpiritNeck)>\\

#IF
CheckItem RequiemNeck 1
#SAY
{FCOLOR/10}Requiem Necklace: {FCOLOR/1}(Cost: 25 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(RequiemNeck(Sacer),25000,25,25,RequiemNeck)>
<(Ater)/@Buy_FameGoods(RequiemNeck(Ater),25000,25,25,RequiemNeck)>   
<(Phasma)/@Buy_FameGoods(RequiemNeck(Phasma),25000,25,25,RequiemNeck)>\\

#IF
CheckItem TruthNecklace 1
#SAY
{FCOLOR/10}Truth Necklace: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(TruthNecklace(Sacer),30000,30,30,TruthNecklace)>
<(Ater)/@Buy_FameGoods(TruthNecklace(Ater),30000,30,30,TruthNecklace)>   
<(Phasma)/@Buy_FameGoods(TruthNecklace(Phasma),30000,30,30,TruthNecklace)>\\

#IF
CheckItem UniversePurifier 1
#SAY
{FCOLOR/10}Universe Purifier: {FCOLOR/1}(Cost: 35 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(UniversePurifier(Sacer),35000,35,35,UniversePurifier)>
<(Ater)/@Buy_FameGoods(UniversePurifier(Ater),35000,35,35,UniversePurifier)>   
<(Phasma)/@Buy_FameGoods(UniversePurifier(Phasma),35000,35,35,UniversePurifier)>\\

#IF
CheckItem UniverseNecklace 1
#SAY
{FCOLOR/10}Universe Necklace: {FCOLOR/1}(Cost: 40 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(UniverseNecklace(Sacer),40000,40,40,UniverseNecklace)>
<(Ater)/@Buy_FameGoods(UniverseNecklace(Ater),40000,40,40,UniverseNecklace)>   
<(Phasma)/@Buy_FameGoods(UniverseNecklace(Phasma),40000,40,40,UniverseNecklace)>\\

#IF
CheckItem SoulPurifier 1
#SAY
{FCOLOR/10}Soul Purifier: {FCOLOR/1}(Cost: 45 Fame){FCOLOR/12}\
<(Sacer)/@Buy_FameGoods(SoulPurifier(Sacer),45000,45,45,SoulPurifier)>
<(Ater)/@Buy_FameGoods(SoulPurifier(Ater),45000,45,45,SoulPurifier)>   
<(Phasma)/@Buy_FameGoods(SoulPurifier(Phasma),45000,45,45,SoulPurifier)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>
}

;---------------------------------

[@Atom_Wizard_Necklace]
{
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem WisdomLens 1
#SAY
{FCOLOR/10}Wisdom Lens: {FCOLOR/1}(Cost: 10 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(WisdomLens(Ignis),10000,10,10,WisdomLens)>   
<(Gelu)/@Buy_FameGoods(WisdomLens(Gelu),10000,10,10,WisdomLens)>   
<(Fulmen)/@Buy_FameGoods(WisdomLens(Fulmen),10000,10,10,WisdomLens)>   
<(Ventus)/@Buy_FameGoods(WisdomLens(Ventus),10000,10,10,WisdomLens)>\\

#IF
CheckItem SumNecklace 1
#SAY
{FCOLOR/10}Sum Necklace: {FCOLOR/1}(Cost: 15 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(SumNecklace(Ignis),15000,15,15,SumNecklace)>   
<(Gelu)/@Buy_FameGoods(SumNecklace(Gelu),15000,15,15,SumNecklace)>   
<(Fulmen)/@Buy_FameGoods(SumNecklace(Fulmen),15000,15,15,SumNecklace)>   
<(Ventus)/@Buy_FameGoods(SumNecklace(Ventus),15000,15,15,SumNecklace)>\\

#IF
CheckItem PurpleNecklace 1
#SAY
{FCOLOR/10}Purple Necklace: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(PurpleNecklace(Ignis),20000,20,20,PurpleNecklace)>   
<(Gelu)/@Buy_FameGoods(PurpleNecklace(Gelu),20000,20,20,PurpleNecklace)>   
<(Fulmen)/@Buy_FameGoods(PurpleNecklace(Fulmen),20000,20,20,PurpleNecklace)>   
<(Ventus)/@Buy_FameGoods(PurpleNecklace(Ventus),20000,20,20,PurpleNecklace)>\\

#IF
CheckItem EvilSpiritBell 1
#SAY
{FCOLOR/10}Evil Spirit Bell: {FCOLOR/1}(Cost: 25 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(EvilSpiritBell(Ignis),25000,25,25,EvilSpiritBell)>   
<(Gelu)/@Buy_FameGoods(EvilSpiritBell(Gelu),25000,25,25,EvilSpiritBell)>   
<(Fulmen)/@Buy_FameGoods(EvilSpiritBell(Fulmen),25000,25,25,EvilSpiritBell)>   
<(Ventus)/@Buy_FameGoods(EvilSpiritBell(Ventus),25000,25,25,EvilSpiritBell)>\\

#IF
CheckItem DemonicBells 1
#SAY
{FCOLOR/10}Demonic Bells: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(DemonicBells(Ignis),30000,30,30,DemonicBells)>   
<(Gelu)/@Buy_FameGoods(DemonicBells(Gelu),30000,30,30,DemonicBells)>   
<(Fulmen)/@Buy_FameGoods(DemonicBells(Fulmen),30000,30,30,DemonicBells)>   
<(Ventus)/@Buy_FameGoods(DemonicBells(Ventus),30000,30,30,DemonicBells)>\\

#IF
CheckItem NatureNecklace 1
#SAY
{FCOLOR/10}Nature Necklace: {FCOLOR/1}(Cost: 35 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(NatureNecklace(Ignis),35000,35,35,NatureNecklace)>   
<(Gelu)/@Buy_FameGoods(NatureNecklace(Gelu),35000,35,35,NatureNecklace)>   
<(Fulmen)/@Buy_FameGoods(NatureNecklace(Fulmen),35000,35,35,NatureNecklace)>   
<(Ventus)/@Buy_FameGoods(NatureNecklace(Ventus),35000,35,35,NatureNecklace)>\\

#IF
CheckItem StarOfDestruction 1
#SAY
{FCOLOR/10}Star Of Destruction: {FCOLOR/1}(Cost: 40 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(StarOfDestruction(Ignis),40000,40,40,StarOfDestruction)>   
<(Gelu)/@Buy_FameGoods(StarOfDestruction(Gelu),40000,40,40,StarOfDestruction)>   
<(Fulmen)/@Buy_FameGoods(StarOfDestruction(Fulmen),40000,40,40,StarOfDestruction)>   
<(Ventus)/@Buy_FameGoods(StarOfDestruction(Ventus),40000,40,40,StarOfDestruction)>\\

#IF
CheckItem SealOfChaos 1
#SAY
{FCOLOR/10}Seal Of Chaos: {FCOLOR/1}(Cost: 45 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(SealOfChaos(Ignis),45000,45,45,SealOfChaos)>   
<(Gelu)/@Buy_FameGoods(SealOfChaos(Gelu),45000,45,45,SealOfChaos)>   
<(Fulmen)/@Buy_FameGoods(SealOfChaos(Fulmen),45000,45,45,SealOfChaos)>   
<(Ventus)/@Buy_FameGoods(SealOfChaos(Ventus),45000,45,45,SealOfChaos)>\\

#IF
CheckItem ElementsNecklace 1
#SAY
{FCOLOR/10}Elements Necklace: {FCOLOR/1}(Cost: 50 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(ElementsNecklace(Ignis),50000,50,50,ElementsNecklace)>   
<(Gelu)/@Buy_FameGoods(ElementsNecklace(Gelu),50000,50,50,ElementsNecklace)>   
<(Fulmen)/@Buy_FameGoods(ElementsNecklace(Fulmen),50000,50,50,ElementsNecklace)>   
<(Ventus)/@Buy_FameGoods(ElementsNecklace(Ventus),50000,50,50,ElementsNecklace)>\\

#IF
CheckItem LawOfMagic 1
#SAY
{FCOLOR/10}Law Of Magic: {FCOLOR/1}(Cost: 55 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(LawOfMagic(Ignis),55000,55,55,LawOfMagic)>   
<(Gelu)/@Buy_FameGoods(LawOfMagic(Gelu),55000,55,55,LawOfMagic)>   
<(Fulmen)/@Buy_FameGoods(LawOfMagic(Fulmen),55000,55,55,LawOfMagic)>   
<(Ventus)/@Buy_FameGoods(LawOfMagic(Ventus),55000,55,55,LawOfMagic)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>
}

;---------------------------------

[@Atom_Helmets_Wiz]
#SAY
#INCLUDE [..\QuestDiary\Main\ItemAtom.txt] @Atom_Helmets_NORMAL
#SAY
#INCLUDE [..\QuestDiary\Main\ItemAtom.txt] @Atom_CLASS_Wiz
\\<Leave/@Exit>

[@Atom_Helmets_Tao]
#SAY
#INCLUDE [..\QuestDiary\Main\ItemAtom.txt] @Atom_Helmets_NORMAL
#SAY
#INCLUDE [..\QuestDiary\Main\ItemAtom.txt] @Atom_CLASS_Tao
\\<Leave/@Exit>