[Convert]

[@Convert_SabukManager_0]
{
;Attacking Guild: <$CS_SABUK_ATTACKGUILDS>\ \
Sabuk Castle Gold: <$CS_SABUK_CASTLEGOLD>\
Todays Income: <$CS_SABUK_TODAYTAX>\\
Wall Status:\
<$@DoorState1>\
<$@DoorState2>\
<$@DoorState3>\ \
<With Draw Sabuk Gold/@@DrawTax> \
<View War Schedule/@view_warschedule>\\
;<Propse Castle War/@Propse_CastleWar>\\
<Leave/@exit>
}

[@Convert_SabukManager_1]
{
Sabuk Wall Belongs To: {FCOLOR/10}<$CS_SABUK_OWNER>{FCOLOR/12}\ \
<View War Schedule/@view_warschedule>\
<Request Castle War/@Propse_CastleWar>\ ;"Propse"
;<Request Castle Wall/@requestcastlewar> \ \
<Leave/@exit>
}

[@Convert_SabukManager_2]
{
This amount exceeds the sabuk funds...
<Leave/@exit>
}

[@Convert_SabukManager_3]
{
You have with drawed: {FCOLOR/10}<$OUTPUT(D2)>{FCOLOR/12} Gold.\ \
<Leave/@exit>
}

[@Convert_SabukManager_4]
{
The siege war is active, cannot apply for the siege war at this time. \ \ 
<Back/@main>
}

[@Convert_SabukManager_5]
{
Only the guild leader can apply for a siege war!\\
<Back/@main>
}

[@Convert_SabukManager_6]
{
You cannot carry attacks the sabuk wall.\\
<Back/@main>
}

[@Convert_SabukManager_7]
{
You cannot carry attacks the sabuk wall.\\
<Back/@main>
}

[@Convert_SabukManager_8]
{
You can not apply for a siege war.\\
<Back/@main>
}

[@Convert_SabukManager_9]
{
If you submit a {FCOLOR/10}Zuma Relic{FCOLOR/12}\ \
The {FCOLOR/10}Sabuk War{FCOLOR/12} Will take place\
3 Days from now at 8PM GMT.\\
<Back/@main>
}

[@Convert_SabukManager_10]
{
You have already applied for a sabuk war.\\
<Back/@main>
}

[@Convert_SabukManager_11]
{
If you submit a {FCOLOR/10}Zuma Relic{FCOLOR/12}\ \
The {FCOLOR/10}Sabuk War{FCOLOR/12} Will take place\
3 Days from now at 8PM GMT.\\
<Back/@main>
}

[@Convert_SabukManager_12]
{
Sabuk Wall War Date:\
{FCOLOR/10}<$CS_SABUK_WARDATE>{FCOLOR/12} \ \
}

[@Convert_SabukManager_13]
{
Door 1: 
}

[@Convert_SabukManager_14]
{
}

[@Convert_SabukManager_15]
{
(<Make Front Gate/@Make_door(1,FrontGate)>)
}

[@Convert_SabukManager_16]
{
(<Close Front Gate/@Close_Door(1,FrontGate)>)
}

[@Convert_SabukManager_17]
{
(<Open Front Gate/@Open_Door(1,FrontGate)>)
}

[@Convert_SabukManager_18]
{
Door 2: 
}

[@Convert_SabukManager_19]
{
}

[@Convert_SabukManager_20]
{
(<Make Left Gate/@Make_door(3,LeftGate)>)
}

[@Convert_SabukManager_21]
{
(<Close Left Gate/@Close_Door(3,LeftGate)>)
}

[@Convert_SabukManager_22]
{
(<Open Left Gate/@Open_Door(3,LeftGate)>)
}

[@Convert_SabukManager_23]
{
Door 3: 
}

[@Convert_SabukManager_24]
{
}

[@Convert_SabukManager_25]
{
(<Make Right Gate/@make_door(4,RightGate)>)
}

[@Convert_SabukManager_26]
{
(<Close Right Gate/@Close_Door(4,RightGate)>)
}

[@Convert_SabukManager_27]
{
(<Open Right Gate/@Open_Door(4,RightGate)>)
}

[@Convert_SabukManager_28]
{
Are you sure you want to make this door:  {FCOLOR/10}<$OUTPUT(A0)> {FCOLOR/12}\\
<Make Door Now/@Make_door_comfirm> \
}

[@Convert_SabukManager_29]
{
When the siege war is on you cannot manufacture the city gate. \\
<Back/@main>
}

[@Convert_SabukManager_30]
{
When the siege war is on you cannot manufacture the city gate. \\
<Back/@main>
}

[@Convert_SabukManager_31]
{
Sabuk Wall gate has been repaired.\\
<Back/@main>
}

[@Convert_SabukManager_32]
{
There is already a gate.\\
<Back/@main>
}

[@Convert_SabukManager_33]
{
Sabuk wall gate opened:  {FCOLOR/10}<$OUTPUT(A0)> {FCOLOR/12}\ \
<Back/@main>
}

[@Convert_SabukManager_34]
{
Does not have the city gate or the city gate is opening.\\
<Back/@main>
}

[@Convert_SabukManager_35]
{
Sabuk gate has closed.\\
<Back/@main>
}

[@Convert_SabukManager_36]
{
Does not have the city gate or the city gate is opening.\\
<Back/@main>
}
