;;Ҫɾ
[@FameGoods_Main]
{
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_1
#SAY
<Leave/@exit>\\

[@View_Fame_ForAdmin]
#IF
CheckFame
;#SAY
;#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_2
#ACT
LoadValue A7 [QuestDiary\QuestSystem\MainQuest\RewardSystem.txt] [Convert] [Msg1]
SysMsg %A7

[@@Edit_Fame_ForAdmin]
#IF
#ACT
Mov D1 %INPUTSTR
SetFame %D1
;#SAY
;#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_3
#ACT
goto @View_Fame_ForAdmin

[@Help_Rose]
#IF
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_4

[@Help_Carnation]
#IF
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_5

[@Buy_FameGoods()]
#IF
#ACT
Mov A1 %ARG(1)
Mov D1 %ARG(2)
Mov D2 %ARG(3)
Mov D3 %ARG(4)
Mov A5 %ARG(5)

#IF
CheckFAME
CheckGold %D1
Checkitem %A5 1
#ACT
takecheckitem
Mov D4 %P9
goto @Buy_FameGoods_FameCheck
break
#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_6

[@Buy_FameGoods_FameCheck]
#IF
Large D4 %D2
#ACT
Dec D4 %D2
goto @Buy_FameGoods_FameCheck_1
break
#ELSEACT
break

#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_7

[@Buy_FameGoods_FameCheck_1]
#IF
Large D4 %D3
#ACT
take %A5 1
give %A1 1
take %D1 1
SetFame %D4
LoadValue A7 [QuestDiary\QuestSystem\MainQuest\RewardSystem.txt] [Convert] [Msg2]
SysMsg %A7

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_8

#ELSEACT
Inc D4 %D2

#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_9

[@Buy_FameGoods_FameCheck_2]
#IF
#ACT
Dec D4 %D2
give %A1 1
take Gold %D1
SetFame %D4
LoadValue A7 [QuestDiary\QuestSystem\MainQuest\RewardSystem.txt] [Convert] [Msg2]
SysMsg %A7

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_10

;---------------------------------

[@Atom_CLASS]
#SAY
Please Select The Item Class:\
<Warrior/@Atom_Warrior> | <Wizard/@Atom_Wizard> | <Taoist/@Atom_Taoist>\\

;---------------------------------

[@Atom_Warrior]
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

Please Select The Item Class:\
{FCOLOR/1}Warrior{FCOLOR/12} | <Wizard/@Atom_Wizard> | <Taoist/@Atom_Taoist>\\
Warrior: <Rings/@Atom_Warrior_Rings>\
Warrior: <Bracelets/@Atom_Warrior_Bracelet>\
Warrior: <Necklace/@Atom_Warrior_Necklace>\
Warrior: <Helmets/@Atom_Helmets_War>\\
<Leave/@Exit>

;---------------------------------

[@Atom_Wizard]
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

Please Select The Item Class:\
<Warrior/@Atom_Warrior> | {FCOLOR/1}Wizard{FCOLOR/12} | <Taoist/@Atom_Taoist>\\
Wizard: <Rings/@Atom_Wizard_Rings>\
Wizard: <Bracelets/@Atom_Wizard_Bracelet>\
Wizard: <Necklace/@Atom_Wizard_Necklace>\
Wizard: <Helmets/@Atom_Helmets_Wiz>\\
<Leave/@Exit>

;---------------------------------

[@Atom_Taoist]
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

Please Select The Item Class:\
<Warrior/@Atom_Warrior> | <Wizard/@Atom_Wizard> | {FCOLOR/1}Taoist{FCOLOR/12}\\
Taoist: <Rings/@Atom_Taoist_Rings>\
Taoist: <Bracelets/@Atom_Taoist_Bracelet>\
Taoist: <Necklace/@Atom_Taoist_Necklace>\
Taoist: <Helmets/@Atom_Helmets_Tao>\\
<Leave/@Exit>

;---------------------------------

[@Atom_Warrior_Rings]
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @Atom_Warrior_Rings

[@Atom_Taoist_Rings]
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @Atom_Taoist_Rings

[@Atom_Wizard_Rings]
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @Atom_Wizard_Rings

[@Atom_Warrior_Bracelet]
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @Atom_Warrior_Bracelet

[@Atom_Taoist_Bracelet]
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @Atom_Taoist_Bracelet

[@Atom_Wizard_Bracelet]
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @Atom_Wizard_Bracelet

[@Atom_Warrior_Necklace]
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @Atom_Warrior_Necklace

[@Atom_Taoist_Necklace]
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @Atom_Taoist_Necklace

[@Atom_Wizard_Necklace]
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @Atom_Wizard_Necklace

;---------------------------------

[@Atom_Helmets_War]
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem ShamanHelmet 1
#SAY
{FCOLOR/10}Shaman Helmet: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(ShamanHelmet(Att-Ignis),20000,20,20,ShamanHelmet)>   
<(Gelu)/@Buy_FameGoods(ShamanHelmet(Att-Gelu),20000,20,20,ShamanHelmet)>   
<(Fulmen)/@Buy_FameGoods(ShamanHelmet(Att-Fulmen),20000,20,20,ShamanHelmet)>   
<(Ventus)/@Buy_FameGoods(ShamanHelmet(Att-Ventus),20000,20,20,ShamanHelmet)>   
<(Sacer)/@Buy_FameGoods(ShamanHelmet(Att-Sacer),20000,20,20,ShamanHelmet)>
<(Ater)/@Buy_FameGoods(ShamanHelmet(Att-Ater),20000,20,20,ShamanHelmet)>   
<(Phasma)/@Buy_FameGoods(ShamanHelmet(Att-Phasma),20000,20,20,ShamanHelmet)>\\

#IF
CheckItem BraidedHat 1
#SAY
{FCOLOR/10}Braided Hat: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(BraidedHat(Att-Ignis),30000,30,30,BraidedHat)>   
<(Gelu)/@Buy_FameGoods(BraidedHat(Att-Gelu),30000,30,30,BraidedHat)>   
<(Fulmen)/@Buy_FameGoods(BraidedHat(Att-Fulmen),30000,30,30,BraidedHat)>   
<(Ventus)/@Buy_FameGoods(BraidedHat(Att-Ventus),30000,30,30,BraidedHat)>   
<(Sacer)/@Buy_FameGoods(BraidedHat(Att-Sacer),30000,30,30,BraidedHat)>
<(Ater)/@Buy_FameGoods(BraidedHat(Att-Ater),30000,30,30,BraidedHat)>   
<(Phasma)/@Buy_FameGoods(BraidedHat(Att-Phasma),30000,30,30,BraidedHat)>\\
#INCLUDE [..\QuestDiary\Main\ItemAtom.txt] @Atom_CLASS_War

;---------------------------------

[@Atom_Helmets_Wiz]
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem ShamanHelmet 1
#SAY
{FCOLOR/10}Shaman Helmet: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(ShamanHelmet(Att-Ignis),20000,20,20,ShamanHelmet)>   
<(Gelu)/@Buy_FameGoods(ShamanHelmet(Att-Gelu),20000,20,20,ShamanHelmet)>   
<(Fulmen)/@Buy_FameGoods(ShamanHelmet(Att-Fulmen),20000,20,20,ShamanHelmet)>   
<(Ventus)/@Buy_FameGoods(ShamanHelmet(Att-Ventus),20000,20,20,ShamanHelmet)>   
<(Sacer)/@Buy_FameGoods(ShamanHelmet(Att-Sacer),20000,20,20,ShamanHelmet)>
<(Ater)/@Buy_FameGoods(ShamanHelmet(Att-Ater),20000,20,20,ShamanHelmet)>   
<(Phasma)/@Buy_FameGoods(ShamanHelmet(Att-Phasma),20000,20,20,ShamanHelmet)>\\

#IF
CheckItem BraidedHat 1
#SAY
{FCOLOR/10}Braided Hat: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(BraidedHat(Att-Ignis),30000,30,30,BraidedHat)>   
<(Gelu)/@Buy_FameGoods(BraidedHat(Att-Gelu),30000,30,30,BraidedHat)>   
<(Fulmen)/@Buy_FameGoods(BraidedHat(Att-Fulmen),30000,30,30,BraidedHat)>   
<(Ventus)/@Buy_FameGoods(BraidedHat(Att-Ventus),30000,30,30,BraidedHat)>   
<(Sacer)/@Buy_FameGoods(BraidedHat(Att-Sacer),30000,30,30,BraidedHat)>
<(Ater)/@Buy_FameGoods(BraidedHat(Att-Ater),30000,30,30,BraidedHat)>   
<(Phasma)/@Buy_FameGoods(BraidedHat(Att-Phasma),30000,30,30,BraidedHat)>\\
#INCLUDE [..\QuestDiary\Main\ItemAtom.txt] @Atom_CLASS_Wiz

;---------------------------------

[@Atom_Helmets_Tao]
#IF
IsAdmin
#SAY
#INCLUDE [..\Convert_Def\QuestDiary\FameGoods.txt] @FameGoods_0
#SAY
Here you can add elements to jewlery\
Please select what class the item is that you \
wish to add element to for?\
<Click Here/@View_Fame_ForAdmin> To View Your Fame Points.\ \

#IF
CheckItem ShamanHelmet 1
#SAY
{FCOLOR/10}Shaman Helmet: {FCOLOR/1}(Cost: 20 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(ShamanHelmet(Att-Ignis),20000,20,20,ShamanHelmet)>   
<(Gelu)/@Buy_FameGoods(ShamanHelmet(Att-Gelu),20000,20,20,ShamanHelmet)>   
<(Fulmen)/@Buy_FameGoods(ShamanHelmet(Att-Fulmen),20000,20,20,ShamanHelmet)>   
<(Ventus)/@Buy_FameGoods(ShamanHelmet(Att-Ventus),20000,20,20,ShamanHelmet)>   
<(Sacer)/@Buy_FameGoods(ShamanHelmet(Att-Sacer),20000,20,20,ShamanHelmet)>
<(Ater)/@Buy_FameGoods(ShamanHelmet(Att-Ater),20000,20,20,ShamanHelmet)>   
<(Phasma)/@Buy_FameGoods(ShamanHelmet(Att-Phasma),20000,20,20,ShamanHelmet)>\\

#IF
CheckItem BraidedHat 1
#SAY
{FCOLOR/10}Braided Hat: {FCOLOR/1}(Cost: 30 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(BraidedHat(Att-Ignis),30000,30,30,BraidedHat)>   
<(Gelu)/@Buy_FameGoods(BraidedHat(Att-Gelu),30000,30,30,BraidedHat)>   
<(Fulmen)/@Buy_FameGoods(BraidedHat(Att-Fulmen),30000,30,30,BraidedHat)>   
<(Ventus)/@Buy_FameGoods(BraidedHat(Att-Ventus),30000,30,30,BraidedHat)>   
<(Sacer)/@Buy_FameGoods(BraidedHat(Att-Sacer),30000,30,30,BraidedHat)>
<(Ater)/@Buy_FameGoods(BraidedHat(Att-Ater),30000,30,30,BraidedHat)>   
<(Phasma)/@Buy_FameGoods(BraidedHat(Att-Phasma),30000,30,30,BraidedHat)>\\
#INCLUDE [..\QuestDiary\Main\ItemAtom.txt] @Atom_CLASS_Tao

;---------------------------------

[@Atom_CLASS_War]
#IF
CheckItem DarkEnvoyHelmet 1
#SAY
{FCOLOR/10}Dark Envoy Helmet: {FCOLOR/1}(Cost: 50 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(DarkEnvoyHelmet(Att-Ignis),50000,50,50,DarkEnvoyHelmet)>   
<(Gelu)/@Buy_FameGoods(DarkEnvoyHelmet(Att-Gelu),50000,50,50,DarkEnvoyHelmet)>   
<(Fulmen)/@Buy_FameGoods(DarkEnvoyHelmet(Att-Fulmen),50000,50,50,DarkEnvoyHelmet)>   
<(Ventus)/@Buy_FameGoods(DarkEnvoyHelmet(Att-Ventus),50000,50,50,DarkEnvoyHelmet)>   
<(Sacer)/@Buy_FameGoods(DarkEnvoyHelmet(Att-Sacer),50000,50,50,DarkEnvoyHelmet)>
<(Ater)/@Buy_FameGoods(DarkEnvoyHelmet(Att-Ater),50000,50,50,DarkEnvoyHelmet)>   
<(Phasma)/@Buy_FameGoods(DarkEnvoyHelmet(Att-Phasma),50000,50,50,DarkEnvoyHelmet)>\\

#IF
CheckItem ChampionHelmet 1
#SAY
{FCOLOR/10}Champion Helmet: {FCOLOR/1}(Cost: 100 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(ChampionHelmet(Att-Ignis),100000,100,100,ChampionHelmet)>   
<(Gelu)/@Buy_FameGoods(ChampionHelmet(Att-Gelu),100000,100,100,ChampionHelmet)>   
<(Fulmen)/@Buy_FameGoods(ChampionHelmet(Att-Fulmen),100000,100,100,ChampionHelmet)>   
<(Ventus)/@Buy_FameGoods(ChampionHelmet(Att-Ventus),100000,100,100,ChampionHelmet)>   
<(Sacer)/@Buy_FameGoods(ChampionHelmet(Att-Sacer),100000,100,100,ChampionHelmet)>
<(Ater)/@Buy_FameGoods(ChampionHelmet(Att-Ater),100000,100,100,ChampionHelmet)>   
<(Phasma)/@Buy_FameGoods(ChampionHelmet(Att-Phasma),100000,100,100,ChampionHelmet)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>

;---------------------------------

[@Atom_CLASS_Tao]
#IF
CheckItem EssenceHelmet 1
#SAY
{FCOLOR/10}Essence Helmet: {FCOLOR/1}(Cost: 50 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(EssenceHelmet(Att-Ignis),50000,50,50,EssenceHelmet)>   
<(Gelu)/@Buy_FameGoods(EssenceHelmet(Att-Gelu),50000,50,50,EssenceHelmet)>   
<(Fulmen)/@Buy_FameGoods(EssenceHelmet(Att-Fulmen),50000,50,50,EssenceHelmet)>   
<(Ventus)/@Buy_FameGoods(EssenceHelmet(Att-Ventus),50000,50,50,EssenceHelmet)>   
<(Sacer)/@Buy_FameGoods(EssenceHelmet(Att-Sacer),50000,50,50,EssenceHelmet)>
<(Ater)/@Buy_FameGoods(EssenceHelmet(Att-Ater),50000,50,50,EssenceHelmet)>   
<(Phasma)/@Buy_FameGoods(EssenceHelmet(Att-Phasma),50000,50,50,EssenceHelmet)>\\

#IF
CheckItem AdversityHelmet 1
#SAY
{FCOLOR/10}Adversity Helmet: {FCOLOR/1}(Cost: 100 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(AdversityHelmet(Att-Ignis),100000,100,100,AdversityHelmet)>   
<(Gelu)/@Buy_FameGoods(AdversityHelmet(Att-Gelu),100000,100,100,AdversityHelmet)>   
<(Fulmen)/@Buy_FameGoods(AdversityHelmet(Att-Fulmen),100000,100,100,AdversityHelmet)>   
<(Ventus)/@Buy_FameGoods(AdversityHelmet(Att-Ventus),100000,100,100,AdversityHelmet)>   
<(Sacer)/@Buy_FameGoods(AdversityHelmet(Att-Sacer),100000,100,100,AdversityHelmet)>
<(Ater)/@Buy_FameGoods(AdversityHelmet(Att-Ater),100000,100,100,AdversityHelmet)>   
<(Phasma)/@Buy_FameGoods(AdversityHelmet(Att-Phasma),100000,100,100,AdversityHelmet)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>

;---------------------------------

[@Atom_CLASS_Wiz]
#IF
CheckItem MysticHelmet 1
#SAY
{FCOLOR/10}Mystic Helmet: {FCOLOR/1}(Cost: 50 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(MysticHelmet(Att-Ignis),50000,50,50,MysticHelmet)>   
<(Gelu)/@Buy_FameGoods(MysticHelmet(Att-Gelu),50000,50,50,MysticHelmet)>   
<(Fulmen)/@Buy_FameGoods(MysticHelmet(Att-Fulmen),50000,50,50,MysticHelmet)>   
<(Ventus)/@Buy_FameGoods(MysticHelmet(Att-Ventus),50000,50,50,MysticHelmet)>   
<(Sacer)/@Buy_FameGoods(MysticHelmet(Att-Sacer),50000,50,50,MysticHelmet)>
<(Ater)/@Buy_FameGoods(MysticHelmet(Att-Ater),50000,50,50,MysticHelmet)>   
<(Phasma)/@Buy_FameGoods(MysticHelmet(Att-Phasma),50000,50,50,MysticHelmet)>\\

#IF
CheckItem SorceryHelmet 1
#SAY
{FCOLOR/10}Sorcery Helmet: {FCOLOR/1}(Cost: 100 Fame){FCOLOR/12}\
<(Ignis)/@Buy_FameGoods(SorceryHelmet(Att-Ignis),100000,100,100,SorceryHelmet)>   
<(Gelu)/@Buy_FameGoods(SorceryHelmet(Att-Gelu),100000,100,100,SorceryHelmet)>   
<(Fulmen)/@Buy_FameGoods(SorceryHelmet(Att-Fulmen),100000,100,100,SorceryHelmet)>   
<(Ventus)/@Buy_FameGoods(SorceryHelmet(Att-Ventus),100000,100,100,SorceryHelmet)>   
<(Sacer)/@Buy_FameGoods(SorceryHelmet(Att-Sacer),100000,100,100,SorceryHelmet)>
<(Ater)/@Buy_FameGoods(SorceryHelmet(Att-Ater),100000,100,100,SorceryHelmet)>   
<(Phasma)/@Buy_FameGoods(SorceryHelmet(Att-Phasma),100000,100,100,SorceryHelmet)>\\

#ELSESAY
If there is no item above this i can \
not add element to any item in your bag.\\
<Ok/@Exit>
}
;;Ҫɾ