;;Ҫɾ
[@SHEEP]
#IF
Check [012] 1
#ACT
GOTO @CONTINUE
#ELSEACT
goto @SHEEP_NEXT

[@SHEEP_NEXT]
#IF
Random 10
#ACT
SET [012] 1
GOTO @INFOMATION
#ELSEACT
CLOSE

;---------------------------------------

[@SHELL]
#IF
Check [013] 1
#ACT
GOTO @CONTINUE
#ELSEACT
goto @SHELL_NEXT

[@SHELL_NEXT]
#IF
Random 10
#ACT
SET [013] 1
GOTO @INFOMATION
#ELSEACT
CLOSE

;---------------------------------------

[@VISCERAL]
#IF
Check [014] 1
#ACT
GOTO @CONTINUE
#ELSEACT
goto @VISCERAL_NEXT

[@VISCERAL_NEXT]
#IF
Random 10
#ACT
SET [014] 1
GOTO @INFOMATION
#ELSEACT
CLOSE

;---------------------------------------

[@KERATOID]
#IF
Check [015] 1
#ACT
GOTO @CONTINUE
#ELSEACT
goto @KERATOID_NEXT

[@KERATOID_NEXT]
#IF
Random 10
#ACT
SET [015] 1
GOTO @INFOMATION
#ELSEACT
CLOSE

;---------------------------------------

[@BOSS]
#IF
Check [016] 1
#ACT
GOTO @CONTINUE
#ELSEACT
goto @BOSS_NEXT

[@BOSS_NEXT]
#ACT
SET [016] 1
GOTO @INFOMATION
#ELSEACT
CLOSE

[@CONTINUE]
#SAY
(I have taken care of this i must now continue...)

;---------------------------------------

[@INFOMATION]
#SAY
Quest Status:\
;-------------
#IF
CHECK [012] 1
#SAY
Sheep: {FCOLOR/10}Captured{FCOLOR/12}\
#ELSESAY
Sheep: {FCOLOR/1}Un-Captured{FCOLOR/12}\
;-------------
#IF
CHECK [013] 1
#SAY
Shell Nipper: {FCOLOR/10}Captured{FCOLOR/12}\
#ELSESAY
Shell Nipper: {FCOLOR/1}Un-Captured{FCOLOR/12}\
;-------------
#IF
CHECK [014] 1
#SAY
Viseral Worm: {FCOLOR/10}Captured{FCOLOR/12}\
#ELSESAY
Viseral Worm: {FCOLOR/1}Un-Captured{FCOLOR/12}\
;-------------
#IF
CHECK [015] 1
#SAY
Keratoid: {FCOLOR/10}Captured{FCOLOR/12}\
#ELSESAY
Keratoid: {FCOLOR/1}Un-Captured{FCOLOR/12}\
;-------------
#IF
CHECK [016] 1
#SAY
Giant Keratoid: {FCOLOR/10}Captured{FCOLOR/12}\
#ELSESAY
Giant Keratoid: {FCOLOR/1}Un-Captured{FCOLOR/12}\
;---------------------------------------
;;Ҫɾ