;;Ҫɾ

;---------------------------

[@GuildSpawner]
{
#IF
!IsAdmin
#SAY
back soon
#ELSESAY
back soon

#IF
CHECKMONMAP Guild1 5
#SAY
Sorry...To many mobs
#ELSEACT
GoTo @GuildSpawner2

;---------------------------

[@GuildSpawner2]
#IF
IsGuildMaster
#SAY
<Mini Boss/@MiniBoss>\
<Main Boss/@MainBoss>\\
<Clear Mobs/@@Clear>\
<Leave/@Exit>
#ELSESAY
Due to abuse only the Guild Leader can use this function...\\
<Leave/@Exit>

;---------------------------

[@MainBoss]
#SAY
<Evil Centipede/@Spawn(EvilCentipede)>\
<Boar King/@Spawn(BoarKing)>\
<Bone Lord/@Spawn(BoneLord)>\
<Red Moon Evil/@Spawn(RedMoonEvil)>\
<Minotaur King/@Spawn(MinotaurKing)>\
<Zumataurus/@Spawn(Zumataurus)>\
<Jinchon Devil/@Spawn(JinchonDevil)>\
<Hwan Ma Trooper/@Spawn(HwanMaTrooper)>\
Tadanga (Removed)
Cataclysmic Lord (Removed)

;---------------------------

[@MiniBoss]
#SAY
<Red Kektal/@Spawn(RedKektal)>\
<Ghoul/@Spawn(Ghoul)>\
<General Ant/@Spawn(GeneralAnt)>\
<Wooma Guardian /@Spawn(WoomaGuardian)>\
<Great Tongs/@Spawn(GreatTongs)>\
<White Boar/@Spawn(WhiteBoar)>\
<Bone General/@Spawn(BoneGeneral)>\
<Great Dark Arachnid/@Spawn(GreatDarkArachnid)>\
<Great Numa Monk/@Spawn(GreatNumaMonk)>\
<Minotaur Chief/@Spawn(MinotaurChief)>\
<Zuma Guardian Chief/@Spawn(ZumaGuardianChief)>\
<Light Gladiator/@Spawn(LightGladiator)>\
<Hwan Ma Trooper/@Spawn(HwanMaTrooper)>\
<Numa Raider Chief/@Spawn(NumaRaiderChief)>\
<Demonic Guardian/@Spawn(DemonicGuardian)>\
<Leave/@Exit>

;---------------------------

[@Spawn()]
#ACT
Mov A0 %ARG(1)
mongenp "Guild1,27,47,1" %A0 1 "noitem"
#SAY
<$OUTPUT(A0)>.....

;---------------------------

[@@Clear]
#ACT
mov  A0  %INPUTSTR
#ACT
Monclear "Guild1" %A0
CLOSE

}

;;Ҫɾ